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what do you use for rounds 40 +


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Posted

i made it to round 57 on buried had all perks pap lsat , pap mark 2, and the petrifier i had the foregrip attachment on the lsat but itwould not kill um AT ALL so what is ur loadout for a high round game on any map.

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Posted

The buildables are a must. I got to 66 without issue and quit from boredom. The Resonator makes for very easy high rounds. Also in co op we would have one person train out in front of the bank and blow up his hoard with mustang and sallys as we camped on the roof above. Crawlers become an issue in the later rounds.

Posted

I dont know whyi dont dont use them more i just always forget bout um im goin to try um out on and i know buried is the map u go on suicied mission just to end the game very boring after 4 houhour

Posted

Actuated Neutralizer till 40 (AN94 pack-a-punched)

Ray gun till 50 ((Best for maps with no ww like Town and Farm)

Sequential Veil Utilizer (SVU pack-a-punched) Any round till 70 it kills.

And of-course the wonder weapon.

Tactical: Monkeys

Pro tip: Get Mule kick in early rounds to speed things up.

Go with standard fours and skip the free perk.

Eg: Thompson, wonderwaffle and Ray gun in Der Riese.

Hope this helps.

Posted

So just keep the door closed n they cant get u from the sides or back of u right i like this better than jug hallway

Did the same round 57 got bored and went to get a dsr paped got the no scope attachment and shot twice before downed

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Posted

I didnt know svu paped did that kind of damage and the an 94 is the gun to use deff.

The an is beast, but the SVU takes the cake. It tops the other weapons in accuracy and longevity. Not to mention its a wall weapon, so infinite ammo.

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Posted

Nothing kills them, or rather, takes longer to kill them, after round 35+. I use a wall gun and double tap with the wonder weapon of choice.

Like I said before SVU, its good til 45. I switch back to an after that and run and gun. If we are talking about origins group them up and hit them with the staves or giant robot (with the helmet). Mp40 with dead shot it a good option for ammo also, as it has several wall locations (tank station, jug, outside of excavation. ). Still trying to work out the best strategy on that one, the unpredictability aspects are a game changer.

Posted

If you don't get the paralyzer.

Ray gun mark 2 (or the orginal ray gun I just prefer the new one)

SVU pack a punched.

DSR pack a punched with iron sights.

those are the ones I use, and ofcourse time bombs or monkies :D

Or you could swap out one of the snipers for mustang and sally but I suck with those things.

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