Administrators Boom115 Posted September 16, 2013 Administrators Posted September 16, 2013 Welcome to the Excavation Site 64 challenge thread. If you or your team have completed and set the record for one of the below challenges please link me to your game play or leave your gamer tag with the time of your game. I will check your game in theater mode for proof. Additional challenge ideas or tweaks to current challenges are welcome and encouraged. Forum member only please. Thank you for reading and good luck. -Boom Co-Op and Solo Challenges Wunderfizz'd [*:3ngxlafq]Obtain perks from the wunderfizz only. [*:3ngxlafq]You must take the perk the machine gives you. [*:3ngxlafq]No Double Tap reward or additional perk spots from digging. [*:3ngxlafq]If you are downed you can get a new set of perks. User Rounds Kills 1. [/td] 2. 3. Spawn Room Challenge [*:3ngxlafq]The Rules are pretty self explanatory, don't open any doors. [*:3ngxlafq]Quick Revive and rewards from the Challenge Chest are allowed (Double tap for 30K, upgraded gun for 115 shots). Generating Rage (Naitrax's challenge) [*:3ngxlafq]Player must hold out the round on a generator pad. [*:3ngxlafq]Player must switch to a different generator each round. [*:3ngxlafq]You may not repeat the same generator in the six pad sequence. [*:3ngxlafq]All perks, weapons, and sheild are permited. [*:3ngxlafq]All 4 perks of your choice or(Jugg/stamin-up/QR and Speed preferred) User Rounds 1. 2. 3. Archaeologist Challenge(Hells Warrior's challenge) [*:3ngxlafq]Players must stay in the excavation site. [*:3ngxlafq]Players must use weapons found in the excavation site (AK74U, STG, and the starting pistol). [*:3ngxlafq]Jugg and Quick Revive only. The shield may also be used. [*:3ngxlafq]Players may only leave the site between the round, if a zombie is not saved you may not leave Verboten Features [*:3ngxlafq]Staves [*:3ngxlafq]Maxis Drone [*:3ngxlafq]Bro Fist/Thunder Fist/Falcon Punch User Rounds Kills 1. 2. 3. Dig Weapons Only [*:3ngxlafq]Only use weapons from the Dig Mounds. [*:3ngxlafq]Perks and Upgrades can be used. [*:3ngxlafq]If wall weapons are dug up you may not by additional ammo for them. Verboten Features [*:3ngxlafq]Staves [*:3ngxlafq]Maxis Drone [*:3ngxlafq]Bro Fist/Thunder Fist/Falcon Punch User Rounds Kills 1.The Twirp 1134 29 2. 3. Dharma's Care Package (way2g00's challenge) [*:3ngxlafq]Achieve the ultimate solo set up in the lowest round possible [*:3ngxlafq]Aistrikes [*:3ngxlafq]Ull's arrow [*:3ngxlafq]Boomhilda [*:3ngxlafq]All 4 perks of your choice or(Jugg/stamin-up/QR and Speed preferred) User Rounds 1. way2g00 11 2. 3. Solo Only Challenges Round One: The Generator Challenge [*:3ngxlafq]Get as many kills on round one as possible. [*:3ngxlafq]No restrictions other than achieving the kills on the first round. Get creative. User Rounds Kills 1. 2. 3. Fast-a-Punch(way2g00's challenge) [*:3ngxlafq]Earlist Possible Pack-a-Punch Verboten Features[*:3ngxlafq]Free Pap gun from the Maxis Drone User Rounds 1.way2g00 5 2.The BS Zonbie 5 3 LJx19. 6 Bro-Fist Challenge(Wooodd's challenge) [*:3ngxlafq]Fill all chests in the lowest possible Round. [*:3ngxlafq]Least amount of kills will determine a tie breaker. User Rounds Kills 1.The Twirp 9 164 2.AlphaOmega 10 200 3. [td] User Rounds Kills 1. 2. 3.
way2g00d Posted September 16, 2013 Posted September 16, 2013 Thanks for the credit. Really nice challenges. Lithium and I did first room just recently made it to round 7 I think first time. I'm sure more challenges can be added.
BraedonE Posted September 16, 2013 Posted September 16, 2013 Shouldn't you be able to use the Ice Staff on the Dig Challenge?
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Shouldn't you be able to use the Ice Staff on the Dig Challenge? I thought that would make it a bit too easy. Boomhilda is powerful enough in it self. If any others agree that it should be added; I'll modify it. I have seen a few versions of this challenge and I though this was the most challenging. Opinions?
The Twirp Posted September 16, 2013 Posted September 16, 2013 Shouldn't you be able to use the Ice Staff on the Dig Challenge? I thought that would make it a bit too easy. Boomhilda is powerful enough in it self. If any others agree that it should be added; I'll modify it. I have seen a few versions of this challenge and I though this was the most challenging. Opinions? I agree, too easy. If you add a staff, then it makes the challenge no longer be...challenging. Especially the ice staff!
The Clay Bird Posted September 16, 2013 Posted September 16, 2013 cool thread! definitely keeps things fresh and interesting. Ill try to contribute if I come up with any interesting challenges
The Twirp Posted September 16, 2013 Posted September 16, 2013 Question for Dig Weapons Only challenge: is everything that is not mentioned fair game? For example, you mentioned no staves. Would that mean the Maxis Drone, Thunder Fists, etc. are allowed?
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Question for Dig Weapons Only challenge: is everything that is not mentioned fair game? For example, you mentioned no staves. Would that mean the Maxis Drone, Thunder Fists, etc. are allowed? Good call out! I'm going to say no, the challenge is relying only on the weapons. The initial melee is fine, but the upgrade would basically make it a breeze through round 20. I'll update the original post.
Wooodd Posted September 16, 2013 Posted September 16, 2013 A thought for a challege if your taking suggestions: Brofist Challenge Fill all boxes in as low a round you can Fewest kills decides position in event of tie Must collect fist after filling boxes
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Alright added in the Brofist Challenge, i'll have to take a crack at that one myself.
Tech Admin Hells Warrrior Posted September 16, 2013 Tech Admin Posted September 16, 2013 Excavation site challenge Must get to the excavation site as early as possible (round 3 or 4 max). Perks, Jug and quick revive only Shield allowed Weapons MP40 Mauser and grenades only. Once quick revive and jug have been obtained (plus shield built) you cannot leave the 2 footprints at the excavation site - you go down you can purchase jug again and get sheild, quick revive once used cannot be obtained again. Highest round. How does that sound?
way2g00d Posted September 16, 2013 Posted September 16, 2013 Excavation site challenge Must get to the excavation site as early as possible (round 3 or 4 max). Perks, Jug and quick revive only Shield allowed Weapons MP40 Mauser and grenades only. Once quick revive and jug have been obtained (plus shield built) you cannot leave the 2 footprints at the excavation site - you go down you can purchase jug again and get sheild, quick revive once used cannot be obtained again. Highest round. How does that sound? Good challenge. But why MP40? Perhaps we can use STG/AK74u only with Mauser since they are available without leaving the excavation site. Just an idea. Also for the limits you can just say "you cannot leave the site during the round." Can buy jugg/revive at the end of the round.
Wooodd Posted September 16, 2013 Posted September 16, 2013 Thanks for taking my suggestion onboard. Are these challenges all solo?
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Thanks for taking my suggestion onboard. Are these challenges all solo? They can all be done teams except the Round one, Fast-a-Punch, and Bro-Fist, because that would give certain people more zombies per round. Perhaps I should split them in two separate sections.
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Excavation site challenge Must get to the excavation site as early as possible (round 3 or 4 max). Perks, Jug and quick revive only Shield allowed Weapons MP40 Mauser and grenades only. Once quick revive and jug have been obtained (plus shield built) you cannot leave the 2 footprints at the excavation site - you go down you can purchase jug again and get sheild, quick revive once used cannot be obtained again. Highest round. How does that sound? Good challenge. But why MP40? Perhaps we can use STG/AK74u only with Mauser since they are available without leaving the excavation site. Just an idea. Also for the limits you can just say "you cannot leave the site during the round." Can buy jugg/revive at the end of the round. I think those modifications are sounds and would make for a fairly good challenge. Any issues with that HW?
TheBSZombie Posted September 16, 2013 Posted September 16, 2013 Fastest Easter egg completion. Solo and multiplayer. See how long you could go without killing the panzer. So as soon as round 8 starts you would have to try and keep the panzer alive. If you kill him then the challenge is over
The Twirp Posted September 16, 2013 Posted September 16, 2013 Camping challenges are always fun. Like, once you enter the Crazy Place (must enter before, say, round 9 or 10?) you cannot leave, with no staves or Easter Egg allowed so the moving walls become most of the challenge.
Administrators Boom115 Posted September 16, 2013 Author Administrators Posted September 16, 2013 Camping challenges are always fun. Like, once you enter the Crazy Place (must enter before, say, round 9 or 10?) you cannot leave, with no staves or Easter Egg allowed so the moving walls become most of the challenge. You would have to pick up the stone for the walls to move. If you know where the walls land it's pretty easy. I actually run trains their regularly.
Tech Admin Hells Warrrior Posted September 16, 2013 Tech Admin Posted September 16, 2013 Excavation site challenge Must get to the excavation site as early as possible (round 3 or 4 max). Perks, Jug and quick revive only Shield allowed Weapons MP40 Mauser and grenades only. Once quick revive and jug have been obtained (plus shield built) you cannot leave the 2 footprints at the excavation site - you go down you can purchase jug again and get sheild, quick revive once used cannot be obtained again. Highest round. How does that sound? Good challenge. But why MP40? Perhaps we can use STG/AK74u only with Mauser since they are available without leaving the excavation site. Just an idea. Also for the limits you can just say "you cannot leave the site during the round." Can buy jugg/revive at the end of the round. I think those modifications are sounds and would make for a fairly good challenge. Any issues with that HW? As soon as you run up to the excavation site from gen2/3 isn't that the MP40 on the board? Whatever that gun is, is what I was thinking. If their is a better option then I'm all for that. However, the use of quick revive I think, should be once and once only. With JUG and shield being able to be used as often as required?
Administrators Boom115 Posted September 17, 2013 Author Administrators Posted September 17, 2013 Added in your ideas as well. Has anyone attempted any of these yet?
AlphaOmega Posted September 17, 2013 Posted September 17, 2013 I finished the brofist challenge. Lowest round: 10 Kills: Approximately 150-200 (not sure I DID NOT grab the brofist when I took my proof.
The Twirp Posted September 17, 2013 Posted September 17, 2013 Camping challenges are always fun. Like, once you enter the Crazy Place (must enter before, say, round 9 or 10?) you cannot leave, with no staves or Easter Egg allowed so the moving walls become most of the challenge. You would have to pick up the stone for the walls to move. If you know where the walls land it's pretty easy. I actually run trains their regularly. Really? Maybe I should pay a bit more attention and learn how they fall. I always seem to go down in there so easily :?
floppercopter Posted September 17, 2013 Posted September 17, 2013 Hey congratz boom on so many views and posts any way i have one its fastest to 9 perks anything goes i got it by 15 i think i hold record would have been 14 cept for wunderfizz anyway i have pic on i phone i will email it to u cause i cant fig out how to post the damn thing anyway thanks homes
Administrators Boom115 Posted September 17, 2013 Author Administrators Posted September 17, 2013 Hey congratz boom on so many views and posts any way i have one its fastest to 9 perks anything goes i got it by 15 i think i hold record would have been 14 cept for wunderfizz anyway i have pic on i phone i will email it to u cause i cant fig out how to post the damn thing anyway thanks homes Thanks man! Try using this website for temporary img hosting http://www.tinypic.com. Works good if you're using it just for proof and what not
Administrators Boom115 Posted September 17, 2013 Author Administrators Posted September 17, 2013 Camping challenges are always fun. Like, once you enter the Crazy Place (must enter before, say, round 9 or 10?) you cannot leave, with no staves or Easter Egg allowed so the moving walls become most of the challenge. You would have to pick up the stone for the walls to move. If you know where the walls land it's pretty easy. I actually run trains their regularly. Really? Maybe I should pay a bit more attention and learn how they fall. I always seem to go down in there so easily :? Still to the corners where you do the staff challenges they are much larger than they appear ;)
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