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Perk selection on die rise solo


TheBSZombie

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I made a video on perks of die rise and the perk selection that you might need to go high rounds. I address all the perks and told my feelings on which ones are better than others.

Quick revive: Is needed unless going for a high kd to rank up, if you go down with quick revive you will pop back up and may die pretty soon which will result in cutting your possible kd in half.

Jug: obviously necessary

Speed Cola: Speed cola is good if you are running an lmg or just like to reload faster on the sliquifier and other guns.

Double tap: This is a perk that many people think is the bees knees when it actually is pretty useless on die rise. It may be good for the first 20-30 rounds, but we are trying to get higher and I'm talking the 50s and maybe 60s. Double tap doesn't help the sliquifier so it is an unnecessary purchase

Mule Kick: This is not needed at all. Mule kick messes me up when I'm trying to reload and I double tap Y. But I mess up because I go to the wrong gun. I also might get caught in a trap and go to the wrong gun and then have to cycle through the guns again to get to the sliquifier and then I'm dead before I can even shoot one bullet to clear out some of the zombies before I try to revive myself.

This leaves 1 perk as your final perk to buy. And that is WHO'S whO.

Who's Who: Who's who is actually a great perk, you can make it even better by getting perma quick revive online. The only bad thing is if you get a bad spawn. But for the most part if that happens, you just gotta run away and last the 45 seconds till you get revived by quick revive.

You also don't want to get perks from the Denizen rounds because when you go down you won't be able to go buy quick revive or who's who again because the 2 perks you get from the denizen rounds will remain with you.

TLDR:

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in all really you dont even need jugg, due to it being a perma and the combination of whos' who and Quick Revive is actully quite nice due to the fact if you just let the time run out on whos'who after you go down you will be brought back up by quick revive - Who's who and quick revive but you keep all your other perks and such, Double tap is actully nice to have cause it doubles your gun damage combine that with a packed SVU you can get one shot headshots till around round 35. and in all if you keep claymores in a safe place its easy to get a free perk from jumpers with no hassle at all xD

Posted

in all really you dont even need jugg, due to it being a perma and the combination of whos' who and Quick Revive is actully quite nice due to the fact if you just let the time run out on whos'who after you go down you will be brought back up by quick revive - Who's who and quick revive but you keep all your other perks and such, Double tap is actully nice to have cause it doubles your gun damage combine that with a packed SVU you can get one shot headshots till around round 35. and in all if you keep claymores in a safe place its easy to get a free perk from jumpers with no hassle at all xD

Jug can be lost though on round 15. and if it was any other map, I would defiantly have double tap on me, but we are going for high rounds, and any gun with double tap isn't even good against zombies at 50+. And the sliquifier isn't benefited by the perks.

Proof:

And perks are super easy to get with claymores and trample steam. I just don't like getting the perks because if you go down, two things will happen. either A. you will revive yourself and have quick revive w/out who's who. You can't get who's who till the denizen round because you already have 4 perks. And if you don't get to revive yourself you will have 4 perks and you have to survive those next 5 rounds till the denizen round and be perfect during the denizen round to get one of the 2 reviving perks. And if you get whos who and not quick revive and go down before getting quick revive you are either going to definetly die while in whos who form or spawn with a pistol. Which makes it harder. So plan for the future and and stick with jug/speed/who'swho/quick revive

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