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Looking for a short but effecie strategy


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Posted

I just bought cotd today, and like it a lot so far, but I can only get to like round 5. I don't have enough time to read through a huge strategy guide, so could anyone here give me a nice and short one? Brains to whoever has the best.

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Posted

You have been a veteran on this forum and should know the ultimate strategist is Superhand. I would check his forums for COTD guides.

I see you don't like five much. Maybe we can hook up for five. I stink but I think I can raise you to the thirties. Hit me up if you are interested.

Posted

COTD is about the hardest map to create a short strategy for. I am doing a video at the minute showing how to get to 50 in the quickest way.

Clips notes -

Restart game until box is spawned directly in front of you.

Stay spawn until 3 or 4, move towards the lighthouse.

Open outside lighthouse door above box, move to bottom of lighthouse and open to slide and stamina.

Get sickle, move back to spawn.

Move towards power 5 and 6, end of 6 should have juggs.

7-9 stay inside lighthouse, stab them all.

10-25 - work on getting the following:

Stamina, Mule Kick, Flopper, M&S. Bare miniumum.

Then hit box, take scav as second gun, ray as 3rd. If you get either but not the other replace that gun slot with an AK, or Famas, Galil, Aug or FN Fal.

Between 10 and 25 you are getting all your perks free from George.

Until 33 Scav is one shot.

Until 42 Scav is two shots.

It keeps going up.

Good luck.

Posted

No sorry I mean it spawns above where flopper is. As soon as the game starts you see the light almost in your crosshairs.

Just keep restarting until it's there - the idea being that you begin to hit it early as you can whilst it is close by, then once it's moved you are getting nice and early fire sales. You don't want to chase it unless you really have to. Once I got my Scav, Ray and Dolls without it even moving, and it makes the game much much faster.

Posted

As Chopper said, The sickle will save your ass and you can easily work on power, jug etc while using it. At 10, I recommend one of the following circles:

The easiest circle to run is probably in front of the lighthouse, where the AK is. I would start off there to get the hang on the map.

Another is inside the lighthouse on any floor. I like the 2nd floor (PHD Level) best, but that's a matter of taste.

The third one would be at the spawn, either a big circle around the rock (attention, bridge is narrow, not so coo in solo), or a small one in front of the box.

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