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Helpful staff-upgrade information (solo).


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Posted

This may be well known, but i keep meeting folk who never knew.

When you place a staff in the crazy place to charge it, go get another staff to kill with.

It's that simple.

You may place all four in the crazy place to upgrade, they will charge one at a time, but it works.

If you plan to upgrade several, upgrade one and leave it there. When you come to upgrade the next, then grab the upgraded one to use to charge the next. It beats running all of the way back to pap to get another.

Fire needs to kill people in the crazy place for step 1 of its upgrade. So put three in the crazy place to upgrade, then fill them using the fire staff at the hex-barrels.

Mechaman (panzer soldat) doesn't come to crazy place. So on round 8/13/ whenever, fight in the crazy place until few zombies are left. Leave, kill mechaman.

He is a wimp, don't fear him. Run right up to his face and a few staff shots end him quickly. He has more bark than bite as long as you don't panic. Aim and fire carefully and he is easy.

Edited in: you only need the correct record in the correct tunnel to get the correct crystal. Once you have the crystal, you can go into the crazy place from any entrance. Usually, once i have all 4 crystals, i just leave the gramophone set up in wind tunnel as that is usually the easiest to access imo.

Edit 2: when you build the staff, you may at that point set the dials above you in the correct order for that staff. After the first two steps, you will still need to come here and shoot the orb, but you can place the four dials in the correct position beforehand. Not that it matters much, just fyi.

Edit 3: Setting dials info: when aligning the colored lights on the levitating stone disks, remember this; While standing at mule kick, looking at the disks, the 2 levers on the left activate the middle 2, the two levers on the right activate the top and bottom. The levers on the stone steps are the higher ones, the levers on the wooden areas are the lower ones. That makes it easier to remember which to turn.

Also, you can jump up from the mule kick platform to hit the switches on either side in mid jump.

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Posted

Some really good tips man. Neat idea to finish off mechman at the end of round. I would like to add that staying in crazy place with walls falling down is also not the safest place. But it is safer than sprinting mechman with zombies. But at round 8 , assuming none of the elements were taken it should be THE safest place.

Thanks for the tips.

Also, another tip is that if you don't open No Mans Land and stay in workshop Mechman won't spawn until you open the door. So when do you open the door? Do it when you get a zombie blood or at the end of the round. As you still don't have jugg there are chances of you going down, so get Jugg right away.

Inside the workshop, go up the stairs and camp by window closest to door, zombies come in a straight line and you can take them down with Head-shots. Use MP40, claymores or any machine gun from box to hold down as long as you want.

Posted

The second step of fire staff gets buggy often. If it fails to work correctly, wait until you hear a message that says something is wrong, then start over. Sometimes it is just really buggy.

Note that the upgraded fire staff is often buggy: charged shots in the zombies path often ignore the zombies completely as they walk through it.

When charging staves, they don't care how the zombies die, so bring a maxis drone with you.

Posted

Thanks, Way 2.

In mp zombies, we hold off taking the first zombie blood reward until mechaman shows up.

Solo, if mm downs you, shoot him in the face with the pistol to kill him while you revive (and then crawl to safest nearby path free from zombies).

Edit: i noticed that he doesn't spawn until you leave the workshop, but in solo, i usually buy jugger and qr on round 3...so that strat won't work for me but it's good to get this information to the public.

Posted

The second step of fire staff gets buggy often. If it fails to work correctly, wait until you hear a message that says something is wrong, then start over. Sometimes it is just really buggy.

I agree. I had to redo the puzzle a couple times last night. I think it is just the timing. It has to be done in certain time frame otherwise it resets. But I may be wrong.

Note that the upgraded fire staff is often buggy: charged shots in the zombies path often ignore the zombies completely as they walk through it.

I used upgraded fire staff for the first time last night and I did not see any issues with it. It was actually fun.

When charging staves, they don't care how the zombies die, so bring a maxis drone with you.

This is a brilliant idea. You can use the same tactic to charge brofist stones when they are no longer a one hit kill using falcon punch i.e. after round 18. While the drone puts bullets into zombies, just punch those and most likely they will be one hit kill. Since this is one of my favorite things to do, I do this step right after I get Jugg using zombie shield. You can actually use drone to pick up drops while you are being chased by zombies and can't pick it up for any reason. Same goes for picking up teammates if you in the mud and could not get to them for whatever reason, simply run towards them and use the maxis drone. Maxis drone is so under-rated.

Posted

The fire staff is quite good. It usually functions... But it created those fire orbs and the zombies walked right through them on several occasions. At first i noticed that i got no points, then i started watching. Sometimes it failed several times in a row. It never got me killed, but watching groups just walk through the fireballs was annoying.

Edit: didn't know that it picked up teammates, thanks. I think it is a fantastic device to get every round.

Also, the flip side of the staff acts like the krauss defribrilator. Push left on the d-pad. Many folk miss that part.

Posted

The fire staff is quite good. It usually functions... But it created those fire orbs and the zombies walked right through them on several occasions. At first i noticed that i got no points, then i started watching. Sometimes it failed several times in a row. It never got me killed, but watching groups just walk through the fireballs was annoying.

Ah okay, yea that is plain annoying. I've seen people complaining that it stops killing zombies past round 80, what a bummer. And it actually throws an error at high rounds. But hey I like the fire, it reminds me of fire staff.

Posted

On fire staff fails: i just want to add that it worked every time that i fired at zombies. When it did fail was when i fired at the ground in a choke-point that they were about to walk through, like the path coming into a footprint. This seems to be the most effective way to use the upgraded staffs. It fires 3 shots into the ground which then shoot at the zombies that come near. This is when i was encountering the bug, and not every time, but too common to call it a rare bug.

At first it seemed to be when i shot boards on the ground, but that was just coincidence. It is just wonky. Hopefully patched before this game gets forgotten.

Posted

On fire staff fails: i just want to add that it worked every time that i fired at zombies. When it did fail was when i fired at the ground in a choke-point that they were about to walk through, like the path coming into a footprint. This seems to be the most effective way to use the upgraded staffs. It fires 3 shots into the ground which then shoot at the zombies that come near. This is when i was encountering the bug, and not every time, but too common to call it a rare bug.

At first it seemed to be when i shot boards on the ground, but that was just coincidence. It is just wonky. Hopefully patched before this game gets forgotten.

Yea, hopefully some of these bugs get fixed. Since first maintenance release is due next month, I am hoping most of the glitches including this will be resolved. I really hate the one where you can duplicate staff ammo. Makes me wanna not play this map.

Posted

Wind staff/robot foot tip: where possible, you can toss grenades under the robots foot to light it up and then get in the next foot.

Running under a lit up foot is easier and less unnerving than running under a foot to shoot it. Easier to avoid accidental last-zombie death.

You can also stab it to light it up...i suggest that you try at the tank station or with a helmet on. :)

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