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Does Marlton Make Buildables Stronger?


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Posted

I appologize if this is common knowledge or not, i've researched but can not find anything on the topic.

 

So, the rumor is that if...

 

1. Marlton finishes the trample steam with the motor part last...

 

or

 

2. Marlton builds the entire "buildable" ...

 

The contraption or only the Trample Steam that it will last longer?

 

Has anyone expirienced this?

 

A few friends swear to this, is it true?

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Posted

I've heard this same thing before regarding the Turbine on TranZit.

While I wouldn't rule it out completely (Treyarch is a little odd with the N4 characters) I'm going to assume it's false until someone shows otherwise through experimentation.

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Posted

I remember there was a topic where we put all the hoaxes from all the maps.

Zombie Hitler. Round 100 on Kino.

Ha

Oh shoot really? I was just creating a thread about that exact subject. There's three hours wasted.

Posted

When Tranzit first came out I was wondering if each character would have some type of extra ability or if a certain character used a peticular buildable for some objective in the Side Quest. Though obviously this was not incorporated into the game.

Marlton's crafting is more quality

Misty has an extra knifing ability

Russman has a Stamin' Up ability (cause he only has 1 shoe)

Don't know what Stuhlinger would have, maybe he can see hidden writing that's part of the story conspiracy? He can see Easter egg writing?

Could have been good.

Posted

I remember there was a topic where we put all the hoaxes from all the maps.

 

Zombie Hitler. Round 100 on Kino.

Ha

Back in my day, it was Round 666 on Nacht Der Untoten. And on round 500 Zombie Dogs would appear! (This was long before Shi No Numa and the Hellhounds.)

Posted

Oh shoot really? I was just creating a thread about that exact subject. There's three hours wasted.

Yup.

Here's the topic.

http://www.callofdutyzombies.com/forum/index.php/topic/155270-hoaxes/

 

 

Back in my day, it was Round 666 on Nacht Der Untoten. And on round 500 Zombie Dogs would appear! (This was long before Shi No Numa and the Hellhounds.)

I remember when I first started playing zombies, I believed some hoaxes. Such as the "Escape from Nacht Der Untoten" one. :/

Posted

Just to repeat what others have said before, there has never been any difference in gameplay between playable characters besides aesthetics or the occasional blatant role in the Side Missions (like Richtofen, Samantha, and Arlington.)

Posted

It seems the COD:Online Dead Rising mode finally implemented that feature. We could be seeing that in our next installment, I wouldn't mind it as long as they never add character select.

Posted

If Marlton was gonna have this ability, then why wouldn't the other characters get any?
Just imagine it: Misty's Boobs of Bra-Tection: Player has to get hit 1 extra time to go down

Posted

If they add something like this in the next installment, I sure hope they balance it perfectly.

I'm just pretty sure they won't. They'll try, but they won't.

Just as well, I'm sure there will be a few players that will rage quit if they aren't "their" character, or if they spawn as their least favorite character.

Because of those, I'd rather there not be any character specific skills.

  • 1 month later...
Posted

Character specific skills are great as long as they remain with the player, regardless of character. Like perma-perks, but maybe more impactful.

 

There actually is a difference in BO:2 with the EE's. Stuhlinger hears Rixhtofen, Russman hears Maxis. Also the Who's Who/Ballistic Knife part of the Die Rise EE.

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