Jump to content

Veteran Easter Egg Mechanics


Recommended Posts

Posted

Hello to all of you zombie killers. As of recently the idea of having a late round easter egg has been brought up quite a bit. We all know how I feel about it,( http://callofdutyzombies.com/forum/viewtopic.php?f=81&t=20994 ) and I believe it could be implemented into zombies. I created this topic to be more of a "how it can work" thread, as opposed to a "should we?" thread. Save the hate for later. Hackers will do what they want. If anything Anonymous has showed us this. Taking something out of a game because it might get found by a hacker first is ignorant.

When it should start:

I agree, the majority of people playing zombies cannot or simply do not wish to make it to rounds 40+. This does not mean it is bad to have something on later rounds. This simply means the idea of a round designated easter egg is bad.

It could be implemented through an action that takes place over time. (i.e. after all excavators have tried to breach on Moon.) This still leaves the time you can start rather random. It also allows for a "later" starting egg.

Difficulty level and Step Contents:

This egg should be much harder to complete. The number of steps would shrink dramatically. Being as you are already pushing 20-30 minutes per round by the time you would start this egg, you wouldn't want to spend hours on a second easter egg. I think the steps in this easter egg should be more of a trivia of sorts. Not necessarily a multiple choice kind. More of a scavenger hunt of zombie history.

In order to complete this egg you must know your zombies.

(Undead's idea) In stead of creating two easter eggs, simply split one easter egg into dozens of steps that pay off after each step is completed. This leaves the game fresh for many rounds and still gives the newer players something to strive for.

Payoff:

I find that this is a topic often argued over as well. By the time you start this egg, you will most likely have all the perks so that is ruled out. All wonder weapons from every map is OP. It has to be something that would not be detrimental to gameplay if you do, or do not do the easter egg. What about a care package? 8-) One care package per person could drop one type of random thing each.

(Undead's idea) Possibly add more permanent environment changes. {zombies with lower health but higher numbers}

Care Package Contents:

C4 to replace Claymore

Bandolier to increase ammo

Sentry Gun

New melee weapon

Air-strike

Predetor Missle

(your ideas here)

If you have any ideas for care package contents or maybe changing one of the bigger aspects, simply leave a post with your feedback and I promise to update daily. I have high hopes for eggs focused on the veteran player.

  • Replies 2
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted

The more I think about this, the more I think they really should have separate tiers for EE's. Whether they actually be several different EE's, or multiple parts to one, and the reward and benefits would obviously become greater the further you get. And here's why;

So far each major EE's we have completed since Blops all take a considerable amount of time to acquire the specific tools needed to do the eggs correctly. That would be your general starting EE; the key tools necessary to begin the journey, the secondary objective. Now, the EE's are basically split into parts, different steps that must be completed in a specific order (usually). The problem is however, once you have actually completed the EE, it comes to an abrupt stop, you get your reward and the egg is over. Therefore, it's satisfaction loses it's luster pretty quickly. And if you're lucky enough, most of these eggs can be completed in 20 rounds or less, easily.

I know for a fact that most of the replay value of a zombies map has lately been heavily driven by not only setting goals for the longest survival time, but for doing and completing these eggs. Well, I know I can only do it so many times over before it's just boring to do anymore anyways. So here's my suggestion on the matter;

1. Enable original EE as always. Meaning, finding the radios/switches/hidden actions/etc. Followed by the initial starting step.

2. Much like the Moon EE, which was basically broken into two parts, break up future EE's into more like 3 or 4 steps, only have them work after a certain amount of kills or rounds accumulated as a necessity to activate the next part. Note that each part completed, would have it's temporary pieced together reward, such as additional perk slots, rewarded points, attachments option, etc. (preferably something small, but new for something fresh)

3. Gameplay mechanics change or alter as steps are completed. I feel the EE's don't really effect much of the actual atmosphere of the gameplay or map elements after the EE's are officially completed. I'd like to see more environmental permanent changes as well as specific character awards (all 8 perks, death machine, etc.) This could even effect the zombies. Perhaps one reward after a certain amount of EE tiers completed could be weaker zombies, but greater zombie count to even the odds a bit. Just as an idea for example.

These EE's are fun to do, but I think more people would try harder and be more interested in pushing themselves to get further if the EE's were far more in depth and prolonged as well as rewarding. I want zombies to keep it's natural pace and feel of zombies, but also ACTUALLY be more objective based, if desired, than just activating the power all the time, lol.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .