Jump to content

My starting strategy for MotD! (Solo)


Recommended Posts

Posted

Hey guys.

Wanted to post this strategy for you all. Got to round 17 in the first two hours of getting this map, and died because of the boss zombie. But the starting strategy I used seems to work pretty well so I wanted to share it!

Round 1 - Activate the switch next to your character to open the double points up, then get yourself up with the afterlife. Knife all the zombies for kills, don't use M1911 yet.

Round 2 - Camp at the window near the M14, window licking periodically till the zombies start showing up (wait till at least 3 are in reach). Grab the double points, then 8 shots to the chest of a zombie with a knife to finish them off. Grab the M14 when you run out of ammo. You should have a good deal over 3000 by the end of this round. Don't kill the last zombie, instead go ahead and open the door next to the M14 and go to the next room. Use the switch to go into afterlife mode, and activate all three afterlife things in the room quickly. If you're lucky, the Warden's Key will be here. If it's not, it's in the next room and you'll come back to it later.

Round 3 - Use the M14 to dispatch of all the zombies (2 shots to the chest + knife or go for headshots), except 1. You can use the showers room for this round, accessed by a staircase near the afterlife switch used last round. If you have it, use the Warden's Key and afterlife to open up the washing machine in the showers area, and go ahead and activate it. You'll be attacked by a bunch of extra zombies, which is useful for racking up some extra points. Grab the plane part from the washing machine and continue on to the tunnels, killing the last zombie as you leave the room.

Rounds 4, 5 and 6 - Descend to the bottom of the spiral room, and camp by the bottom door with the M14. When you're overrun (or you run out of ammo), open the door and buy the Uzi. Take a left in the wide tunnel after the Uzi room, camping with the Uzi near the 2000 point door to Juggernog. Once you get 4500 points, save a Zombie at the end of the round. Go past Juggernog to the docks area, and open the small area next to the Thompson with your Warden's Key. Go back to Juggernog, use the afterlife switch and be sure to turn the Gondola on and power the switch near the Thompson so you can grab the plane part there. Power up Jug, go back to your body, get Jug and pick up the plane piece. Backtrack to the Cafeteria (near where you got the Warden's Key) and camp there with the Uzi until you can open the door to it.

If you got this far, you'll have Jug, the Uzi, and 3 plane pieces by round 7, along with access to the Acid Trap and the box. This works pretty well for me. ^^

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .