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List of ALL known Persistent upgrades


dargonfly

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Posted

As far as i know, players can only have 3 persistent upgrades at a time, it may be 2 but im unsure.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting 15 Revives in 1 game.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing 20 - 30 window board after round 10 in 1 game.

- Deadshot

Zombies heads explode no matter how killed, suggested extra head damage

- Recieve by: Scoring 2 headshots with 1 bullet.

Inroduced in Die Rise:

- Insta-kill

All zombies touching the player die instantly

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Carpenter

All window boards are repaired with metal boards

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed, revived, then downed again quickly.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately 15 times.

Inroduced in Buried:

- PhD Flopper

Diving to prone with ignite an explosion

- Recieve by: Taking Fall damage and surviving 1 - 3 times.

- Mystery Box

Increased Chance of obtaining a better weapon

- Recieve by: Pulling 1 - 4 sub-par weapons from the box consecutivly.

- Perk Save

After being downed player will only loose 1 perk a opposed to all perks

- Recieve by: Unknown to me as of yet.

- Double Points

While double point is active everything is half price

- Recieve by: Unknown to me as of yet.

Note: I have seen Perk Save & Double Points persistent upgrades myself and can provide video if requested, but for now i do not know how to get them.

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Posted

THANK YOU! This is exactly what I was looking for, very informative! I've also noticed while flying out of upstairs courthouse with the paralyzer & land on top of the box it sometimes appears you get a perma perk, not sure what it is though.

Posted

Trying to one up me huh? Son, I've been Persistent hunting since they were discovered.

You can have as many Upgrades as you can maintain at once.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting around 15 Revives in 1 game.

- Lost by: Failing a revive once it's started.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing a large amount of windows in 1 game.

- Lost by: Not repairing any boards in a round.

- Headshot Damage

Extra headshot damage, heads explode on any kill.

- Recieve by: Scoring 2 headshots with 1 bullet.

- Lost by: Unkown.

Inroduced in Die Rise:

- Insta-Kill

All zombies touching the player die instantly for the first half on Insta-Kill

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Lost by: Taking damage during Insta-Kill

- Carpenter

All window boards are repaired with metal boards

- Recieve by: Killing a zombie in a window while a Carpenter is repairing windows.

- Lost by: Failing to kill a zombie in a window while a Carpenter is repairing windows.

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed around 15 times in solo.

- Deactivates but still kept at round 15.

- Lost by: Getting downed after round 15 unless it causes game over.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately around 15 times.

- Lost by: Not proning after buying a perk.

Inroduced in Buried:

- PhD Flopper

Diving to prone from height causes explosion. No self damage.

- Recieve by: Taking a large amount of cumulative fall damage.

- Lost by: Taking fall damage without flopping.

- Mystery Box

Increased Chance of obtaining a better weapon.

- Recieve by: Taking weapons from box prior to round 10.

- Lost by: Reaching round 10.

- Perk Save

After being downed player will only loose 1 perk.

- Recieve by: Unknown.

- Lost by: Unkown.

- Double Points

While double point is active everything is half price.

- Recieve by: Getting around 3000-5000 points in 1 Double Points.

- Lost by: Gettin any points during a Double Points.

dragonfly, I'm not trying to mock or insult you in any way. Just trying to help spread the knowledge of Upgrades. :mrgreen:

Posted

THANK YOU! This is exactly what I was looking for, very informative! I've also noticed while flying out of upstairs courthouse with the paralyzer & land on top of the box it sometimes appears you get a perma perk, not sure what it is though.

Since you dropped a decent distance, probably Flopper.

Posted

Trying to one up me huh? Son, I've been Persistent hunting since they were discovered.

You can have as many Upgrades as you can maintain at once.

Inroduced In Tranzit:

- Quick Revive

Revive players significantly quicker

- Recieve by: Getting around 15 Revives in 1 game.

- Lost by: Failing a revive once it's started.

- Metal Boards

Zombies take 3 seconds to take off a window board

- Recieve by: Repairing a large amount of windows in 1 game.

- Lost by: Not repairing any boards in a round.

- Headshot Damage

Extra headshot damage, heads explode on any kill.

- Recieve by: Scoring 2 headshots with 1 bullet.

- Lost by: Unkown.

Inroduced in Die Rise:

- Insta-Kill

All zombies touching the player die instantly for the first half on Insta-Kill

- Recieve by: Getting an Insta-kill power up and not killing any zombies.

- Lost by: Taking damage during Insta-Kill

- Carpenter

All window boards are repaired with metal boards

- Recieve by: Killing a zombie in a window while a Carpenter is repairing windows.

- Lost by: Failing to kill a zombie in a window while a Carpenter is repairing windows.

- Juggernog

Zombie hits take 4 hits to down a player, 6 with real Juggernog

- Recieve by: Getting downed around 15 times in solo.

- Deactivates but still kept at round 15.

- Lost by: Getting downed after round 15 unless it causes game over.

- Points Refund

When purchasing a perk player will receive 1000 points

- Recieve by: Buying a perk and go prone immediately around 15 times.

- Lost by: Not proning after buying a perk.

Inroduced in Buried:

- PhD Flopper

Diving to prone from height causes explosion. No self damage.

- Recieve by: Taking a large amount of cumulative fall damage.

- Lost by: Taking fall damage without flopping.

- Mystery Box

Increased Chance of obtaining a better weapon.

- Recieve by: Taking weapons from box prior to round 10.

- Lost by: Reaching round 10.

- Perk Save

After being downed player will only loose 1 perk.

- Recieve by: Unknown.

- Lost by: Unkown.

- Double Points

While double point is active everything is half price.

- Recieve by: Getting around 3000-5000 points in 1 Double Points.

- Lost by: Gettin any points during a Double Points.

dragonfly, I'm not trying to mock or insult you in any way. Just trying to help spread the knowledge of Upgrades. :mrgreen:

No problem glad to know there's someone else keeping proper info, no 1 up intended. : )

Posted

May I add that on the Double Points half price one, it allows a little points to be made during the half price one. For instance, earlier I was training in the maze, and got the double points and went to see if I could PaP for 2500, and I did. However, on the way there I did shoot a few zombies but kept it. So, maybe if you make less than say 1000 points? I know I didn't make a lot, only killed 3 or 4 zombies with my Sassafras.

Posted

You need to get two instakills and not killing anyone to get the upgrade.

I have never gotten it by after just one instakills and not killing.

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