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AN Slide glitch


Chopper

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Posted

I have played an awful lot of Die Rise, solo and coop. Until last night I had never ever had the slide glitch happen to either myself, or anyone else in my game.

Last night it happened to me once, and to another guy 3 times.

K-y4x9NV1ak

I know some people here think there is a reason for it happening, like we are doing something wrong. So can anyone tell me what happened here? I know I'm in the middle, but I pretty much always go down it exactly the same as this.

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Posted

I have played an awful lot of Die Rise, solo and coop. Until last night I had never ever had the slide glitch happen to either myself, or anyone else in my game.

Last night it happened to me once, and to another guy 3 times.

K-y4x9NV1ak

I know some people here think there is a reason for it happening, like we are doing something wrong. So can anyone tell me what happened here? I know I'm in the middle, but I pretty much always go down it exactly the same as this.

what you did wrong was go directly down the middle of the slide. go down the left or right and you should never go down.

Posted

Watch TheRelaxingEnd's 100 Ways to Die in Die Rise

@ 1:35 Watch Way to Die #6

qhyGzK6T93w

This has happened to me at least twice now in my own games.

One thing I recommend is to make sure you don't jump off that last ledge. Instead, just run off of it.

- Mix

Posted

It's strange whatever it is. With the pure amount of times I have gone done it with no issues, I know I have done it all kinds of different ways...down the middle, walking, running, not turning etc and yet it happened just this time.

I'm hoping it's as simple as not going down the middle, but I've seen others glitch when going on either side.

I'm just lucky that is has only ever happened to me once, and in a coop game so at least I got back up :)

Posted

I go down the slide the same way every time, out of fear, I run off to the left and almost never get glitched.

I've had the slide glitch me twice now. Both times I went off the same way I always do. Also both games someone else had already died on it first.

Posted

Chopper, the cause of the slide glitch is that the rig of the player character collides with a wall. The slides are designed to reduce damage, unlike straight hitting the floor. Something like this can be seen when you dolphin dive, colliding pelvises of two players, which triggers a down script. However, there appears to be a bug with the collision of the player character rig and the many slides. There is a particular location on the slide where if you hit it juuuuust right, you will go down. There really is no avoiding it, because unless you were a programmer of the game, you are nearly certainly not going to be able to deduce the exact cause of the glitch by just observing.

Posted

Like others have said, stick to either side, and never go directly in the middle. This glitch has happened twice to me, and both at very inconvenient times. Ever since I started jumping on the furthest right, however, this hasn't happened to me at all.

Posted

I always hang to the left, and 9/10 times, I can grab AN ammo before my feet even hit the floor LOL.

On a side not Flammenwerfer - is that Cthulhu or a variant of it in your signature?

Posted

I stuck to the left for a while, now I stay right. Happens too frequently.

You seem to stop in the air, die, drop onto ramp in an unrevivable spot.

My friend got stuck in the air for like 3 solid seconds before it dropped him, unscathed yesterday, but he and another friend succumbed to it eventually.

It is a glitch, not user error.

Posted

Never experienced this glitch. I always hit the left side, never run, never jump. I just drop, wait for my red screen to pass, drop again. Right before that last slide, there is a main platform and then a smaller platform. I just wait for red screen to go away, walk to the smaller platform, then just drop onto the left side of the last slide, never glitch. Maybe my days are numbered...Maybe not.

Posted

I always hang to the left, and 9/10 times, I can grab AN ammo before my feet even hit the floor LOL.

On a side not Flammenwerfer - is that Cthulhu or a variant of it in your signature?

It's actually The Afterman, from Coheed and Cambria.

Posted

Never experienced this glitch. I always hit the left side, never run, never jump. I just drop, wait for my red screen to pass, drop again. Right before that last slide, there is a main platform and then a smaller platform. I just wait for red screen to go away, walk to the smaller platform, then just drop onto the left side of the last slide, never glitch. Maybe my days are numbered...Maybe not.

You go the way same as me. Eventually dropping to the left will get you, luckily it appears to be a very rare occurrence. I've experienced it twice.

Posted

The Slide glitch actually happened to me way back when the map was first out... I thought it would have been patched since then.

2 patches later, we all thought that...

Posted

Curious: I have not had a single box slide death since the last patch fixed 'theater error showing people glitching into the ground after slide (something like that)'.

Anyone getting downed by the box slide glitch?

I don't even get red-ringed by it at all anymore. Just a slight amount of damage.

Posted

Curious: I have not had a single box slide death since the last patch fixed 'theater error showing people glitching into the ground after slide (something like that)'.

Anyone getting downed by the box slide glitch?

I don't even get red-ringed by it at all anymore. Just a slight amount of damage.

yep. i went under the map when going down the slide 2 games in a row over the weekend

Posted

Here are a few things that will keep you safe and minimise your risk on this dodgy map!

People are still dieing when going down the slide to the box or when dropping down to the AN-94. I have noticed that a death in these locations is MUCH MUCH more likely if ANYONE is 3 barring or less. I have never gone down in a good game with 0 lag and a fully stable connection.

Recently I have also noticed in some games serious lag (which you would associate with 2 bars or a unstable connection), even when when all players have a constant, stable, 4 bar connection. This is making me think that the Activision/Treyarch servers or the data speed to their servers may now be under performing... has anyone else thought this?

Here are a few tips on how to avoid glitched downs:

(1) If you have a greatly extended time in the load screen, BACK OUT!

(2) At the start of the game wait 5-10 seconds and if you are seeing low bars and you want to go 20+ rounds then leave.

(3) I find that the risk of death due to lag is much higher if your connection is unstable (going from 3 to 4 bars every few seconds), than if you have a constant 2 bars.

(4) If someone has already had a glitched death in your game, then minimize your times of leaving your spot. Every trip could be your last...

(5) Avoid all jumps/slides when you see people killing large groups of zombies (you will see lots of yellow numbers by their points), as this will cause a natural lag in most games and could put you under the slide or short of your jump. As the rounds get higher this issue becomes a greater risk. Also, remember that when someone is not revived there could be a mass re-spawn of their zombies.

Every player has their way of doing things. Here is my safer game strategy:

(1) Never go down starting room elevator (unless grabbing keys later in the game)! You don't need power on strait away and it creates many opportunities to go down that just aren't necessary.

(2) Stay in the starting room until round 3 or 4, letting zombies in and maximise your points with bullets then a knife kill. If you stay at your windows you dont need the PDW!

(3) Build the Trample Steam before round 5 starts. Use this for the first free perk at round 5-7. In later rounds it is better to run circles around a Trample Steams and make sure you grab fresh ones!

(4) DONT HIT THE BOX! Go down and grab the AN-94. It is the best gun in zombies by far. When its Pack-a-Punched, it will kill more zombies with the amount of ammo you have than any other gun (yes a lot better than an RPD because it doesn't spray and I believe it has higher damage per bullet but I could be wrong.

(5) Before the next Nova Jumper round (10-12) you should have enough points to buy the rest of your 4 main perks in this order (Jugg & Double-Tap first, then Whos-who & Speed Cola). This will mean that you then get your 5th perk early in the game.

(5a) Its still not time for the box! You dont need it yet even if you get mule kick. I wait until I have PAP AN-94 and at least 15000 points so I can just keep hitting the box to get what I want in 1 trip. If you are on the roof with a PAP AN-94 you will not run out of ammo in the early rounds. Also, if you wait until you have more points you can guarantee getting Galva-Knuckles as well in the one trip.

(6) Time to go to the box. If it is in the spawn location DO NOT USE THE SLIDE! Drop down from the Trample Steam room and go to the window that looks at box. Use your Trample Steam to get in the window if you cant master a jump off of the sofa.

(7) No matter where your spot is or your play style, the main things are to just minimise ammo usage (headshots) and try not to go around the map unless you have to. If someone is down in Buddha Room and you are on the roof you will probably not make it in time, so stay alive and spawn them in a good location (they will always spawn with white or the first player that is alive in order).

(8) This is hard when in random games but, try to use Trample Steams to jump from the Trample Steam room to the roof or from the room with the hole that leads down to the AN-94 shaft, over to the roof box location (lower level). This stops deaths when going down to the AN-94.

(8) If you make it to 25+ and you are playing with all 4 players on the roof you will want to start thinking about using a Trample Steam on the slope going up to the tower to save ammo. Also, I use the Sliquifier on the slope directly in front of you and wait 15-20 seconds and you can kill the build up of 10 or 20 zombiies with 1 shot of Sliquifier.

If anyone knows a good thread with Die Rise tactics can you link it for me please and I will copy this last bit over if it isnt covered already. GOOD LUCK!

Posted

DONT HIT THE BOX! Go down and grab the AN-94. It is the best gun in zombies by far. When its Pack-a-Punched, it will kill more zombies with the amount of ammo you have than any other gun

Great great post mate. Lots of useful stuff in here.

I understand entirely what you mean but I think the best wall gun by far is the SVU. Not for early rounds, not for points but for pure vaporising of zombies faces, you can't beat this. Did the AN challenge the other day, and the PDW/SVU today.

SVU will get you out of more bad spots up to round 40 than the AN will.

SVU is probably my favourite ever wall gun in zombies. Nothing else is OSK until mid 30s :)

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Posted

I understand entirely what you mean but I think the best wall gun by far is the SVU. Not for early rounds, not for points but for pure vaporising of zombies faces, you can't beat this. Did the AN challenge the other day, and the PDW/SVU today.

SVU will get you out of more bad spots up to round 40 than the AN will.

SVU is probably my favourite ever wall gun in zombies. Nothing else is OSK until mid 30s :)

+1

If you plan on camping it out with a few teammates (or even buy yourself), the SVU is the perfect weapon to clear out some zombies. That is, if you can land a few headshots. Training with such a weapon can be kind of a trap when not done correctly. In fact, I'm quite certain un Pack-a-Punched, one bullet can shoot through at least 3 heads up til beyond Round 16.

If you want a perfect comb, try having that SVU plus the AN-94 and Sliquifier. Fun times, galore.

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