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Countdown mocking me map-Pack ideas: First!


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Posted

So, In honor of the final zombies DLC I decided to make a 10 phase countdown towards the final map pack of things I

(And hopefully you all as well)

Would like to see included in the final map pack or in the next zombies installment (That will Saddly have to hold off until 2015 :? :( :cry: (Tis sad....)

Moving on:

Survival Map idea: Overload

This map does not take place in the normal world, it takes place as a part of the maxis computer AI program.... The box is a circuit board with a green light, all perks are gif file animations and roaming the map are undead computer-viruses!

You play as a person, a simple man with no features what so ever (because you're a program) and get the same guns as in MOTD from off the walls and in the box.

You're on a circut board, and everywhere is simple nyan lights and green-chipping floor, the demonic anouncer is maxis and in addition to helping you drop-wise one can also gain help by shooting the giant floating mouse cursor, that when shot will open up a perk's files and allows one to: A: Shoot it and turn it off breaking the files B: Knife/galva it, knifing it will give it the normal property's of the perks, where as galva-ing it will reduce the cost of the the perk by 50% (jug goes from 2500 to 1250)

This is a relatively small map, a bit bigger then town, containing a simple two story micro-chip between a coded monitor screen, and a simple home screen for a computer doesn't have an Easter egg...

It does have a special weapon though: The fire wall, using this magnificent gun, fires a massive blast of radiation into a horde of zombies, scrambling their code and killing them! Like a super-powerful rocket launcher.... Holds 2 in the chamber and then an extra 10 more rounds outside... Upgraded it becomes the hacker and holds 4 in the chamber and 20 outside as well as leaves burning corpses to cause damage to other zombies, very similar to the thundergun but slower and works with fire....

No new perks, perks that are there include: Jug, speed, Double tap, Quick revive, Stamin up, and mule kick however each perk has been renamed:

Jug: Increased Processing power

Speedcola: Clear cashe

Double tap: Duel programming

Quick revive: Back up cloud

Stamin up: Ram increase

Mule kick: File storage upgrade

Pack-A-Punch: Anti-virus software

And that's idea one! Any ideas, questions or discussions can be talked about in the coments...

PART 2!: http://www.callofdutyzombies.com/forum/viewtopic.php?f=138&t=34056&p=318211#p318211

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Posted

pretty cool keep up the good ideas :D:D:D:lol::lol::lol::lol::lol::lol: :lol: :lol: 8-) 8-)

Thank you for the support!

This is just idea one of ten, more and better will come later!

But for a survival map I found this to be quite well put together... And as well all know the final map pack will NOT contain multiple story maps, but it may contain some new survival greif and turned maps....

Posted

hey when are other map ideas coming i like the idea of multiple of survival maps but maybe 1 story map survival maps not just a section of story maps

p.s. if u post next map now :D:D:D:D

post later :evil: :evil: :evil: :evil: :x :x :| :|

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