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Black Ops 2 Zombies: HIDDEN GAME CODE - New Guns, Modes, Map


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Posted

Any chance you can type out the point of the video for those of us who don't have the ability to watch the video?

Posted

I've seen many of things like this on official forums and stuff like that, I am interested in seeing what becomes of this. Hopefully it's not some sort of hoax!

Posted

A lot of this sounds like stuff that just got copy and pasted from Black Ops 1, which is likely. However, things like "Race" and "Meat" and the other "game types" mentioned are legitimate possibilities - especially because I seem to recall seeing them on a leaked list of gametypes before the game was released (I'm allowed to talk about it NOW, right? :lol:)

Theory: These are gametypes the developers either began working on but didn't have time to finish, or did finish but are holding on to them for DLC releases. If it's the second one, I blame Activision.

Posted

I doubt we'll be seeing everything that was in the coding appear in Black Ops II, but I believe the game modes will be likely to appear in some form or another. I'm guessing this means they'll be planning to bring back the "fan favorites" as well.

The guns and perks bring up some interesting points though.

Posted

Any chance you can type out the point of the video for those of us who don't have the ability to watch the video?

While simply playing, he has lines of text appear over the video.

Lines of code from waw to present. Probably just ported over unused code.

It even mentions hold x to use fountain turret which is from the center of the original zombie verruckt map from waw. You could glitch out of map and the fountain ad a turret built in that you can't see. Honest.

It mentions perks and perk prototypes that aren't in the game. Stuff like that. It doesn't mean that they are in the game, just code that must have been tagged on to functional code.

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