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Perk Zombies? Treyarch?


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Posted

Yeah but then it adds the the challenge, after all isn't that what zombies is about?

Aye, however you actually want to be able to even stand a chance as well. These perks zombies would have to be spread out to only spawn several rounds in between, at least.

Posted

What about if these perk zombies became there own round and like some of them would spawn in over the course of this "boss round" culminating in the mule kick perk zombie or the juggernog, in later rounds just have there be more zombies spawning from each perk, making them stronger might be ill advised because even the zombies can become over powered

Posted

What about if these perk zombies became there own round and like some of them would spawn in over the course of this "boss round" culminating in the mule kick perk zombie or the juggernog, in later rounds just have there be more zombies spawning from each perk, making them stronger might be ill advised because even the zombies can become over powered

Probably not. The purpose of these is to add variety to the normal rounds.

Posted

Yes but this map would have to be very, very open or else it would be horribly difficult to move around the map with all the variety of hordes. Also think about the difficulty mid round trying to kill many of these new zombies, it would be like call of the dead all over again, extremely difficult for inexperienced players. I think that generally in BLOPS 2 there should be alot less of the mid round boss types, and that Treyarch should just get more creative with more boss rounds/ challenge rounds

Posted

For Mule Kick zombies should be carrying weapons, like axes or machetes (or sickles or katanas, depending on where the map is). They'd do twice the damage of normal zombies. And those Pro Perk zombies sound really OP.

Posted

Well, my thinking is that if mule kick gives a player the strength to hold three guns, why couldn't give a zombie strength to hold a weapon?

Posted

Mule kick zombie idea:

He'll steal your 3rd gun via the Pentagon Theif animation if he gets to close, but he won't teleport away(only players with mule kick would lose a weapon). When he dies your gun will become drop like on Moon, but another player may pick it up or if you don't get there fast enough it will blink out like any other drop.

At least thats my take on it.

Great idea to OP [brains]

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