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Gameplay/Strike Force Based Off Trailer and Head Of 3Arc


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The Gameplay

From what I saw in several demo sections set in a burning, futuristic LA, drones are controllable in combat and will play a large part in the game. Players have a drone-controller on their wrist in the game, and can use it to assign targets and waypoints.

There will be horses, and horseback-riding, during at least one sequence in the 1980's. They even went so far as to bring a horse into the motion capture studio.

At one point in the demo, the player jumped into a futuristic anti-aircraft gun and shot down enemy drones.

Vehicle segments will be back, including one piloting a futuristic VTOL airship. Part of the VTOL mission was mostly on-rails, but the second part involved free-flying and dogfighting with drones.

The Black Ops II story will be branching—it will feature choices and variable outcomes. Wait, what? Yep.

At one point, players had an option to either grab a sniper rifle and cover their squad, or rappel down to join up with them. Presumably that choice leads to a slightly different gameplay experience—this looks like one of the smaller of the choices offered in the game.

A large part of the branching will be due to Strike Force, which is a brand-new game mode featuring tactical, open-ended gameplay in sandbox-style levels.

The New Game Mode: "Strike Force"

An in-depth look at Strike Force can be found here. look at End of Section ill post links

Strike Force missions will be woven into the core single-player campaign, and will present themselves as various black ops missions available around the globe.

Players won't be able to play all of the strike force missions in a single playthrough.

Strike Force is currently only included in the campaign and isn't a separate mode. It won't allow for multiplayer but, at some point down the road, could be fleshed out. "Things like Zombies originally started as unlocks," said an Activision representative after we followed up to make sure. "We're not taking the option off the table."

Depending on the outcome of a given strike force mission, the story will change. "You're going to choose a mission," said Lamia, "and that's a branch for the story. Say there's three missions out there—you're not going to go back and play all of them; the story goes on. If you die on a strike force mission, you die in the story."

Going on that, it would seem that the playable characters don't feature in the Strike Force missions.

Strike Force allows players to control squads of troops, giving follow/hold commands with the shoulder buttons.

Strike Force also allows a zoomed-out command view via an unmanned aerial drone that lets you to set waypoints for your units to achieve shifting goals.

Strike Force will allow you to control (at the very least) armed aerial drones, armed land-drones, and unarmed aerial drones in addition to being able to hop to the viewpoint of any of the soldiers in your squad.

http://kotaku.com/5906808/48-things-that-you-should-know-about-call-of-duty-black-ops-ii

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