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Things some may have missed in the trailer:


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Posted

DFeB5Jx7G38

https://www.youtube.com/watch?feature=player_embedded&v=DFeB5Jx7G38

0:13- A sign that says: No-man's land.. Any thoughts?

3:10- The robot has an iron cross: May be of templar decent, may be of Nazi decent.

0:44- The original: Leave a zombie- maybe the only way to detain a zombie outbreak is to leave a zombie so more can't spawn in and capture it, seal it off, and leave it for others to deal with... that's how it works in-game... maybe that's how it works in real time... Maybe for the final map, for the final easter egg, we go to round: ? In which we must save a single zombie and capture it in a containment field of some sort... Then no more zombies can spawn... Ever.... And the game ends... Just a thought...

3:13: Richtofen Notices the robot before anyone else...

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Posted

I love your idea that they may have taken a game mechanic like spawning and rounds and crawlers and made it part of the story! Sealing off a few zombies for centuries so the entity in control can't spawn any more. Lol.

Posted

"No-Man's Land" was a term for the large fields between trenches in World War 1. If you entered No-Man's Land, there was a really good chance that you would be shot and killed due to the lack of any solid cover. Since we'll be traversing the map on a tank, I would assume these areas would be similar to the roads in TranZit, albeit without the Denizens.

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