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iOS COTD Findings


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Hey guys, sorry I took a couple of days to post this. Just been making drastic decisions about my life. Anywho, this is part 3 of the iOS Findings collection. If you haven't read the other two, than click them to go to Kino der Toten or Ascension!

First things first! The menu and loading screens!

The first thing that you'll probably focus on is the crew. Yes, we will be playing as Tank, Nikolai, Takeo and Edward in this edition! Further more, it is a special edition of it, called Call of the Dead: Directors Cut!

You may have noticed the background behind them is a slightly edited version of the normal CotD loading screen. Taking parts of it, while also adding new elements to it such as the lightning. Also have a look at how it's folded. Unlike iOS Ascensions and Kino's loading screens (which were just the same as their consoles versions), this loading screen is new and unique to iOS. It's comic book style, but have a look at the folds in it. Not those of a book, but those of what a brochure would have. Not saying it's a brochure, but it's definitely odd to not have it straight down the middle as normal.

Take note that their is no More Maps To Come section anymore. Hopefully this won't be the end. We still have Shangri-La, "Five" and possibly Moon to come!

Before I get onto George, I want to show you guys the achievement screen.

Three achievements state "Uber Zombie". Not George or Romero or anything. Now onto the director himself now.

Meet your director. I am not calling him George, well because he looks nothing like George apart from the clothes. The hair is a dark black/brown as well as his beard. He does not have a pony-tail or glasses, giving the look of a youngish man, perhaps a young George you might think at first. However, he does not make a sound. At all. No screams, random laughs or quotes. He is as silent as the Moon death screen, even normal zombies are louder than this.

Combined with the achievements calling him "Uber Zombie", he's completely different appearance, and the fact he has no sound quotes at all, I am going to say that this is NOT George, and is a completely different director altogether!

I believe that Ideaworks (the developers of both iOS games) did not have the permission to use George in their game. This goes the same for Sarah, Robert, Danny and Michael, however they probably still wouldn't have included them even if they had their permission because they would have to create entirely new models for them. All ties to George are essentially cut, he isn't even in the loading screen. It's why he has a different appearance and no quotes at all, because they were voiced by George Romero, so they can't use them.

So from now on, I will refer to this guy as Uber because he is an entirely new character/zombie (although obviously based on the Romero's character).

Like George, Uber takes a ton of damage to take down. He does not have a glowing aura like George, with the only indication being the stagelight. That said, when the fog comes in, it is hard to see where Uber is amongst all the chaos.

Once enraged, he runs at you. However, he matches your normal walking speed, so just keep moving and you won't get caught by him! Keep attacking him, and he'll eventually have his light dim, than finally defeat him! He'll walk (not run like George) to the nearest pool of water and go down into it, returning a couple of rounds later.

Notice how they actually use a lightning power-up for the DG-2 power-up! I don't know why Treyarch didn't do what these guys did and borrow it from Dead Ops!

There is no Death Machine symbol this time around, but that doesn't mean it doesn't have the characteristics of it. Like the console, you cannot PaP or switch to another weapon. And it is not a OHKO to Uber. However, one difference is that it DOES create power-ups when killing zombies. I've also noticed that zombies electrified by Uber seem to drop power-ups more often, just like the console version! Essentially, you can keep the DG-2 forever if you get the right power-ups!

But the chaining is pretty awful I must say. Sometimes it won't link them together even if they're right close together. But that doesn't take away the Wunderwaffe's usefulness!

So because we play as the crew, that obviously means that we won't have the easter egg to rescue them.

The closet our gang was in has completely vanished. No door, tubes, fuse box, nothing! All elements related to it have been taken out as well, like the security nodes and radios! There is one radio...

...but it doesn't do anything sadly. Not even Morse code! :(

The stairs are blocked now, so you can't go underneath them anymore.

This little submerged/pool area is walled in now, instead of having it open.

Large pillar in the middle of the lighthouse now, instead of it just being an open stairwell.

The Ice Slide is still there, with the Sickle and Speed Cola at the bottom.

This area has gained and lost some ground. While extending further towards the slides exit, it cuts of about 3 quarters around the rock, so you can't go around the rock perfectly anymore.

This is probably the most drastic change. As you cannot jump in iOS, you must pass through it. The water works just like the rest though, so it can slow you down, freeze you, calm Uber, etc.

There are no tables or chairs in the middle of the cafeteria area, so it allows training in this area now.

Flinger works just the same, except it kills zombies now. If only they had that on the console ;)

Ziplines make an appearance, this time they have an animation for on the zip! The left hand you can see holding on, why the weapon held appears further from the screen. Definitely better than what the console does.

The Element 115 rocks as they appear. "Not Ready To Die" by Avenged Sevenfold is the song as always.

Deadshot Daiquiri. Sadly, just like PhD Flopper, it's use is limited in the iOS.

So now we're up to the weapons! Firstly I'll show the Semtex, than the V-R11! Unfortunately, the Scavenger isn't available at this time, but hopefully they'll add it in a future update! :)

The Semtex flashes green, though as much. It's sticks to everything, however aiming is pretty awkward in iOS, but I think it may be slightly higher in damage than Frags.

The V-R11/V-R11 Lazarus. The 87 remains on the side, as well as the 115 chunk it uses. Works exactly the same as it's console counterpart. I haven't tried it on multiplayer, so I'm not sure what effects it would have on a teammate. However, it seems to be very good on Solo now!

The attraction the guys has is way stronger than before. You can practically go right up to the horde and they will still follow him. Some stragglers may still follow you though if they're closer to you than him, so make they're all around the zombie your going to shoot! This is practically your Monkey Bomb for Call of the Dead now!

It will calm Uber down like George and will send him into the water if used in water.

Looks like his doing push-ups haha!

What I found great about it though is what it does to crawlers. Usually once shot, they would regain legs and run to the water like normal. But that's only half true now. :P

These guys will crawl to the water! The coding obviously still thinks they're crawlers, but it's pretty humorous, and helpful as well!

You see, these guys are invulnerable to zombie attacks until they get to the water, being crawlers before, the changed ones will crawl to the water VERY slowly! And until they reach it, the zombies will stay with it and can't kill it, following it to the water! However, they can die out just like normal crawlers, and will turn back you as well as respawn the human crawler back into a zombie. But this gives you 5+ minute window to do whatever you want if you leave them in the right location!

"WAIT GUYS! DON'T LEAVE MEEEE!!"

YOU THERE! HELP ME!

*Little did he know the zombie was right behind him about to eat him!*

Haha okay guys that's it for now. Hope you enjoyed what was found so far. Don't take anything for canon in this level, as Directors Cut means extra content/alternate version. The alternate version is not canon to the main storyline, obviously with the gangs appearance and this Uber Zombie replacing George. Not much extra content though haha. Noticable things in this level were Uber, Human Crawlers, DG-2 changes and the small pool between the land and boardwalk.

Stay tuned for more updates about Lazarus's effects and hopefully the Scavenger!

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Posted

So good! This looks pretty cool. Of all the iOS zombie maps, this is the one that's made me want to go ahead and get it. Really stand-out work here Rissole. All hail the King of iOS! :D

Ehj~

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