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Supersize Me


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Posted

Based on the footage shown, this map will not be as big as Mob. For me, that saddens me. Just because the bigger the size, the dynamic the sets, the better the experience. Even though, Die Rise is still superior in my opinion, I still would want more. More. Moar. MOAAAR. Oh. And the AGR looking buildable still makes me smile. What are your thoughts on the new add-ons? Or features. Or whatever you want to call it.

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Posted

lol im so tired of ppl gettin all emo over this map and seein thread like this, it wasnt wat everybody thought but still...nobody has played it yet, the info to the story line could blow our minds.

give it a chance before comparing it to other maps

Posted

No, believe me, that's how I feel too. Just highlighting the aspects that will be fun to explore when I get a chance to play it (IN AUGUST MIND YOU). I still hate Microtransactionsoft.

Posted

I think that if this map really is small, then they must be stuffing in a ton of detail and new features into the map. Perhaps we'll have quite an Easter Egg. Or a Wunderweapon similar to the Fractulizer, sense it tended to crash games in Shang because of the detail. Or maybe it's small so the map can support the AI's of the SUGR guy and the ghost. But that would suck.

Posted

Enough of this bigger=better bullshit. It's just not true. Green Run was the largest map by far and was terrible, while Shangri-La and Five, two of the smallest post-WaW maps, were excellent. Honestly the size should be the last thing on people's minds when judging a Zombies map, because there are both good and bad large maps as well as both good and bad small maps.

Posted

You haven't read the linear notes that have been said here. I do love Die Rise, trust me. More then Mob. But if they could take numerous mini Die Rises, put them all together, you'd have a pretty replayable savy map in my opinion. I never said bigger. Just more.

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