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Tunnel 11 Break Down


5and5

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Posted

Hey guys, I've finally played and watched enough videos on training in Tunnel 11 to make a post here. This should basically sum up all the ways that you can train in my favorite area on moon.

Ok lets start with Solo:

Here's CmpletelyNumb's way of running it:

I believe that this is the safest but slowest way of running tunnel 11. The reason why it's the safest is because you rebuild the widow fully and pass it right as the zombies are jumping out. Therefore it doesnt matter how many spawn in the window they will never screw you up. This also deals with the one that spawn from the roof very well, they should never be a problem if you are doing it this way. But rebuilding the window also is why this is the slowest way of running tunnel 11. This is because if a lot of zombies spawn in the window, you are going to have to do one more loop just to gather them up (EX 5:25) instead of shooting them on the stairs like others would do.

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Here's Yeti's way of running it:

This is tied for speed with how Pishizor does it but is not as safe. It's not safe because yeti tries running through zombies as they come out of the window which relies too much on spawn. This also doesn't deal with the zombies dropping from the roof was well as shown in CmpetelyNumb's way. Either way its still a prove strategy that can work to high round as seen it the video (Im not trying to hate on yeti just pointing out my observation)

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Here's Pishizor's way of running it:

As I said before its the same speed as Yeti's way. The only major differences is that Pish deals with the zombies from the window better. Instead of trying to force his way through the space between the wall and the barrels, he goes slowly around them. He doesn't really deal with the zombies that drop either but this doesnt really look like it ever become a real problem for both Pish and Yeti.

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Last but not least My way of running it:

How I do this is the a little different to every one above. I only rebuild the window once. which gives me enough time to shoot all the zombies that spawn from the roof with my zap guns (If they are all dead then they cant be a problem ;)). From here I will have two lines of zombies coming at me from the window and the door, which I can easily merge. Then I go around the barrel kinda like how Pish does it but because I took more time in the front I can go much faster.

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Now co-op

For co op there aren't as many different ways as in solo, the main thing you can change is where the players are when killing the zombies. If one player is in the pm63 while the other is in stamin up there will be less zombies spawning it the last room. If both players are in stamin up the zombies will spawn pretty evenly in all three rooms. If both players are in the last room No zombies will spawn in the pm63.

Here's Wiib0 and OgBeast killing them with one in the pm63 and one in stamin up:

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Here's Me and Pish killing them both in the stamin up:

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The last way I was talking about I don't have a video of because we were just starting to test it out when the game ended. But from the few time we did it, I believe it might be the fastest way of of playing tunnel 11 co op.

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Ok I know that's a lot of videos :P but if you have time to even watch maybe one minute of each then please let me know which way YOU would try if you were going for high rounds in solo and/or co-op.

Thanks, Riley

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Posted

First of all, great thread, very well explained and deals with advanced strategy that I've always liked to read and think about.

I'm not really sure which way I'd run it. I think I'd definitely go with what's fastest. I'm confident in my dodging ability and I'm going to give the credit to Pish for a really great train in solo.

For co-op, I'd run the way Mato and Relaxing run it, like so:

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Posted

First of all, great thread, very well explained and deals with advanced strategy that I've always liked to read and think about.

I'm not really sure which way I'd run it. I think I'd definitely go with what's fastest. I'm confident in my dodging ability and I'm going to give the credit to Pish for a really great train in solo.

For co-op, I'd run the way Mato and Relaxing run it, like so:

I didn't include relaxing's video because its basically what me and Pish did besides trapping the astronaut in tunnel 6 (Thanks Super :D). We both killed our hordes in the stamin up room so spawn would be the same. The only other differences is running partner which doesnt really matter to much in co op.

Posted

Brilliant work mate [brains] a lot of people say Tunnel 11 is too dangerous to run but it doesn't have to be.

For co-op though I'm a lot further inclined to my spawn strategy, you can do the EE then let both diggers breach to lock the Astro on the other side of the map, then teleport and start the strategy :)

Posted

Brilliant work mate [brains] a lot of people say Tunnel 11 is too dangerous to run but it doesn't have to be.

For co-op though I'm a lot further inclined to my spawn strategy, you can do the EE then let both diggers breach to lock the Astro on the other side of the map, then teleport and start the strategy :)

I do love your strategy Super its probably the best way of playing this map co-op. There only one problem with it though, What if you click RB :o:o :o

Posted

I do love your strategy Super its probably the best way of playing this map co-op. There only one problem with it though, What if you click RB :o:o:o

Then you hope that the nade lands in one of the safe-spots :lol: Or just be careful not to hit the wrong button, I manage it so I'm sure others can ;)

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