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Fort of the Undead


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Cheesy name i know but check out this map.

Summary: The undead have risen again from the medivel graves near an abandonded castle. Watch your back as you travel through this vast castle with its winding staircases and secret passages. Dont stay anywhere too long or something might just come a thumpin'.....

Atmosphere: It is dark outside and there is little light. There is a huge candelabra in the first room and is one of main sources of light. The darkest places are as dark as the Tranzit foggy areas and the brightest is like Kino. Gloomy atmosphere. Creepy like Verrukt. Suddenly on round 5, the candelabra crashes to the floor, revealing a secret passage. However, anything caught underneath will die instantly.

The map takes place in a castle in possibly England, Paris, Germany or somewhere with lots of medieval influence. The map is around the size of ascension, has multiple passages like die rise, and lots of traps like the previous maps. The walls guns are pretty much the same EXCEPT: The pdw is replaced with the peacekeeper (so people who dont have it can try it in zombies; great marketing for Treyarch so people will buy the first map pack) and the AN-94 is changed to the M27 (so people who dont have nuketown get to experience it in zombies.)

The enemies are wearing everything from peasantry clothing to knight armor (the new version of the armored zombies from Die Rise). However, due to a certain EE in this map, there are also GERMAN soldiers here (will explain in storyline connection). Of course, we need a new boss! THE HEADLESS KNIGHT! He appears in the middle of rounds and chases you. A swipe from his sword is the equvilant of 2 zombie hits so watch out! His special ability is that he can move through walls. This is why you cannot camp. He will simply move throught the wall! Another new enemy joining in is the Ghost Wanderer. He is the "scare" factor. he moves silently and cannot be killed. He simply walked around and runs into you. Should that happen, you will momentarily freeze and be unable to move for a certain period of time. This will present a challenge to rape trainers as they try to circle around him. He does not give chase.....as long as you dont shoot him!

Perks: Most perks are back including mulekick and stamin-up. Perma-perks and Power ups are still seen. The new perk is rather interesting. For 10k points, this can be bought to recieve 4 random perks, dubbed Randomizer (insert clever soda name). It is only available until round ten, after which it disappears. It can only be bought by 1 (uno, one, single) player. It can give 4 of the 8 possilbe perks. The best part about it? You can buy 1 extra perk! However, if you go down, you lose all perks and cannot buy a 5th perk anymore.

Weapons: Same weapons as Die rise and Tranzit blah blah blah. Lets get down to the cool stuff. THe new Wonder weapon! It is known as the Ray Cannon. This can be made in the German Labs (will explain location later on). This weapon works like the flamethrower and the TAM23 (Thrustodyne Aeronautics model 23). It cools down at a faster rate however and it will break. However, the pieces will not disappear from where you drop them. Basically, It looks like the Thundergun mixed with the Ray Gun. It is big and shoots blue laser beams. There are 2 different firing modes. Blast mode: Hold down the fire buttong and unleash a huge blue wave that is similar to a Raygun Shot. It fries the zombies and you see their sking literally go up in flames. Best part? the flames can be used against other zombies! However, stepping in it acts like the lava from TranZit. The second mode is single fire: Shoot a shot at the zombies to see the first 5 zombies get set on fire then burns everything that touches it. It is un-upgradeable but it can be broken and remade for more ammo. How does it break? If one uses the blast mode and tries to fire a single shot, it will overheat and be un-useable but wont Break. Should you try again, it will shatter.

Play style: This map appeals to all people: Campers, Rape Trainers, box whores, etc. The beginning rom is really big like the entry way to a huge castle with knight armor and a huge staircase in the middle with a barrier buyable for 750 points....or like in previous maps, there is the "Free" way. On round 5 the candelabra will crash to the floor and reveal a secret passage. If you go through there you are now in the wine cellars

Wine cellars: This place the equivalent of the Die Rise rooms with the sliquifier. There are multiple passage. However, the challenge is the darkness. it is not pitch black but it can be hard to see. at the end of the maze there is a service elevator that leads to the second floor of the building. But, there is a catch. Someone must stay at the bottom and pull a rope. Once the other person reaches the top, they can send the elevator back down and pick up the player and haul them upstairs. However, should one person stop pulling, the person in the service elevator will crash to the bottom and be put instantly on red, regardless of jug. The second option is funding the stairs to the basement and unlocking the door for 750. This leads to the **** please report this topic, post ****.

To be continued...... :D

Let me know your thoughts in the comments! This is my first map suggestion so i hope i dont get too much hate :lol: .

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