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Do we have a real list of all persistent perks and steps?


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Posted

Been browsing about but I can’t seem to find a definitive thread that has all known persistent perks and the actual steps to get them? I also do NOT want to lean against the wiki since it’s wrong half the time.

I'm still unclear about a few of them, namely the 'cash back' and a few others.

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Posted

We dont have a topic for it.

But the best thing you can do use the search option, and search for the perk you want to know mroe about.

Regarding Cash back, no one has got real far on how it works yet. Once again though, search for it, and see what results you get.

Posted

Cash Back is acquired by proving down next to the perk machine about 7-20 times after you purchase the perk (best done in Green Run Tranzit). Once you get it, in order for it to stay you have to prone every time you purchase a perk; if you don't you have to acquire it all over again. The proning is all similar to Der Riese in WaW where you could prone once beside every perk and get 25 points.

Posted

https://docs.google.com/spreadsheet/ccc?key=0Akx9iCAz57g3dFdpcTVRMjJNX3BaVHBTOWQyclVBZ1E#gid=39

The problem is that 5 different people report 5 different ways of how you loose or obtain a perk... It simply has not completely been broken through, therefore it's sometimes a bit swampy. Especially Fast Revive "How to loose". One says it's lost when a dude bleeds out in your vicinity, the other says it's not lost... And Cash Back is crazy, only a hand full of people ever got it.

Fast Revive

Effect: Halfs the time needed for a revive. The effect cumulates with Quick Revive, leading to an almost instant revive speed.

How to obtain: Get about 10-20 revives in a single game. Best done with a second controller. Let the 'dummie' player go down and down again.

How to lose: Lost if a teammate in your vicinity bleeds out or when you had started a reviving attempt before and failed with it. There might be more ways to loose it.

Steel Boards

Effect: Zombies have to pull three times instead of just once to remove a barrier. The barriers change from wood to metal.

How to obtain: Rebuild 74 barriers. Can be well done inside the bus while all windows are attacked. In early rounds, not all repaired barriers count!!!!

How to lose: Do not build a single barrier for 1 full round.

Head Popper

Effect: Doubled headshot damage, and the zombie's head will fly off even when knifed.

How to obtain: Headshot 2 zombies with a single bullet.

How to lose: Kill 24 zombies without a headshot. Knife kills are also considered as non-headshot kills. To reset the 24 limit, you have to do about 5-10 headshots.

Juggernog Pro

Effect: Increases your health. It takes you 4 hits to die without Juggernog, and 6 with Jugger.

How to obtain: Get downed and revived some times (3-6) in an early round.

How to lose: Automatically lost in round 15. (Bugged - you hear the sound but keep the perk until your first down)

Insta Kill Pro

Effect: Insta Kill kills all zombies that are touched.

How to obtain: Do not kill a single zombie while having insta kill in two successive insta kill periods.

How to lose: Lost when a zombie hits you, while Insta Kill Pro is on.

You can still kill zombies normally (shoot, knife) while Insta Pro is on.

Carpenter Pro

Effect: Makes carpenter placing steel boards instead of wooden boards. The killing player must be the one that had picked the carpenter.

How to obtain: Kill a zombie behind a window, while a carpenter is repairing the barriers.

How to lose: Lost if no zombie is killed behind a window during following carpenters.

Cash Back

Effect: Gives you 5x200 = 1000pts back after buying a perk.

How to obtain: After buying a perk, go prone next to the machine several times.

How to lose: Lost as soon as you don't prone next to a machine after buying a perk.

Posted

Fast Revive

Effect: Halfs the time needed for a revive. The effect cumulates with Quick Revive, leading to an almost instant revive speed.

How to obtain: Get about 10-20 revives in a single game. Best done with a second controller. Let the 'dummie' player go down and down again.

How to lose: Lost if a teammate in your vicinity bleeds out or when you had started a reviving attempt before and failed with it. There might be more ways to loose it.

I get it after exactly 18 revives

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