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What classes would you want to have?


Electric Jesus

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Posted

I love hearing about personal preferences uou guys have. It may be a bit early on to decide, because most of us haven't played MP yet, but what kind of classes are you going to make? Feel free to throw together a class and post it here! Keep in mind the pick ten system.

NOTE: we may not know the effectiveness of certain weapons, so you can just say things like "SMG" or "Assault rifle" if you wish.

Perk 1

Flak Jacket — Take less explosive damage.

Ghost — Cannot be detected by enemy UAVs while moving.

Blind Eye — Unaffected by AI-controlled perks.

Hardline — Receive bonus score points.

Lightweight — Move faster, take no damage from falling.

Perk 2

Hard-wired — Immune to counter-UAV and enemy EMPs.

Scavenger — Replenish ammo and grenades from fallen enemies.

Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.

Toughness — Flinch less when shot.

Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.

Perk 3

Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.

Dead Silence — Move silently.

Extreme Conditioning — Sprint for a longer duration.

Tactical Mask — Reduce the effect of flash, concussion and shock charges.

Awareness — Enemy movements are easier to hear.

Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.

Lethal Grenades

Grenade — Produces lethal radius damage upon detonation.

Semtex — Grenade that sticks to surfaces before detonating.

Combat Axe — Retrievable axe that causes instant death upon impact.

Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.

C4 — Plastic explosive device that can be set and triggered remotely.

Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.

Tactical Grenades

Sensor Grenade

Flashbang

Concussion

Shock Charge — A deployable charge which stuns enemies that enter its proximity.

EMP Grenade

Tactical Insertion

Smoke Grenade

Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.

One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

Primary Gunfighter — Allows a 3rd attachment for the primary weapon.

Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.

Overkill — Take a primary weapon as your secondary weapon.

Danger Close — Take a second Lethal.

Perk 1 Greed — Take a second Perk 1.

Perk 2 Greed — Take a second Perk 2.

Perk 3 Greed — Take a second Perk 3.

Tactician — Take a Tactical grenade in place of your lethal Grenade.

Don't bother with score streaks. Also as I said, don't use actual gun names, just the gun categories. Here are the categories.

Assault Rifles

Sniper Rifles

SMGs

Shotguns

LMGs

Pistols

Launchers

Assault shields

Try and format it like this:

Primary weapon:

Primary attachment(s):

Secondary weapon:

Secondary attachment(s):

Perk 1:

Perk 2:

Perk 3:

Lethal equipment:

Tactical equipment:

Wildcards:

Here's mine!

Primary weapon: Assault rifle

Primary attachment(s): ACOG sights

Secondary weapon: N/A

Secondary attachment(s): N/A

Perk 1: hardline, lightweight

Perk 2: Scavenger

Perk 3: extreme conditioning, engineer

Lethal equipment: Semtex Grenade

Tactical equipment: N/A

Wildcards: Perk 1 Greed, Perk 3 Greed

GO FOR IT CODZ!

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Posted

Great thread!

Umm... here we go

Primary Weapon: Assault Rifle

Primary Attachment: Select Fire AND fast mag

Secondary: Probably a Launcher

Secondary Attach: N/A

Perk 1: Hardline

Park 2: Scavenger OR Toughness

Perk 3:Engineer OR Tactical Mask

Lethal: N/A

Tactical: Shock Charge AND Black Hat PDA

Wildcards: Tactician

So there's my 10, the perks really do depend on how well I'm doing but it'll probably be a class like this.

Posted

This is a fun one my friend and I came up with. We call it "Only Use Me Tomahawk"

Primary: N/A

Secondary: N/A

Perk 1: Lightweight

Perk 2: Scavenger, Fast Hands

Perk 3: Dead Silence, Extreme Conditioning

Lethal: Tomahawk (ok, "Combat Axe" :roll:)

Tactical: N/A

Wildcards: Perk 2 Greed, Perk 3 Greed, Danger Close

That does add up to 10, cause I'm pretty sure the second tomahawk would count as one of the ten.

Posted

I need a goofing around class. This one could also work for search and destroy. Tee hee hee!

I LOOOOOOVE classes made to be perfect for specific game modes. In black ops I had classes for SND, capture the flag, and domInation.

Primary Weapon: SMG

Primary Attachment: Silencer, Rapid fire

Secondary: N/A

Secondary Attach: N/A

Perk 1: Ghost, Blind eye

Park 2: Cold Blooded

Perk 3: Extreme conditioning, Dexterity

Lethal: N/A

Tactical: N/A

Wildcards: Perk 1 greed, Perk 3 greed

Posted

I have actually spent quite some time picturing my future class. This is what I got planned:

Primary weapon: Assault Rifle (fast RPM preferably)

Primary attachment(s): Millimetre Scanner w/ Quickdraw Handle

Secondary weapon: lolno

Secondary attachment(s): ...air?

Perk 1: Hardline

Perk 2: Scavenger, Cold Blooded

Perk 3: Awareness, Engineer

Lethal equipment: My body is my lethal "equipment"

Tactical equipment: My...brain

Wildcards: Perk 2 Greed, Perk 3 Greed

I've always been a primary-weapon-orientated player. I rarely use my secondary and equipment anyway, so it's great that I can use these to my advantage.

Also, I hope they get better names for the Perk wildcards.

Posted

Hey guys I got bored, so here are all of my future BOII classes.

ASSAULT: my "standard" class to use in team deathmatch, domination, demolitions, et cetera.

Primary weapon: Assault rifle

Primary attachment(s): ACOG sights

Secondary weapon: N/A

Secondary attachment(s): N/A

Perk 1: hardline, lightweight

Perk 2: Scavenger

Perk 3: extreme conditioning, engineer

Lethal equipment: Semtex Grenade

Tactical equipment: N/A

Wildcards: Perk 1 Greed, Perk 3 Greed

SND: AKA stealth class. Used for creeping along the edge of the map like a sneaky little ninja, especially in search and destroy.

Primary Weapon: SMG

Primary Attachment: Silencer, Rapid fire

Secondary: N/A

Secondary Attach: N/A

Perk 1: Ghost, Blind eye

Park 2: Cold Blooded

Perk 3: Extreme conditioning, Dexterity

Lethal: N/A

Tactical: N/A

Wildcards: Perk 1 greed, Perk 3 greed

RUSH: self-explanatory class. To be used in certain objective game modes like CTF, HQ, et cetera.

Primary weapon: SMG

Primary attachments: rapid fire, Upgraded sights

Secondary weapon: N/A

secondary attachment: N/A

Perk 1: Hardline, lightweight

Perk 2: Scavenger

Perk 3: extreme conditioning, dexterity

Lethal equipment: N/A

Tactical equipment: N/A

Wild cards: perk greed 1 and 3

SNIPER: self-explanatory class.

Primary weapon: sniper rifle (A-DUR)

Primary attachment: wavelength scanner, variable zoom

Secondary weapon: N/A

Secondary attachment: N/A

Perk 1: hardline, blind eye

Perk 2: Scavenger

Perk 3: awareness, dead silence

Lethal equipment: N/A

Tactical equipment: N/A

Wild cards: Perk greed 1 and 2.

TAKEDOWN: I really only need about three classes to have all of my play styles covered, So I like to use my last class as a sort of "last resort" class. If the enemy dominates us, switch to this and clear the skies of their filth and go on a rampage.

Primary weapon: LMG

Primary attachment: Grip, upgraded sights

Secondary weapon: lock-on Launcher

Secondary attachment: N/A

Perk 1: Blind eye, Hardline

Perk 2: cold blooded, scavenger

Perk 3: N/A

Lethal equipment: N/A

Tactical equipment: N/A

Wild cards: Perk 1 and 2 greed

Btw: the pick ten system has got to be the second greatest thing to ever come to COD, right behind zombies! Good job treyarch!

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