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Multi Player Post Death Stradegy


mattywagon

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Posted

So me and my crew have been toying aorund alot with ways to recover after one of us goes down in the later rounds. Last night while playing with a random (only 2 of us) a great idea popped into my head. I died out completely while AFK he came down to buddah to try and revive me. I died out by the time he arrived. I got him to respawn me next to the AN94.

Then we dropped down and trained the buddah room together for a brief period to get all the zombies to spawn in. Then I instructed him to not kill any zombies while I got set back up.

Usually in the middle of a round going over to the power area is an instant death for me. But this time as he has pretty much all the zombies I saw one zombie while getting set back up.

This is an easy way and could be done with 4 people as well if everyone can lay off the trigger finger for a little bit. Just thought I would share this.

I just hate it when someone goes down and then keeps going down round after round because they cant get set back up and this may just be another way to hold people off from rage quitting.

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Posted

The important part in this is to get a whole team coordinating. If you can get the capable people watching all the zombies, then it can be rather easy to get set back up. Just keep in mind that you DO have a time limit when getting set back up. I don't what it is, about five minutes, maybe? I'm not sure. But eventually the zombies will respawn, and some of them will go for you.

Posted

Yeah I had plenty of time, I bought 4 perks packed the AN94 and starting pistol and hit the box about 40 times to get the sliquifier again. They were starting to spawn again right about the time I was setup.

Posted

Having someone keep them all alive has always been the way to do it. It's harder with randoms with no mics, or people that don't care. With friends, cake.

Posted

The great thing about DR is that you can bank a ton of points, so it's not that difficult to get setup again. I think this is due to the small size of the map. The actual slaying space is small, while the transitional areas are large and numerous. This causes the slaying spaces to fill up quickly with zombies, leading to point-whoring exploitation of the umpteenth degree.

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