INFECTED Posted February 22, 2013 Posted February 22, 2013 Many of you know if you have played black ops 1 that there has been an update where mule kick has been added to every map as a final game update. Since they can do that, why not add who's who in every map in the final game update since its a good perk and its very helpful. Treyarch may add new perks but the best perk out of all the perks should be added to every map. Although the final game update is quite a far distance away from us, it's still going to come. What do you guys think? Reply for a different point of view or if you agree. :mrgreen:
TheJayJizzLe Posted February 22, 2013 Posted February 22, 2013 I definitely think they should ass who's who to Tranzit and only put it in solo on busdepot,town,AMD farm solo cause them maps are to tight for it I like it a lot more then tombstone
Ourobos Posted February 22, 2013 Posted February 22, 2013 I'm not a fan of it. I'd rather see Mule Kick on Die Rise.. Who's who ALWAYS throws me in a middle for a herd of Zombies.. With a 1911 and no perks.
ThrowAmonkeyBomb Posted February 22, 2013 Posted February 22, 2013 isnt mule kick in die rise?i hav a ps3 :D
MysteryMachineX Posted February 22, 2013 Posted February 22, 2013 I think they need to fix some of the glitches of Who's Who. I played a game getting to Round 30 with four people last night. I went down 15 times because of the stupid Who's Who glitch. I only bled out twice, yet I bought the Galvaknuckles SEVEN TIMES. In the end, my only weapon was a MP5. No secondary weapon. No grenades. So frustrating. If they fixed that, then yeah, it'd be cool.
musky Posted February 22, 2013 Posted February 22, 2013 who's who is horrible it revives you in a room surrounded by zombies so you cant revive you dead guy then you die and your quick revive did nothing,give us tombstone or better yet flopper.
nayrcraig Posted February 22, 2013 Posted February 22, 2013 Mule kick is on Die Rise And i would like to see what other perks are going to be added and maybe ad one of the final one, Who's Who is a good perk but there may be other good ones too, we will just have to wait.
Administrators InfestLithium Posted February 22, 2013 Administrators Posted February 22, 2013 I wouldn't mind having it on every map, but it just feels like it'd be the next PHD Flopper. The reason we don't have Flopper is because: 1) Treyarch knew we wanted it badly, and decided to troll us by showing us the machine but not being able to access it. 2) It would make playing Die Rise too easy considering the vertical layout it is in. 3) We rely on it more than we should. Who's Who makes up for the structure difficulty of Great Leap Forward because we are dealing with jumping and vertical movement like never before. Plus, it's difficult - but not impossible - to reach certain areas if you stray away from your teammates. This forces everyone to work together rather than splitting off like in Tranzit. Basically, Who's Who seems more designed for Great Leap Forward and would make things a bit too easy later on. Still, I think it would be nice to have in the future.
A Drunk Soviet Posted February 24, 2013 Posted February 24, 2013 NO NO NO NO NO NO! I hated them putting Mule Kick on every map, the idea is for the maps to be DIFFERENT. Not different shapes. I guess we should find a way to fit 10 perk machines,Pack-A-Punch, teleporters, the hacker, turbines, and special zombies on Nacht der Untoten.
bagel_ Posted February 24, 2013 Posted February 24, 2013 I don't think they would add Who's Who to the other maps. Remember, Who's Who replaced Tombstone, and Mule Kick replaced Stammin Up. I expect at least one of them to be replaced with another thing soon, like Who's Who for PhD Flopper or a new perk. But we have kept a steady 6 perks with these maps excluding Nuketown.
bagel_ Posted February 25, 2013 Posted February 25, 2013 I wouldn't mind having it on every map, but it just feels like it'd be the next PHD Flopper. The reason we don't have Flopper is because: 1) Treyarch knew we wanted it badly, and decided to troll us by showing us the machine but not being able to access it. 2) It would make playing Die Rise too easy considering the vertical layout it is in. 3) We rely on it more than we should. Who's Who makes up for the structure difficulty of Great Leap Forward because we are dealing with jumping and vertical movement like never before. Plus, it's difficult - but not impossible - to reach certain areas if you stray away from your teammates. This forces everyone to work together rather than splitting off like in Tranzit. Basically, Who's Who seems more designed for Great Leap Forward and would make things a bit too easy later on. Still, I think it would be nice to have in the future. >Calling it Great Leap Forward and not Die Rise nope What? Forgive me if I'm wrong, but isn't the game mode itself is called Die Rise, and the map itself called Great Leap Forward? I'm pretty sure Infest properly used the terms there.
Tasty Applesauce Posted February 25, 2013 Posted February 25, 2013 I definitely wouldn't complain if they added an extra perk to every map in the end but I don't really care which one they decide on because there are too many good contenders :P
MF_MaxiMillion Posted February 25, 2013 Posted February 25, 2013 NO NO NO NO NO NO! I hated them putting Mule Kick on every map, the idea is for the maps to be DIFFERENT. Not different shapes. I guess we should find a way to fit 10 perk machines,Pack-A-Punch, teleporters, the hacker, turbines, and special zombies on Nacht der Untoten. Ditto. If they gotta change something, change the whole appearance of TranZit in the endgame. Maybe that would give me a reason to play it properly.
Rissole25 Posted February 25, 2013 Posted February 25, 2013 You're right, but it's just weird. Almost fanboy-ish, in hindsight. "I better refer to the map with the correct name! Treyarch is the best, I must respect them by using the correct name! Haha!" Die Rise sounds better than "Great Leap Forward", and that's what everyone calls it. Anyone who does otherwise is odd. If they add another mode to GLF, than he's right calling it that. Until than, you shouldn't care whether people call it this or that. Both terms are right at this point on time.
ASAPIlluminati Posted February 26, 2013 Posted February 26, 2013 Somewhat irrelevant, but I see arguing about the name of the map... I know the has probably been posted but I feel like "Green Run" and "Great Leap Foward" aren't maps, they're chapters Like "Tranzit" and "Die Rise" The map is actually "Skyscraper" on the GLF map selection
bagel_ Posted February 27, 2013 Posted February 27, 2013 Somewhat irrelevant, but I see arguing about the name of the map... I know the has probably been posted but I feel like "Green Run" and "Great Leap Foward" aren't maps, they're chapters Like "Tranzit" and "Die Rise" The map is actually "Skyscraper" on the GLF map selection Good point, but this would pertain only to Die Rise. TranZit is found under Bus Depot, and we most certainly don't call it "Bus Depot."
Flammenwerfer Posted February 27, 2013 Posted February 27, 2013 >Calling it Great Leap Forward and not Die Rise nope >Trying to greentext on a forum Anyway, I'd rather not see it on every map. It doesn't offer anything that could translate well into any map. Mule Kick was added because it was simple and could go with anything, as it only gave you a new weapon slot. Who's Who, on the other hand, could be detrimental in other maps. For example, let's say you were playing on Green Run and you were downed in the middle of a lava pit with Who's Who. You wouldn't have enough time to revive yourself, and if you got a friend to revive you, it would defeat the purpose of Who's Who.
Delta Posted February 27, 2013 Posted February 27, 2013 The route Treyarch appears to be taking this time is reviving. Well, considering the lack of team players in random games, it wasn't such a surprise. No offense to any of you who play randoms alot. So first we have Tombstone, made so you don't have to recover completely after dying. Made for the people who dislike running around a map and rebuying everything after coming back. It's basically a free revive, except you keep your perks. Next we get Who's Who, which allows you to become your own teammate, and savior. Just get your teammates to possibly distract the horde and you're back up and shooting. Problem? Solo. Some say run around until your QR kicks in and saves your perks, which is a good idea. Others just avoid the perk altogether. Why? Because it glitches. Because if you have a team you trust, you don't need it. So, I think treyarch's going to be focusing on revival perks, at least for now. And no, I wouldn't like to see a revival perk in every map, but this may be the case.
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