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Weapon Classes and Weapon Ranking


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Posted

First and foremost, I just want to say that the data for this is largely due to the works of Tom852 for Black Ops II and BinSys for Black Ops and World at War. Check them out here:

http://www.youtube.com/user/Tom852000123

https://www.youtube.com/user/ZMSBin

I would also like to say that, despite they are the sources of my data, they are not affiliated with what I have done with it. That is to say that my analysis of the data may or may not differ from what they interpret. This thread is not a regurgitation of their data but rather an amalgamation and categorization. Tom's ranking of the Black Ops II weapons will differ from mine despite the use of the same data.

~~~

Okay, so let's get started. For you people who like to skip to the end, here is a list of the weapons in their Weapon Classes, ranked from best to worst in each category.

Assault Rifles

6,503,000 AN-94

5,363,000 Galil

4,925,000 FAL

4,305,778 AUG

4,068,000 M27

3,697,307 Commando

3,626,000 MTAR

2,874,000 M14

2,665,000 M8A1

2,618,000 SMR

2,376,840 STG-44

2,218,384 G11

1,684,000 Colt M16A1

1,782,630 Famas

1,085,000 Type 25

Grenades

NA EMP Grenades

NA Semtex Grenades

NA Fragmentation Grenades

NA Model 67 Frag Grenades

NA Stielhangranates

NA Molotov Cocktails

Launchers

1,630,000 RPG

917,000 War Machine

422,549 China Lake

348,603 Panzerschreck

264,093 M72 LAW

Lethal Equipment

NA CT6 A2 Claymore

NA M18 A1 Claymore

NA Spikemore

NA Bouncing Betty

Light Machine Guns

19,014,720 Death Machine

5,980,000 HAMR

5,302,000 LSAT

4,991,364 HK21

4,758,000 RPD

4,304,721 PPSh-41

3,504,739 MG42

3,004,062 M1919 Browning

2,971,050 RPK

1,347,932 FG42

1,109,192 BAR

1,109,192 Deployable BAR

Melee Weapons

NA Zombie Shield

NA Galvaknuckles

NA Bowie Knife

NA Sickle

NA Knife

Pistols

3,250,000 M1911

3,551,000 Five-seven Dual Wield

3,216,000 Executioner

3,142,711 CZ75 Dual Wield

2,934,400 Colt M1911

2,898,000 Python

2,403,249 CZ75

2,322,000 Five-seven

2,271,203 .357 Magnum

579,000 KAP-40

518,000 B23R

Rifles

1,824,885 M1 Garand w/ Launcher

1,922,599 Gewehr 43

1,743,016 M1 Carbine

1,711,325 M1 Garand

1,197,223 Kar98k

1,197,223 Arisaka

1,197,223 Springfield

Shotguns

4,436,768 M1897 Trench Gun

3,493,075 Sawed-Off Double-Barreled Shotgun w/ Grip

3,493,075 Double-Barreled Shotgun

2,028,237 SPAS-12

1,859,217 HS10

1,478,923 Stakeout

1,015,000 Olympia

506,000 M1216

429,000 Remington 870 MCS

357,000 S12

Sniper Rifles

10,632,000 SVU-AS

9,886,000 DSR 50

7,922,800 Dragunov

7,042,489 L96A1

5,986,116 PTRS-41

4,380,000 Barrett M82A1

1,197,223 Scoped Kar98k

Special Weapons

NA Thrustodyne Aeronautics Model 23

NA Crossbow Explosive-Tip

NA Ballistic Knife

NA M2 Flamethrower

Sub-Machine Guns

2,758,000 PDW-57

2,711,358 Type 100

2,027,000 AK74u

2,552,902 Thompson

2,253,596 MP40

1,544,946 Spectre

1,540,544 PM63

1,446,000 Chicom CQB

913,000 MP5

913,000 MPL

Tactical Equipment

NA Hacker

NA Pressurized External Suit

Wonder Weapons (Grenades)

NA Gersch Device

NA Monkey Bomb

NA Quantum Entanglement Device

NA Matryoshka Dolls

Wonder Weapons (Guns)

NA Sliquifier

NA 31-79 JGb215

NA Zap Gun Dual Wield / Wave Gun

NA Thundergun

NA Wunderwaffe DG-2

NA V-R11

NA Scavenger

NA Winter's Howl

6,532,000 Ray Gun

So now, let's get into the why and the how. Let's start with distinguishing like weaponry, specifically the:

1. Model 67 Frag Grenade versus Fragmentation Grenade

2. M18 A1 Claymore versus CT6 A2 Claymore

3. BAR versus Deployable BAR

4. Kar98k versus Scoped Kar98k

5. M1911 versus Colt M1911

Are these different weapons? Yes.

1. The Model 67 Frag Grenade and Fragmentation Grenade are two different models of grenades. Not only do they look different, but the latter deals slightly higher damage and emits a different sound when exploded. Sound familiar? Because that is exactly the same relationship between the Stielhandgranates and the Model 67 Frag Grenades. The short-name for both the Model 67 Frag Grenades and the Fragmentation Grenades is Frag Grenades. Therefore the long names of both need to be used when referring to either in the context of the other. The Fragmentation Grenades are standard grenades used in the future; Model 67 Frag Grenades in the Cold War; Stielhandgranates in World War II.

2. At first glance, one will notice the Claymores of Black Ops and Black Ops II look different, but it goes beyond that. The Claymores of Black Ops II deal more damage, and there is a limit on how many you can place. The ones of the future are coated in steel rather than clay. Okay, so what do we call them? Fortunately, their names are printed on the back of them: the M18 A1 Claymore and the CT6 A2 Claymore.

3. The Deployable BAR is exactly the same as the BAR but it has a Bipod attachment. In World at War, the Bipod was usable, but now it seems to be merely decoration. Are the two considered two different weapons? Yes, as in Verruckt, you could get both at the same time legitimately, and you cannot have two of the same weapon at the same time.

4. The Kar98k and Scoped Kar98k are in the same situation as the BAR. In Nacht der Untoten, you can get both, so they are two different weapons, not to mention all the differences the scope gives to the Kar98k, like an extreme increase in damage per bullet.

5. The M1911 is the revamped Colt M1911. The basic difference is "new-ness". But what makes them separate weapons? The answer is their Pack-A-Punch forms. The Colt M1911, when Pack-A-Punched, becomes the C-3000 b1atch35, while the M1911, when Pack-A-Punched, becomes the Mustang and Sally. The reason for the change was to make use of the Dual Wield attachment introduced in Black Ops.

------------------

Great! Now what about these Buildables in Black Ops II? Are these considered weapons?

Yes, actually, some of them are, but not all. It's pretty easy to tell for the most part; the ones that are weapons you use like weapons. But more specifically, you can tell a Buildable is also a weapon when it has the Weapon Title at the bottom of the HUD like all weapons do. This means that the Buildable weapons are:

Zombie Shield

Thrustodyne Aeronautics Model 23

Sliquifier

------------------

Are the Hacker and P.E.S. off of Moon considered weapons? While this is debatable, I would argue yes, because honestly they fit nowhere else. And the main Call of Duty franchise would suggest that Tactical Equipment are weapons, so I will consider these weapons as well.

------------------

A. So now, let's list all of the weapons:

.357 Magnum

31-79 JGb215

AK74u

AN-94

AUG

Arisaka

B23R

BAR

Ballistic Knife

Barrett M82A1

Bouncing Betty

Bowie Knife

CT6 A2 Claymore

CZ75

CZ75 Dual Wield

Chicom CQB

China Lake

Colt M16A1

Colt M1911

Commando

Crossbow Explosive-Tip

DSR 50

Death Machine

Deployable BAR

Double-Barreled Shotgun

Dragunov

EMP Grenades

Executioner

FAL

FG42

Famas

Five-seven

Five-seven Dual Wield

Fragmentation Grenades

G11

Galil

Galvaknuckles

Gersch Device

Gewehr 43

HAMR

HK21

HS10

Hacker

KAP-40

Kar98k

Knife

L96A1

LSAT

M1 Carbine

M1 Garand

M1 Garand w/ Launcher

M2 Flamethrower

M8A1

M14

M18 A1 Claymore

M27

M72 LAW

M1216

M1897 Trench Gun

M1911

M1919 Browning

MG42

MP5

MP40

MPL

MTAR

Matryoshka Dolls

Model 67 Frag Grenades

Molotov Cocktails

Monkey Bomb

Olympia

PDW-57

PM63

PPSh-41

PTRS-41

Panzerschreck

Pressurized External Suit

Python

Quantum Entanglement Device

RPD

RPG

RPK

Ray Gun

Remington 870 MCS

S12

SMR

SPAS-12

STG-44

SVU-AS

Sawed-Off Double-Barreled Shotgun w/ Grip

Scavenger

Scoped Kar98k

Semtex Grenades

Sickle

Sliquifier

Spectre

Spikemore

Springfield

Stakeout

Stielhangranates

Thompson

Thrustodyne Aeronautics Model 23

Thundergun

Type 25

Type 100

V-R11

War Machine

Winter's Howl

Wunderwaffe DG-2

Zap Gun Dual Wield / Wave Gun

Zombie Shield

Good? Okay, now let's make sense out of this mess.

B.Let's start with the most recent game, Black Ops II, and use that to sort out those classes.

Assault Rifles

AN-94

M27

MTAR

M8A1

SMR

Type 25

Launchers

RPG

War Machine

Light Machine Guns

HAMR

LSAT

RPD

Pistols

M1911

Five-seven Dual Wield

Executioner

Five-seven

KAP-40

B23R

Shotguns

M1216

Remington 870 MCS

S12

Sniper Rifles

SVU-AS

DSR 50

Barrett M82A1

Special Weapons

Ballistic Knife

Sub-Machine Guns

PDW-57

Chicom CQB

But look at all that we have left over:

.357 Magnum

31-79 JGb215

AK74u

AUG

Arisaka

BAR

Bouncing Betty

Bowie Knife

CT6 A2 Claymore

CZ75

CZ75 Dual Wield

China Lake

Colt M16A1

Colt M1911

Commando

Crossbow Explosive-Tip

Death Machine

Deployable BAR

Double-Barreled Shotgun

Dragunov

EMP Grenades

FAL

FG42

Famas

Fragmentation Grenades

G11

Galil

Galvaknuckles

Gersch Device

Gewehr 43

HK21

HS10

Hacker

Kar98k

Knife

L96A1

M1 Carbine

M1 Garand

M1 Garand w/ Launcher

M2 Flamethrower

M14

M18 A1 Claymore

M72 LAW

M1897 Trench Gun

M1919 Browning

MG42

MP5

MP40

MPL

Matryoshka Dolls

Model 67 Frag Grenades

Molotov Cocktails

Monkey Bomb

Olympia

PM63

PPSh-41

PTRS-41

Panzerschreck

Pressurized External Suit

Python

Quantum Entanglement Device

RPK

Ray Gun

SPAS-12

STG-44

Sawed-Off Double-Barreled Shotgun w/ Grip

Scavenger

Scoped Kar98k

Semtex Grenades

Sickle

Sliquifier

Spectre

Spikemore

Springfield

Stakeout

Stielhangranates

Thompson

Thrustodyne Aeronautics Model 23

Thundergun

Type 100

V-R11

Winter's Howl

Wunderwaffe DG-2

Zap Gun Dual Wield / Wave Gun

Zombie Shield

Quite a lot, huh?

C. Okay, well now, since the Black Ops classes were nearly identical, let's add those in as well.

Assault Rifles

AN-94

M27

MTAR

M8A1

SMR

Type 25

AUG

Colt M16A1

Commando

FAL

Famas

G11

Galil

M14

Launchers

RPG

War Machine

M72 LAW

China Lake

Light Machine Guns

HAMR

LSAT

RPD

Death Machine

HK21

RPK

Pistols

M1911

Five-seven Dual Wield

Executioner

Five-seven

KAP-40

B23R

CZ75

CZ75 Dual Wield

Python

Shotguns

M1216

Remington 870 MCS

S12

HS10

Olympia

SPAS-12

Stakeout

Sniper Rifles

SVU-AS

DSR 50

Barrett M82A1

Dragunov

L96A1

Special Weapons

Ballistic Knife

Crossbow Explosive-Tip

Sub-Machine Guns

PDW-57

Chicom CQB

AK74u

MP5

MPL

PM63

Spectre

We still have a lot left over though:

.357 Magnum

31-79 JGb215

Arisaka

BAR

Bouncing Betty

Bowie Knife

CT6 A2 Claymore

Colt M1911

Deployable BAR

Double-Barreled Shotgun

EMP Grenades

FG42

Fragmentation Grenades

Galvaknuckles

Gersch Device

Gewehr 43

Hacker

Kar98k

Knife

M1 Carbine

M1 Garand

M1 Garand w/ Launcher

M2 Flamethrower

M18 A1 Claymore

M1897 Trench Gun

M1919 Browning

MG42

MP40

Matryoshka Dolls

Model 67 Frag Grenades

Molotov Cocktails

Monkey Bomb

PPSh-41

PTRS-41

Panzerschreck

Pressurized External Suit

Quantum Entanglement Device

Ray Gun

STG-44

Sawed-Off Double-Barreled Shotgun w/ Grip

Scavenger

Scoped Kar98k

Semtex Grenades

Sickle

Sliquifier

Spikemore

Springfield

Stielhangranates

Thompson

Thrustodyne Aeronautics Model 23

Thundergun

Type 100

V-R11

Winter's Howl

Wunderwaffe DG-2

Zap Gun Dual Wield / Wave Gun

Zombie Shield

D. So let's now add the Melee Weapons, Grenades, Lethal Equipment, and Tactical Equipment classes, okay?

Assault Rifles

AN-94

M27

MTAR

M8A1

SMR

Type 25

AUG

Colt M16A1

Commando

FAL

Famas

G11

Galil

M14

Grenades

EMP Grenades

Semtex Grenades

Fragmentation Grenades

Model 67 Frag Grenades

Stielhangranates

Molotov Cocktails

Launchers

RPG

War Machine

M72 LAW

China Lake

Lethal Equipment

CT6 A2 Claymore

M18 A1 Claymore

Spikemore

Bouncing Betty

Light Machine Guns

HAMR

LSAT

RPD

Death Machine

HK21

RPK

Melee Weapons

Zombie Shield

Galvaknuckles

Bowie Knife

Sickle

Knife

Pistols

M1911

Five-seven Dual Wield

Executioner

Five-seven

KAP-40

B23R

CZ75

CZ75 Dual Wield

Python

Shotguns

M1216

Remington 870 MCS

S12

HS10

Olympia

SPAS-12

Stakeout

Sniper Rifles

SVU-AS

DSR 50

Barrett M82A1

Dragunov

L96A1

Special Weapons

Ballistic Knife

Crossbow Explosive-Tip

Sub-Machine Guns

PDW-57

Chicom CQB

AK74u

MP5

MPL

PM63

Spectre

Tactical Equipment

Hacker

Pressurized External Suit

Let's see how much we have left. Most of what we have left is WWII weaponry.

.357 Magnum

31-79 JGb215

Arisaka

BAR

Colt M1911

Deployable BAR

Double-Barreled Shotgun

FG42

Gersch Device

Gewehr 43

Kar98k

M1 Carbine

M1 Garand

M1 Garand w/ Launcher

M2 Flamethrower

M1897 Trench Gun

M1919 Browning

MG42

MP40

Matryoshka Dolls

Monkey Bomb

PPSh-41

PTRS-41

Panzerschreck

Quantum Entanglement Device

Ray Gun

STG-44

Sawed-Off Double-Barreled Shotgun w/ Grip

Scavenger

Scoped Kar98k

Sliquifier

Springfield

Thompson

Thrustodyne Aeronautics Model 23

Thundergun

Type 100

V-R11

Winter's Howl

Wunderwaffe DG-2

Zap Gun Dual Wield / Wave Gun

E. Now, in World at War, the classes were simpler. There were Machine Guns, Shotguns, Pistols, and two classes of Rifles. That's nothing like Call of Duty today. So let's take those weapons and put them where they best fit in the existing classes. Some of it is easy enough. Shotguns are shotguns; pistols are pistols. But what of Rifles? Well there is no need to have two Rifles classes, so I list them together as Rifles. Now, are they Sniper Rifles or Assault Rifles? Well, the Rifles that don't have scopes bear similarities to both, and neither. So I have them as their own class. The ones with scopes are early versions of Sniper Rifles, so the PTRS-41 and Scoped Kar98k are Sniper Rifles. Now for Machine Guns. The small, portable ones ended up evolving into Sub-Machine Guns, so the MP40, Thompson, and Type 100 are those. The STG-44 was hailed by the Nazis as an automatic rifle, so Assault Rifle makes sense for it. The rest are bulky and according to history ended up fueling the desire for heavy machine gun weaponry, therefore being Light Machine Guns. (Look it up if you don't believe me.) The M2 Flamethrower is classified as a Special Weapon.

Assault Rifles

AN-94

M27

MTAR

M8A1

SMR

Type 25

AUG

Colt M16A1

Commando

FAL

Famas

G11

Galil

M14

STG-44

Grenades

EMP Grenades

Semtex Grenades

Fragmentation Grenades

Model 67 Frag Grenades

Stielhangranates

Molotov Cocktails

Launchers

RPG

War Machine

M72 LAW

China Lake

Panzerschreck

Lethal Equipment

CT6 A2 Claymore

M18 A1 Claymore

Spikemore

Bouncing Betty

Light Machine Guns

HAMR

LSAT

RPD

Death Machine

HK21

RPK

BAR

Deployable BAR

FG42

M1919 Browning

MG42

PPSh-41

Melee Weapons

Zombie Shield

Galvaknuckles

Bowie Knife

Sickle

Knife

Pistols

M1911

Five-seven Dual Wield

Executioner

Five-seven

KAP-40

B23R

CZ75

CZ75 Dual Wield

Python

.357 Magnum

Colt M1911

Rifles

M1 Garand w/ Launcher

Gewehr 43

M1 Carbine

M1 Garand

Kar98k

Arisaka

Springfield

Shotguns

M1216

Remington 870 MCS

S12

HS10

Olympia

SPAS-12

Stakeout

Double-Barreled Shotgun

M1897 Trench Gun

Sawed-Off Double-Barreled Shotgun w/ Grip

Sniper Rifles

SVU-AS

DSR 50

Barrett M82A1

Dragunov

L96A1

PTRS-41

Scoped Kar98k

Special Weapons

Ballistic Knife

Crossbow Explosive-Tip

M2 Flamethrower

Sub-Machine Guns

PDW-57

Chicom CQB

AK74u

MP5

MPL

PM63

Spectre

MP40

Thompson

Type 100

Tactical Equipment

Hacker

Pressurized External Suit

We have very little left over now. But what is left?

31-79 JGb215

Gersch Device

Matryoshka Dolls

Monkey Bomb

Quantum Entanglement Device

Ray Gun

Scavenger

Sliquifier

Thrustodyne Aeronautics Model 23

Thundergun

V-R11

Winter's Howl

Wunderwaffe DG-2

Zap Gun Dual Wield / Wave Gun

F. What is left are some anomalies. What we have here are Treyarch-custom weapons (although we already added the Spikemore, Sickle, Hacker, P.E.S., and Zombie Shield). Treyarch has identified many of these as Wonder Weapons. In fact, everything left besides the Thrustodyne Aeronautics Model 23 and Sliquifier have been specifically stated to be Wonder Weapons. So what about those two? Well look at the Wonder Weapons identified thus far. What do they all have in common? They are all powered by 115. Is there anything else those things have in common with each other and NO other weapon? No. Therefore the Sliquifier, which Marlton stated to fire a new form of this compound, is a Wonder Weapon, while a weaponized jet turbine is not. So now we have the final listing:

Assault Rifles

AN-94

Galil

FAL

AUG

M27

Commando

MTAR

M14

M8A1

SMR

STG-44

G11

Colt M16A1

Famas

Type 25

Grenades

EMP Grenades

Semtex Grenades

Fragmentation Grenades

Model 67 Frag Grenades

Stielhangranates

Molotov Cocktails

Launchers

RPG

War Machine

China Lake

Panzerschreck

M72 LAW

Lethal Equipment

CT6 A2 Claymore

M18 A1 Claymore

Spikemore

Bouncing Betty

Light Machine Guns

Death Machine

HAMR

LSAT

HK21

RPD

PPSh-41

MG42

M1919 Browning

RPK

FG42

BAR

Deployable BAR

Melee Weapons

Zombie Shield

Galvaknuckles

Bowie Knife

Sickle

Knife

Pistols

M1911

Five-seven Dual Wield

Executioner

CZ75 Dual Wield

Colt M1911

Python

CZ75

Five-seven

.357 Magnum

KAP-40

B23R

Rifles

M1 Garand w/ Launcher

Gewehr 43

M1 Carbine

M1 Garand

Kar98k

Arisaka

Springfield

Shotguns

M1897 Trench Gun

Sawed-Off Double-Barreled Shotgun w/ Grip

Double-Barreled Shotgun

SPAS-12

HS10

Stakeout

Olympia

M1216

Remington 870 MCS

S12

Sniper Rifles

SVU-AS

DSR 50

Dragunov

L96A1

PTRS-41

Barrett M82A1

Scoped Kar98k

Special Weapons

Thrustodyne Aeronautics Model 23

Crossbow Explosive-Tip

Ballistic Knife

M2 Flamethrower

Sub-Machine Guns

PDW-57

Type 100

AK74u

Thompson

MP40

Spectre

PM63

Chicom CQB

MP5

MPL

Tactical Equipment

Hacker

Pressurized External Suit

Wonder Weapons (Grenades)

Gersch Device

Monkey Bomb

Quantum Entanglement Device

Matryoshka Dolls

Wonder Weapons (Guns)

Sliquifier

31-79 JGb215

Zap Gun Dual Wield / Wave Gun

Thundergun

Wunderwaffe DG-2

V-R11

Scavenger

Winter's Howl

Ray Gun

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Damage

Now that the categorization is settled, let's take a look at the damage.

Tom852 tested the Total Maximum Damage that each weapon gives out. That is the amount of damage it will do over its lifetime. This figure is used to rank the weapons from best to worst. I used all of the bullet-based weapons that appear in both Black Ops and Black Ops II to calculate a proportion to make the Black Ops and World at War damages comparable to the Black Ops II damages. Double-Tap Root Beer II and Head Popper were factored into the decisions, as well as the primary analysis being of Pack-A-Punched forms. First, take a look at the list below, then I will explain some things about it.

Assault Rifles

6,503,000 AN-94

5,363,000 Galil

4,925,000 FAL

4,305,778 AUG

4,068,000 M27

3,697,307 Commando

3,626,000 MTAR

2,874,000 M14

2,665,000 M8A1

2,618,000 SMR

2,376,840 STG-44

2,218,384 G11

1,684,000 Colt M16A1

1,782,630 Famas

1,085,000 Type 25

Grenades

NA EMP Grenades

NA Semtex Grenades

NA Fragmentation Grenades

NA Model 67 Frag Grenades

NA Stielhangranates

NA Molotov Cocktails

Launchers

1,630,000 RPG

917,000 War Machine

422,549 China Lake

348,603 Panzerschreck

264,093 M72 LAW

Lethal Equipment

NA CT6 A2 Claymore

NA M18 A1 Claymore

NA Spikemore

NA Bouncing Betty

Light Machine Guns

19,014,720 Death Machine

5,980,000 HAMR

5,302,000 LSAT

4,991,364 HK21

4,758,000 RPD

4,304,721 PPSh-41

3,504,739 MG42

3,004,062 M1919 Browning

2,971,050 RPK

1,347,932 FG42

1,109,192 BAR

1,109,192 Deployable BAR

Melee Weapons

NA Zombie Shield

NA Galvaknuckles

NA Bowie Knife

NA Sickle

NA Knife

Pistols

3,250,000 M1911

3,551,000 Five-seven Dual Wield

3,216,000 Executioner

3,142,711 CZ75 Dual Wield

2,934,400 Colt M1911

2,898,000 Python

2,403,249 CZ75

2,322,000 Five-seven

2,271,203 .357 Magnum

579,000 KAP-40

518,000 B23R

Rifles

1,824,885 M1 Garand w/ Launcher

1,922,599 Gewehr 43

1,743,016 M1 Carbine

1,711,325 M1 Garand

1,197,223 Kar98k

1,197,223 Arisaka

1,197,223 Springfield

Shotguns

4,436,768 M1897 Trench Gun

3,493,075 Sawed-Off Double-Barreled Shotgun w/ Grip

3,493,075 Double-Barreled Shotgun

2,028,237 SPAS-12

1,859,217 HS10

1,478,923 Stakeout

1,015,000 Olympia

506,000 M1216

429,000 Remington 870 MCS

357,000 S12

Sniper Rifles

10,632,000 SVU-AS

9,886,000 DSR 50

7,922,800 Dragunov

7,042,489 L96A1

5,986,116 PTRS-41

4,380,000 Barrett M82A1

1,197,223 Scoped Kar98k

Special Weapons

NA Thrustodyne Aeronautics Model 23

NA Crossbow Explosive-Tip

NA Ballistic Knife

NA M2 Flamethrower

Sub-Machine Guns

2,758,000 PDW-57

2,711,358 Type 100

2,027,000 AK74u

2,552,902 Thompson

2,253,596 MP40

1,544,946 Spectre

1,540,544 PM63

1,446,000 Chicom CQB

913,000 MP5

913,000 MPL

Tactical Equipment

NA Hacker

NA Pressurized External Suit

Wonder Weapons (Grenades)

NA Gersch Device

NA Monkey Bomb

NA Quantum Entanglement Device

NA Matryoshka Dolls

Wonder Weapons (Guns)

NA Sliquifier

NA 31-79 JGb215

NA Zap Gun Dual Wield / Wave Gun

NA Thundergun

NA Wunderwaffe DG-2

NA V-R11

NA Scavenger

NA Winter's Howl

6,532,000 Ray Gun

1. How were the Grenades ranked?

Basically, the primary order was by damage. The Fragmentation Grenades each do more damage than Model 67 Frag Grenades, which do more damage than Stielhandgranates, which do more damage than Molotov Cocktails. Semtex Grenades do more than all of them because they always explode while on contact. EMP Grenades outranked all of them because of their many versatile uses. Many people don't like them, but that is either because they prefer Monkey Bombs or can't aim them properly.

2. How were the Lethal Equipment ranked?

Pretty much the same way as the Grenades. CT6 A2 Claymores are more powerful than M18 A1 Claymores. M18 A1 Claymores do more damage than Spikemores ,but they aware less points. The Bouncing Betty is the weakest, although it hits in 360 degrees.

3. Why is the Zombie Shield the best Melee Weapon?

The Zombie Shield is always an insta-kill. The only drawback is that it breaks eventually, but you can always go get another one. In fact, if you constantly get a new one, you'll be better off than killing with the Galvaknuckles, which, in the high Rounds, won't do seemingly any damage at all.

4. Why is the Bowie Knife higher than the Sickle?

They do exactly the same damage. The reason the Bowie Knife is higher is because it takes just slightly less time to use it.

5. Why is the M1911 at the top of the its?

If you've ever used the Mustang and Sally, you'd know why. It doesn't have the benefit of Head Popper or Double-Tap Root Beer II, but it can easily clear entire hordes and get the user out of trouble quick. it is one of the best weapons in the game, even if its peculiar nature makes it appear odd on the stat chart.

6. Why is the M1 Garand w/ Launcher higher than the Gewehr 43?

The skew to Black Ops II stats affected the Launcher bit. The Launcher makes the Garand the better weapon, giving more damage than the Gewehr.

7. How are the Shotguns organized the way they are?

It seems that the newer the shotgun, the worse it does. Who knew?

8. How are the weapons that can't be Pack-A-Punched ranked?

If a weapon cannot be Pack-A-Punched, it is not held against it. In every case but the Sliquifier, a gun weapon cannot be Pack-A-Punched due to not appearing in a level where a Pack-A-Punch exists. Therefore, it is no fault of the weapon itself. The stats of such weapons are then made to reflect a Pack-A-Punched state. For example the Sawed-Off Double-Barreled Shotgun w/ Grip would have the same stats (but better range) than the upgraded Double-Barreled Shotgun.

9. Why is the BAR higher than the Deployable BAR?

The reason is because the Bipod is pretty much useless, but the Bipod costs 700 more points. Therefore, the BAR is a better choice.

10. How were the Kar98k, Arisaka, and Springfield organized?

These three weapons have exactly the same stats. So I had to be a bit lenient with these three. I made the Kar98k the best since it can be upgraded, despite what I said earlier. The Arisaka would still beat out the Springfield since the Springfield's iron sights are off.

11. How were the Special Weapons organized?

The Thrustodyne Aeronautics Model 23 is a great killing weapon that has infinite ammunition. The Crossbow can distract zombies. The Ballistic revives people. The M2 Flamethrower is an infinite point gun. They are ranked in usefulness.

12. How were the Wonder Weapons organized?

Well, for the Grenades, they were organized by having the Gersch Device, a distractor and teleporter, being first. The Monkey Bomb, just a distractor, was next. The QED, which makes great things more often than not, goes next. The Matryoshka Dolls goes last for just doing damage. As for the weapons, the weapons with infinite damage go first. The Sliquifier can kill theoretically a pre-infinite number of zombies. The 31-79 JGb215 can kill thousands. The Zap Guns almost a thousand. The Thundergun above 500. The Wunderwaffe DG-2 less than 500. The V-R11 is a useful tool that also has infinite damage. Next come the finite weapons. The Scavenger is the most powerful, followed by the Winter's Howl, followed by the Ray Gun.

13. What was that proportion?

308115.5/678093.75 = (BO or WaW)/BOII

There you go. Hope you learned something.

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Posted

Great work, MMX.

The amount of work you put into the threads you make is amazing.

One question: What is the difference between the Spikemore and the M18 A1? (Damage wise)

Posted

Thank you. I appreciate it.

I don't have the exact damage statistics for the M18 A1 and Spikemore, but I can tell you that the M18 A1 is a one-hit kill on Zombies up to approximately Round 27 while the Spikemore is only up to approximately 25.

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