Jump to content

Favorite Setup


NikolaisVodka

Recommended Posts

Posted

First off, I apologize if this has been discussed before, but I did not see a topic for it.

Title says it all. What's your favorite setup on this map? After playing it over a dozen times now I would have to say:

Weapon 1: Portersx2 Ray Gun Mark 2

Weapon 2: Upgraded Fire Staff

Juggernaug, Stamin-Up, Speed Cola and Double Tap (free from box after challenge). Of course you can get more if you use Zombie Blood and dig up glowing skull piles, but it is indeed a little challenging. So we're just asking for the first four here. Should Mule Kick apply, add a 3rd weapon of course.

I'd just like to see how you guys get ready for a good game. Of course every game seems to end with me getting smashed on by the 1000 foot zombie while I'm training a million zombies along with the Panzar Soldat. :(

  • Replies 12
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Rgm2

Ultimate wind staff

Symtex

Monkeys

Claymores

Jug

Speed

Electric cheery

QR(if solo) or stamina up

Extra perks obtained through other means in order of most importance:

-stamina

-double tap

-phd

-mule kick

Posted

Hmmm... Haven't played too much yet but...

Kagatsuchi's Blood

SPATZ

Jug

Stamin-up

Speed cola

Electric cherry

monkeys

claymores

I like frags :)

Thats about it.

Posted

Never thought I'd say this, but Stamin-up is my second Perk (3rd on solo) after Jugg. A high priority. You can just waltz around and play in the mud. Stamin-up makes this map a whole lot easier. You can do some circle work & round up the hoards, turn, shoot & rack up a lot of points.

I also have been using Mule Kick so that you can have 2 guns & a Staff.

Solo my Perks choices are -

Quick Revive

Jugg

Stamin-up

Mule Kick

Gun choices can vary, you can collect the 2 free Pack-a-Punched guns (Collect 4 yellow discs with Maxis Drone & fill up the 4 chest challenge)

Posted

Primary: Agarthan Reaper (SCAR-H) or Magna Collider (MG-08)

Secondary: Kagutsuchi's Blood (Staff of Fire)

Third Weapon (If Mule Kick): Mystery AR Reward

1. Juggernog

2. Speed Cola

3. Double Tap II/Mule Kick

4. Electric Cherry

5. Double Tap II (If Mule Kick)

Sometimes if I'm feeling bored, I'll get PhD instead of Electric Cherry and get a PaP'd War Machine.

  • Administrators
Posted

Afterburner with the Boomhilda as my secondary. Since I always use Mule Kick, I tend to use my slot for the upgraded Staff of Wind.

Perks are Juggernog, Speed Cola, Stamin-Up, Mule Kick, Double Tap II (from reward crate).

I enjoy using my upgraded Bracers/new melee weapon for close-quarter combat. Perhaps even the Lightning Strike Monkey Bomb with Semtexes.

Posted

The set up l consistently use on this map is the Boomhilda and Ray gun M2.

Kills them quick!! I dont usually get the staff's at all as they're more trouble than useful!

I like to get stamin-up second after jug and then speed and quick revive for solo.

Speed is the key for this map, and stamin-up is a must get!!

And then its just the usual shield,drone, monkeys and semtex.

Posted

Perks: Juggernog, Speed Cola, Stamin-Up, Mule Kick and Double Tap (from the box)

Guns: Spatz -447+, Ray gun/mk 2 upgraded, and Kimat's Bite (Upgraded electric staff)

I would camp with the other epic guy that I always play with at the bottom of PaP, where you build the staffs. We normally do this, me with the electric staff (I like it because of its high ammunition so you can use it as if it's your primary gun) and he would have the upgraded wind staff (I have no idea what it's called). Beast strategy, but sometimes you would have to start training them up by number 5 if the ammo gets low.

A good idea is to get all 6 generators turned on together so you have a backup max ammo in case anyone is low.

Posted

Weapon 1: Staff of Lightning/Kimat's Bite

Weapon 2: Anything (usually the STG or MP40 PaP'ed)

Weapon 3 (If Mule Kick): SCAR-H PaP'ed

Perks:

Juggernog

Stamin-Up

Quick Revive

Wunderfizz Perk (NOT DEADSHIT)

Elemental Fists

Artillery Strike

  • Administrators
Posted

how do you camp with the panzer spawning in?

You can't unless you have something like the Boomhilda or some Claymore. Just dig into a corner or area, have two Claymores ready for when he steps into an entryway, then lock onto his head with the Boomhilda. Easy kill, even if you get clawed in.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .