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Original Characters Returning? (Die Rise Easter Egg)


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Posted

Hey I just wanted to bring my new theory here to the forums just to get the zombies community thinking. In Die Rise, above the elevator in the spawn room, there is some sort of chinese brail. Decoded, the chinese brail means the following: "From the shadow of the moon." Now to my theory. As of right now, the original characters are on Moon.(so we think) "From the Shadow of the Moon" is actually a book based in the 1960's. That is around the time of our original characters. The book is about a couple of astronauts returning from the moon and telling their story. See the connection? I think the original characters (still on moon) will return in future DLC. Remember, Treyarch did say that all of the original characters will be returning in ''some form.'' Either they will appear in Map Pack 2, or the last map pack.

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Posted

I'm still not completely buying the whole "braille translation" thing. I would think if that display were intended to be translated into braille it would have been more clear cut than what it is.

Regardless, I'm almost positive we will see the O4 return in Black Ops II. I'm betting as part of the final map we will get them back... the epic finale of this era being reunited with our original crew. It makes too much sense.

Posted

It would make more sense for them to come back in the last Map Pack, Cause you know treyarch, There trolls, always full of surprises, So there intentions are probably to bring them back in the last one, To finish it off & leave your jaw dropping saying, dafuq? they're back, yes finally they're back.

Posted

how about this for an epic last map pack. so obviously with grief and the tranzit glitch we see that the engine can support 8 players vs. the zombs.

my theory is that it basically was "testing" the engine to see if it can support that, because in the last map the original 4 will return and fight along side the new 4 for the fate of the world (against maxis and/or richtofen)

just my awesome hopes and thoughts :lol:

Posted

I have no doubts the original four will at least make some sort of presence within the next map or two, or at least, they better. It wouldn't make sense to just leave them there with no explaination, thanks for your help, goodbye type of ending for them. I'd be willing to bet Samantha has a trick or two up their sleeve to do something, assuming Richtofen just straight up leaves them there. And remember that Maxis talked to the original four first, and is obviously still able to with these new four.

Nonetheless, it's interesting to see they are getting clever with hiding messages if this is infact what it the theory on this translate to. Otherwise, it's one hell of a coincidence, and those just don't exist in zombies anymore. :lol:

Posted

In Die Rise, above the elevator in the spawn room, there is some sort of chinese brail. Decoded, the chinese brail means the following: "From the shadow of the moon."

Can you please describe how you decrypted this? As all you say is that it's Chinese Brail & it translates to....

Here's a thread from WhosOnFirst - viewtopic.php?f=139&t=28559

The spawn room above the elevator features what may be a BINARY code. The grid is 5 across and 8 down. So I looked for 5bit binary codes that were or are in use today. I came across a few, such as the Fracis Bacon Cipher which I was able to quickly rule out.

Then I came across the telegraphy transmission code created by Émile Baudot. This was called simply the Baudot code or International Telegraph Alphabet No. 1.

So the pic below is a representation of the set of circlular tiles we find above the elevator shaft in the spawn room.

Below I have isolated the main circles, as they are possibly independent of the circles contained within them. Also below this is an example of the Baudot code to make a comparison for yourself.

If we use the Baudot code to decipher these rows of tiles going top to bottom left to right we get


OOOOO =P%NUL
OO =J
OO O =R
OO OO =N
OOO =O
O O =G
O OO =Z
OOOOO =P%NUL
This can be checked against the table above or any other source of your choosing, it would be helpful if you could do this; as there are a few differing tables out there. So if I am correct the tiles above the elavater door spell out JRNOGZ, possibly an error or coincidence, possibly a reference to JUGGERNOGZ. The choice is yours to make, however I personaly thought this was worthy of a little more investigation. Next I looked at the voids or inner circles contained within the tiles found. The pic I made of these is below. Again, as when we first looked at our tiles, this also has the possibilty to be read as a BINARY system. This is because each of the dots represents one of either two states. On/Off, Up/Down, Left/Right or 0 and 1 (0/1). My first thought was to have a quick gander at Morse code because of the connection to telegraphy. If we look at Morse placed next to the picture of the inner circles/voids, we can better see the relationship. If we take all the circles aligned to the right and mark them down as dashes and take the remainder of the circles that are aligned to the left and mark them down as dots, this is what we get.

- - . - - NUL . . - . .
- . N A . -
. - . R K - . -
- - . - Q F . . - .
- - - O S . . .
. - A N - .
- . - K R . - .
- - . - - NUL . . - . .
As you can see above, on the right hand side I reversed the polarity. Not knowing the initial state; had there been one; I needed to check both possible outcomes. Again, you might want to take the opportunity to double check my work. Staying with the inner circles, as the Morse code did not seem to yield anything useful; I rotated the grid. I did this as it seemed to me, had information been layered one on top of another; this might have not been possible while maintaining the same orientation. This would seem to be backed up by the fact both the top and bottom of the Baudot code return NUL. I can kid myself right? So now we have a grid which gives 5 lines of possible 8bit length code. The problem now is that we have 3 states. Blank spaces, a dot which is up and a dot which is down.

128 64 32 16 8 4 2 1
1 * 0 1 1 * * 1
1 * * 0 1 1 1 1
0 0 * * 1 * 1 1
1 1 1 1 * 0 * 1
1 * 0 1 * * 1 1

So we can do the sums, reverse the polarity and do the sums again; plug the results into something like an ASCii table to convert to English and see if we get anything useful.

So far I have not had the time to follow up on this, also the three states of information means that there is no defined way as to how we apply the sums. Perhaps using Binary for the inner circles is a mistake.

It might be that there is another entirely different way to decipher this code, if it is a code at all. However the only way to find out is to work with what we have, and see where it leads us. There could perhaps be another code related to this somewhere around Juggernog, or not.

So I thought I would post this for now, as somone might see something I did not and take it a little further, or this thread might die a lonely death forever alone; either way have fun. If I find anything further myself I will update the thread. :D

Posted

In Die Rise, above the elevator in the spawn room, there is some sort of chinese brail. Decoded, the chinese brail means the following: "From the shadow of the moon."

Can you please describe how you decrypted this? As all you say is that it's Chinese Brail & it translates to....

Here's a thread from WhosOnFirst - viewtopic.php?f=139&t=28559

He got it from NGT Zombies

They did a video on how they thought it was Chinese Brail

What they got was 4 A shadow of the moon Outside 1

Here is the video:

http://www.youtube.com/watch?v=FVgWyHwz8Mg

Posted

Well, in the NGT video Spiderbite also says he isn't completely convinced on the whole braille thing either. There are other videos on youtube where people unequivocally state that this has been "solved", end of story, it's binary, and it means this _______. It's just as likely he got it from one of those videos.

how about this for an epic last map pack. so obviously with grief and the tranzit glitch we see that the engine can support 8 players vs. the zombs.

my theory is that it basically was "testing" the engine to see if it can support that, because in the last map the original 4 will return and fight along side the new 4 for the fate of the world (against maxis and/or richtofen)

just my awesome hopes and thoughts :lol:

I don't think any testing was needed, because Zombies now runs on the Multiplayer engine, and there's no doubt it can handle at least 8 players.... Regardless, I said the same thing to a friend the other day; that it would be really cool if the finale map reunited us with the original 4 characters and we ended up with an 8 player final map. Which sounds awesome!! Until you realize this is Treyarch and there's a 99% chance that if they did this they would ruin the whole thing by adding an Easter Egg that requires 8 players to complete :x

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