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83457

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Posted

Every zombies game has stuff that you know and others don't. Post it.

When starting tranzit, when you leave via the free doors, drop your turbine by the workbench. If you do, the turbine will open both doors at once. Step into the newly opened room, grab turbine, grab parts if any, head out.

I often see videos of people opening one at a time, now you know.

Get the galvanized knuckles for your stroll in the deep fog. What denizens?

The knuckles are on top of the diner, use the bus hatch here instead of on the center of the bus to get up. Build it into the ceiling of the diner inside, in the far corner.

Lava eats grenades and monkey bombs. Rendering them useless.

Instakill still ends (since ndu times) 1 second early, be careful.

In black ops 2, instakill often does not work well, be careful.

Edit: to teleport, get the power on or use a turbine (power on=green lamps, power off=lamps flickering) at the green lamps, most of which are in deep fog next to a map segment. One is in the diner area out of the fog.

Get a denizen on your head near the lamp, go to amp, the bugger jumps off, makes a wormhole on the ground that randomly teleports you to another lamp if you jump into the white wormhole.

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Posted

If it isn't my old friend, 83457!

Nice little post ya got here.

Thanks...

Everyone knows something others don't. :D I hope to help and to learn.

You can get a part out of a shed while you have another part by repeatedly hitting x as you walk out, say you have a part and find the hatch at the diner; walk both outside, intall hatch, come back for other without using turbine again.

You can have a denizen jump on you as you go through a tp, he'll make a new tp link when you arrive. Not the easiest to do, but with practise...

You can't pick up claymores that you set on the roof of the bus. You can't build onto the bus while it moves.

At diner? Set down a zombie shield for a 5 second break, after the zombie beats it down, grab another, repeat.

The lightning dude will go away if you damage him enough: four bk stabs or 2 gk stabs to make him go.

Fix 2 windows of the bus by standing between them. Run back and forth holding x to fix one side of the bus.

You get more than 3 penetration +10s per bullet (3 was the original max penetration in bo and waw), so get a crowd and empty that m1911 through them all.

The bus honks beore it arrives, when it arrives, before it leaves, as it starts to leave. It ratirns over time, not rounds, so wait it out if you need it.

That b2er bus pistol is quite good, high teens still useful. Never underestimate the value of high movement rate. Stamin up will also help you through the fog. Watch the fog route while riding the bus roof to better know it.

Open bank (xbl- doesn't work local offline) blow open safe door (semtex, frags, ray gun, other explosive gun), open the next one for pap area. Inside the vault: two keys; right is to deposit 1000 points for another game (repeatable), left is to withdraw 900 (1000 - 100 fee). Just outside of the vault, in the bank proper, look for two keys down low. Hit with gk, then it will allow you to give 1000 (1100) in the form of a power up to a teammate (repeatable). These are fantasic: most games you have 5 to 50 thousand points you can dump into the bank. Next game, on round one, run and grab 10,000 to get all set up, remember to put that much back later if able. My one friend sucks, I would gladly give him a few grand to get jugger after a down.

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  • 2 weeks later...
Posted

Trap a zombie in the bus floor: go to the depot, have a zombie follow you (how many can we trap, hmmm?).

Run around the fire pit so 'e runs through the fire pit as the bus rolls in. The bus will have the calming effect on the zombie(s) trapped in the floor. They are there until the bus leaves (or you get far enough away that they respawn).

Just silly.

Posted

EMPing zombies will put them in "sleep mode" and they will either stay still or move very slowly, allowing easy mid-round box hits.

Sprinting, getting too close, or shooting/nades will wake them up.

EMPs make powerups disappear and can deactivate perk machines, box, and PaP. So be careful where you throw them.

I suggest anyone looking for lots of little tips and tricks watches Tom's quicktips videos. They are great! :)

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