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My Theory on the Mob of the Dead's Zombies, Perks, and Time.


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As a of writing this, there have been many posts about everyone's own theories on Mob of the Dead. And I feel like I should add my own input. This covers numerous topics on the new map in Alcatraz island.

Now of course Mob of the Dead which will now refer to simply as "Alcatraz" features zombies with red eyes. Hinting at a power, of neither Samantha or Richtofen. Now in Ascension in the first Black Ops. The monkeys have red eyes, because of prolonged exposure to Element 115. Now I'm going to assume the zombies in Alcatraz were somehow in a way exposed to Element 115. Now according to Wikipedia a building called the "Citadel" was built over an excavated pit which led to legends of a "dungeon". Now I have two ideas of how Treyarch will incorporate these 2 into MotD.

1) The area they dug up to build the Citadel had Element 115 somewhere nearby or actually inside it which caused the outbreak of zombies.

2) The legend of a "dungeon" could be what was show in the trailer which had bodybags hanging from the ceiling near the end. (I know this is pretty crazy...)

Also MotD takes place during the Prohibition era which may cause the absence of perks because in my thoughts as a alcoholic beverage. If Treyarch wanted bring perks and stay true to the era I would think they would be hidden in crates, or boats to smuggle to prisoners.

Also in the Uprising trailer, when they show the wholeness of Alcatraz a water tower is visible aswell. Now according to the history of Alcatraz it had no water supply of its own, it had to import it from the mainland, brought by tug and barge. The water tower was built in 1940 - 1941. Now with that in mind MotD would have to take place after 1940. BUT! The Golden Gate bridge is still in construction in the background of MotD. So! What is the appearance of the water tower doing there if the Golden Gate bridge is not finished. In my opinion I think since it's the Prohibition era it's a secret brewery. Now I know this is a long shot but bear with me. This is how perks can be somehow incorporated into MotD and I think this is the only plausible way. Unless Treyarch just says, "whaterver" and places the perk machines there.

Also there is another theory on how MotD happened. Alcatraz was meant to be a zombie testing facility all along. Not sure how, but I think an isolated prison a good distance away from land would be the perfect place to test Element 115. Then like others, the zombies broke out and caused the map to happen.

Anyways this is my long theory on many things on MotD and thanks for reading my first post! :D

(I'll post more theories on this map as I find more about it!)

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