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New map idea: War


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Setting: Right after the rockets, at a government military training facility in Virginia America,

What separates this map from other maps?

Killstreaks

Story: Five soilders must do what they can to survive the after effects of the apocolipse:

Survivors 1-4: Your playable charracters, simple foot soilders who have nearly identical lines to those in multiplayer... You explore, unlock, crawl, shoot, explode, and melee your way to whatever you can do to postpone your inevitable death...

Pilot: Being the only one qualified to take control of vehicles, pilot Crosby (Yes the same as the one in the campagin) is incharge of weaponary and pilots drones, choppers, and other killstreaks... ;)

There are 4 types of characters and each has their own score streaks, at the beginning you are given a list to choose what character type you want to be: Given the options of

Tactician: Uavs, hunter killer drone, drop insertion

Deadly weaponry: Hellstorm, warhog, Agi

The air: lightning strikes, death machine, Heli-drone

The spy: Orbital vast, emp systems, Black hat

Now, as a rule, a zombie kill awards Killstreak points (KP) instead of normal points. You need:

1000:Uavs, and HKDs

2000:Hellstorms, lightning strikes, death machine

3000: Warhog, Orbital Vsat, Heli-drone,Emp systems

4000: Agi

6000: Black hat, drop insertion

Uavs: Brings up a mini map for all players to see zombies, walking zombies and crawlers do not apear on this, last one round.

HKDs: Work like claymores, but they fly into the nearest group of zombies, you get two with every KS.

Hellstorms: *Removes the character from zombie detection while in use*, Will drop a missile somewhere to take care of zombies...

Lightning strikes:*Removes the character from zombie detection while in use*, Allows a player to place four bombing points for a single Passover...

Death machine: Gives a temporary death machine to the player, use it wisely as you can't revive players while it's in use...

Warhog: Sends massive bombing across the whole map, zombies inside buildings are not effected.

Orbital Vsat: Causes zombie interface meaning random burst in zombie movement, slowing some runners and stopping some zombies in their tracks for a breif few seconds, will not actually kill any zombies but only distort and slow them... Lasts until player goes down

Flying helicopter-drone thing: *Removes the character from zombie detection while in use*, Gives a player control of those drone things from multiplayer in the air for awsome carnage! Can shoot through hordes with ease! Last until it is destroyed... While being piloted, it retains a safe distance from the zombies and can't be harmed, however there is a timer as to how long you can control it, while In AI mode, it can be destroyed but still continues to kill!

EMP systems: Causes all zombies on the map to fall asleep, like in tranzit, but they don't wake up... HOWEVER! This also turns off box access, perk access, and other killstreaks until the next round!

Agi: Spawns in a little robot turret drone to help with the zombies, armed with rockets and a machine gun, very usefull! Can be controlled by player and while doing so removes the player from zombie detection... This Killstreak can be killed by zombies however, but has high durability...

Black hat: The hacking device from moon makes it's counterpart appearance here! Allowing a player to: 1:Hack perks to return them, 2:Hack the box to get another spin, fallowed by avaibility of a weapon for anyone and a 20% cash back bonus! 3: Hack doors open for 200 points (and a long wait), 4: Hack barriers for 100 points each (until after 3), 5: Can NOT hack pack a punch... 6:Can NOT hack drops 7: can NOT hack players... This device replaces a tactical and can be used as much as one wants, but only allows two uses before recharge of 15sec is required..

Drop insertions: If a player dies out, he will respawn here, unless it is destroyed, as a bonus, if no players die in a round, a free drop will be given at the beginning of the previous round as well! Can only be destroyed by players, explosions, or the balck hat, if it is destroyed by a black hat, a free drop will spawn instantly where it was... Also it can be used to take a player out of their lives to change character, but does not count as a death, HOWEVER the player can not respawn for a minute, and when he does he has to EARN his killstreaks off new points...

NOW ON TO THE ACTUAL MAP!

This map takes place in a ruined and destroyed military bace, you start off outside a fallout shelter... There are a few main areas on this map and the ruin between areas:

The shelter: Spawn, nothing much can be done here... There are two doors, one leading to the docks, the other to the drone bace... there is a perk spawn here though that will automatically call quick revive in solo mode...

The docks: basicly consist of one barge that holds a perk, a box spawn and a wall weapon and the dock area that holds two doors, one to the shelter, one to the back of the labs, and a teddy bear...

The labs area: Is a confined small area where perks can be seen attached to machines with body's about and working perk can be found, as well as a box spawn, and Semtex, likewise there's a door to the docks, and a door to the armory.

The armory: Holds all the land-roaming weapons, here you'll find a few tanks and trucks, one of which has a perk on it, another thing you'll find is a verity of wall weapons, a buyable turret, and the original box spawn. Two doors Can be found here, one to the labs and one to the airfield...

The airfield: Is a wide open area with crashed planes and rising zombies everywhere! You can find a box spawn and a perk machine here... No wall weapons, but a few ramps like on carrier (multiplayer) that can be flopped off of for a nice bit of BOOM-age... One door to the infirmary, one to the drone area, and one to the armory.

The infermory has lots of decapitated body's.... One of which will lunge at you if you look at it for too long (it can't hurt you) You can find in here as well a teddy bear!

The final area is the drone bace, a little area filled with drones, none operational, but can be seen activated once the Killstreak is called...

Now for MAP FEATURES!

Now you may ask your self: how do KP points work? Well it's easy!

You start off with 500 KP, and you receive points from killing zombies! KP can be used to open doors, buy weapons, perks, or PAP. But it's latest feature is killstreaks!

You need a certain amount of KP to get a Killstreak, and the number of points you have left is in your HUD in the Box the KStreak would appear in...

Basicly when you gain enough power to use a KStreak, simply select it from the up and down arrows on the D pad and execute it with the left button, now Kill steaks do NOT use up your points by whatever you need to exicution them, but they do disapear when you use them.

Meaning you gain 1000 points, use a UAV, and then still have the 1000 points but no more UAVs, and you need 1000 more points to use it again...

Now perks: Perks are similar to nuketown, however not exactly the same...

The perks themselves are suspended above on drones stuck in mid-flight, and you have to shoot them down... However most drones are smart and will either attack you or move out of your sight before you can kill them... If they attack you, get inside FAST and they will leave you alone once a new round starts or a Orbital Vsat/EMP system is used...

Suggested weapons are the RPG, snipers, and Semtex (If they're low enough)

Once you shoot down a drone it will crash into a perk spawn pile of suitcases, similar to nuketown, and you can buy the perk.

You don't know which drone holds which perk however, and once you take down one you have to travel to another area of the map to find another, some of them flee beyond your reach when scared by other drone's battles... But they will return..,

There are 6 spawn locations for perks:

Near the shelter,

In the armory,

In the labs,

In the drone base,

In the airfield,

And in the docks,

There are also 6 perks that can spawn:

Juggernog,

Quick revive,

Double tap 2.0,

Speedcola,

Phd Flopper,

Pack a punch,

It should also be noted, besides aimed HKDs, and death machines, no Killstreak can be used on the drones. However drones do appear on the UAV mini map...

I hope you enjoyed this map, and I hope it, or something close to it, can be implemented either in a new black ops 2 dlc, or in Cod 11!

Please tell me your thoughts!

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