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Last dying zombie bug fixed!


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Posted

Just noticed this today in die rise and tranzit the last zombie does NOT die anymore. He respawns! Hallelujah! Finally a good thing from treyarch :). Even though it was their screw-up to begin with thanks for fixing this fast! Lol

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Posted

Does this include crawlers? I don't mind if the lone zombie respawns, but I don't exactly prefer doing Side Quest steps with a zombie charging full speed at me when I'm on the elevators.

Edit: Crawlers also live; however, they ought to stay relatively close to avoid death spawning or accidental elevator mishaps. Thank you for fixing that, Treyarch. :)

Posted

As of 2.2.2013 at 4:30 am est, the zombies all die off if you move away from them.

Xbox, not fixed.

Sometimes the game works right, usually it does not.

Has anyone heard any news on this and the slide glitches? Both slides randonly kill undamaged players (if you are damaged and ride it, that's your fault). Also, the first slide sometimes drops players off the map instead.

I know that some take time to fix and some get hotpatched in live. The script error for local offline ss was hotpatched, but last night, going from one room to another, 15 zombies died as I left the room.

Zombies dying glitch has ended almost every dr game so far. I thought Treyfail patched it, but no, they glitches the Sliquifier instead...

Honestly this reminds me of Bordomlands 2: the game has (still) game breaking issues (that is why everyone has turned it in or shelved it after the first 3 weeks, gbx fail), but they nerf Michael Mamaril, which just adds insult to glitchery... That guy loved bl1, I doubt he wants his name in bl2...

Posted

As of 2.2.2013 at 4:30 am est, the zombies all die off if you move away from them.

Xbox, not fixed.

Sometimes the game works right, usually it does not.

Has anyone heard any news on this and the slide glitches? Both slides randonly kill undamaged players (if you are damaged and ride it, that's your fault). Also, the first slide sometimes drops players off the map instead.

I know that some take time to fix and some get hotpatched in live. The script error for local offline ss was hotpatched, but last night, going from one room to another, 15 zombies died as I left the room.

Zombies dying glitch has ended almost every dr game so far. I thought Treyfail patched it, but no, they glitches the Sliquifier instead...

Honestly this reminds me of Bordomlands 2: the game has (still) game breaking issues (that is why everyone has turned it in or shelved it after the first 3 weeks, gbx fail), but they nerf Michael Mamaril, which just adds insult to glitchery... That guy loved bl1, I doubt he wants his name in bl2...

Yeah, they are def still dying out on xbox. I've found the best way to do it is to leave one behind the barriers, have one of your buddies keep building. Do a lap, then you build for them while they do a lap. It's slow going - but safe.

ALSO I'D JUST LIKE TO SAY that I still play Borderlands 2, and quite enjoy it.

"F*^#ing WHAT!? Diamond Mercenaries 2 was awesome! Vault Hunter, find that asshole and kill him because I disagree with his Review Score"
Posted

Hey GRILL, thanks for the back up and sorry I'm still mad at bl2... You don't have to be mad at it or not play it. Each to their own, no? I loved it for a couple of days. :( /heartbroken.

My mp zombies have been no issue: I zombie sit. It seems that once I zombie sit for 10 minutes, there is always some reason someone gets trapped in a corner by it and kills it while I have no ammo and am trying not to die alone to the slide glitches...

But I love to play solo zombies. I have tried taking a crowd with me, I walk through a door...new round starts...seriously?!

I have no faith in Treyargh... But I love the zombies.

Happy gaming (even if it is bl2!)! :)

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