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Green teleporter light+ Alley noise?


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Posted

Me and my friend had teleported, and not packapunched and when we got back we seen this

Picture's blurry but the vibrant light is the green one im talking about..

And there in the spawn aswell

This is probably just a glitch, but a few rounds later there was a vase on the spawn teleporter (dont know how it got there) like lying down, smallish. I was going to take a picture but ended up blowing it away with the thundergun. Then i went outside into the alley, and there was a loud banging noise and it got louder as i approached the room with the music meteor in, i got right up to a machine thats next to the door to the stairs leading to the stage and it stopped but thats where it was coming from because it was most louder there.

Any thoughts? Just a glitch or something significant for an easter egg or something?

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Posted

me and my friend have played this map over and over, and personally ive never seen that, ive made the six prongs on the teleporter go red while teleporting, but i have no clue how, as for the banging sound there is that giant building beside the ally, and it has three open windows? could something be up with that?

i feel like the PaP and the clock behind it have something to do with it... what s the clock doing while we arent up there? cause it counts backwards when we are right? that could be the key to figuring it all out, i just dont know how to get that darn second projector working, but ive had friends say they have done it and also seen in a youtube vid. PLEASE help me out!

Posted

I've no idea on how to get the second projector working. One thing that does bother me though, is when Black ops came out and i first played kino im almost certain there was a teleporter pad in the MPL room and i have no idea why, its obviously not there but could it've been? I remember one day thinking oh! Il link that teleporter in the MPL room, see if that does anything and when i opened the door nothing was there :? When i got Black ops i started playing kino solo and went the MPL way, never knew there was a door upstairs and after about 2-3 times of playing kino i went back to five. Then i played Kino co-op and discovered the PM63 route, and after discovering that i never went down the MPL way until thinking, 'Oh I'll link the second pad!'

Also i heard there were bricks around the map and when you press them classical music plays? I think Kino has alot of hidden things.

Posted

Oh and also i 'imagined' or i thought i certainly saw it, the second teleporter pad was on the fire trap, with the wire with the electrical current running through it linking to the other wire, then connecting to the mainframe.

Posted

sadly i didnt get black ops when it came out so i dont know about that second pad, and the brick thing is a myth, there has been no proof and ive tried it multiple times. you play xbox?

  • 1 month later...
Posted

Wow yes I have had this happen to me before and I thought I was the only one to have this happen. I remember a green orb on top of the standing plate inside the teleporter. I think this happened because I threw some grenades and a monkey bomb inside the teleporter and thats when it happened. I do think it is a glitch because numerous times after teleporting to the projection room, throwing grenades at the zombies below the the roof of the theater has come crashing down which is definatly a glitch that has been patched. This has even happened to me once on Five in the safe room.

  • 1 month later...
Posted

I don't know if this helps, but I have heard classical music playing in Kino. I don't have proof cause this was maybe early last year, and on wii. And I did see a brick and when I pressed x (I own xbox) on it, it sunk into the ground. My brother and I freaked out but got over it :lol: Nice find, and you even have pictures!

  • 1 month later...
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  • 3 weeks later...
Posted

It's kind of a long one. First, it might come on by glitch too btw, hit all 6 fuse boxes. One next to quick revive, two in theatre, two in window in dressing room(not the one with the knocking man), one next to the fire trap, and the last one is gray. The gray one is in the alley on the wooden pole next to gate, It has a sign on it showing a lightning bolt. If done correctly, the broken projector should be working.

  • 11 months later...
Posted

2013 And still looking for answers to on this.

I've seen the dot on a random game -don't know how yet- and think the vase looks to come from one of Samantha's room, as I see it on the bed where the monkey bomb rested earlier. An indication something came out of the room with you? or step one of many in a greater "power up the teleporter" idea.

Yesterday I finally got the 6 teleporter ends/nodes to light up on multiplayer (IT ONLY SHOWED TO THE FIRST PLAYER OF OUR GROUP- DEMPSY) my screen could not see it lit up, just like the 2nd projector in the Pap room, only one of our group can see that. I don't know the specifics as to what caused it because I was specifically walking the map with no zombies w/ a Porter X2 and scoped sniper non PaP sniper trying to make easter eggs. This is what we shot power to before linking the pad one go around, (we had teleported before many times in the game previously).

grey power box in the alley and generator room

the generators

red boxes

Shooting the ends of the nodes on the tele

The 4 fuse boxes that actually have a lightning bolt symbol on them - 2 on the stage above the doors, 1 generator room, telephone pole outside.

making the teleporter wires wiggle as they seem interactive too,

storyline of the map:

on level 1 we jumped in the quick revive corner and made the dog sound downing us both

meteor song had been played.

story line with character posters interacted w/

storyline w/ radios shot at

(cant confirm all the room tapes played)

(cant confirm if a player launched the rocket in the pentagon room)- I hadn't learned of it myself yet.

Can you collect and load all three tapes into the projector at one teleport visit?

Monkey bomb in the fire trap/ teleporter.

Monkey bomb teleporting with the characters.

Monkey bomb in other weird places -the pipes shooting steam.

Has anyone had consistent success with a "powering up" the teleporter idea? Just like in the other maps where we had to shoot enough shit and give it energy -- how do we feed the teleporter? It does light up and now we see two different ideas of a powered up teleporter.. The green dot on the link pads and all the nodes/ ends lit up.

  • 8 years later...

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