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Killing the Pentagon Tech


Tac

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Posted

The Pentagon Tech is the virtual boss equivalent to the Hellhounds or Space Monkeys, just with a different objective. As you all know, he takes your weapon and disappears with it. Some pointers to killing are rather obvious ones, but many overlook them.

To make the Thief appear, you must have the power on, the switch of which is in the basement. Once you turn the power on, the thief will usually come within the next two rounds. Once the Tech is activated and takes everyone's weapons, you only have about one minute to kill him.

The Thief's hit points increase as the rounds progress, so it'd be best activate time as early as possible so you can get the points. You can trigger him as early as Round 4 if you get very lucky on your power-ups and have great point-whoring. That is usually a bit early though, wait until you think you have enough ammo to stand a good chance at taking him out and preventing him from taking your weapon.

- A common theme is to use Claymores, which is incredibly effective when used right. They can get you many points and inflict great damage on multiple Zombies.

- When the Pentagon Tech is damaged, he begins to slow down. The more damage he has, the slower he runs. As many know, aiming for the head will deal the most damage and give you the best chance to catch up to him and kill him.

- Make sure you have two fully loaded weapons because you won't have enough time to reload. If he takes one of your weapons, you'll be able to switch a fully loaded secondary.

The strategy that I use is to sit in the elevator at either the top of the bottom of the facility.

Bottom:

Not much to the bottom, you'll just lay or sit in the elevator in the basements and lay out claymores in the hallway to deal as much damage as possible. It's best to lay out 4 claymores from each person. When the round activates, he'll come from the doorway of the power switch room just ahead of you.

Top:

The top is similar to the bottom, you'll lay or sit in the elevator with claymores all over the place, again preferably all 4 players have four lied out. When the round activates, he'll come from the teleporter out one of the two doors on the left side. It is usually the closest door to me, but it can vary.

Killing the Pentagon Tech/Thief will always result in a good thing. If you kill him after he takes your weapon, you get your weapons back and a Fire Sale, which makes the box only 10 points instead of 950. As Richtofen always says, "Oh yes, fire was way overpriced." If you are good with your time, you can possibly get three uses from the box before the Fire Sale is over. If you kill him before he takes your weapon, you get the Bonfire Sale instead of the Fire Sale. What that means is that the Pack-A-Punch is now only 1,000 points instead 5,000, and all the teleporters lead to that room.

I hope that this helped at least a few people, it is my first real gameplay guide of any sort so if there is anyway for me to improve, than please tell me! I used the search, but I can never seem to use it right. Regardless, I didn't find anything and I have been trying to get into gameplay more, so I said what the heck. A lot of the content above is just from playing experience on the map, and a lot of people always say to do some of this stuff, but I never really got that until I tried some of them and it really did work. Thanks for reading guys :)

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Posted

Tac, Allow me be the first to give you brains. This is brilliant guide man. I had no clue that Thief's health goes up every round. And I wasn't sure why you would suggest turning power on by Round 4 or 5, but with claymores he is almost an insta kill. Very well written dude. [brains]

Posted

Aw Taccy made he's first gameplay guide! :P (I have no idea why I called you Taccy haha!)

In all serious, this is actually pretty good. I know there are other Pentagon Thief threads, but I don't believe they go into the detail that you do. :)

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