Jump to content

Added gameplay mechanic; no weapon = Combat Knife


Recommended Posts

Posted

I think it would be interesting if you PaP'd your M1911 and left it there, you were left with a Combat Knife. There would be no damage increase, but it knifes a lot faster and farther exactly like the one from multiplayer.

Also, depending if you have either the Bowie Knife or Galvaknuckles, that is what you would hold.

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Posted

@MMX

If you have no or only one weapon, your second/only weapon be that of an equippable Combat Knife. Maybe add a damage increase so the money isn't wasted. I only though of this idea for fun though, would be fun to start on round 10, PaP your gun and survive the rest of the game without a weappn

  • 2 months later...
Posted

I think it would be interesting if you PaP'd your M1911 and left it there, you were left with a Combat Knife

Hey guys. In Tranzit mode, you can just store your m&s in the fridge instead of leaving it on the PaP machine and run around gunless for fun. I've done this a few times and made some notes, if anyone is interested.

Tranzit Trivia: Playing with no guns

looks interesting and fun dude

Posted

How about a sandbox buildable table that lets you dissasemble your equipped weapons and rearrange the parts/mix in new parts for existing buildables, and create a new gun.

...Like dissasemble Mustang & Sally, mix with Jet Gun parts, and get a Jet Gun that sprays grenades.

Posted

How about a sandbox buildable table that lets you dissasemble your equipped weapons and rearrange the parts/mix in new parts for existing buildables, and create a new gun.

...Like dissasemble Mustang & Sally, mix with Jet Gun parts, and get a Jet Gun that sprays grenades.

That just over-complicates things. If it were just a customizable wonder weapon that would be ok I guess but being allowed to mix and match whatever you want destroys the core aspect of weapons in zombies.

Not that a full-auto grenade launching weapon wouldn't be freakin' awesome.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .