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How do you feel about Zombies now releasing in 2015 instead of this year?


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Posted

Hmm. Trollarch did the wii port for Ghosts, right?

Maybe a little ghosts dlc zombies?

Yeah, I'm just dreaming. But Stonehaven zombies would be fun.

Frankly, i don't think ghosts is glitchy enough or badly programmed enough for Trollarch's tastes.

On possession: john's cat. Ross' cat.

It looks like 'john is' but if it ends in s, just add the apostrophe.

Posted

 

Well remember, just the fact their using anew console and engine

 

I still don't think they are actually using a new engine though, despite them claiming as such. I am pretty sure it is yet another updated version of Radiant.

 

 

They said Ghosts had a new engine to, they said...

Posted

It's official, Sledgehammer Games will be making the next Call of Duty. With that said, Treyarch's game will be releasing next year which means we won't have any new zombies maps for a long time. How do you feel about this decision? I'm trying to be as optimistic as I possibly can in the sense that Treyarch will have another year to complete the next installment to the series, meaning the quality of their content they release should increase. But at the same time, it's going to be rough not having new zombies maps until 2015.

This has been killing me but on the positive side, I got back on my life, have a kid now and spend quality time with the family. Started hitting the gym more, focus more on work related things instead of browsing zombies stuff 24/7. I guess I am saving up this time for Zombies season, it better be good.

Posted

On possession: john's cat. Ross' cat.

It looks like 'john is' but if it ends in s, just add the apostrophe.

 

Only if the s-word is plural. It's Ross's cat. If Ross was the last name, it would be the Rosses' cat.

Posted

Guys, have Treyarch really been confirmed for making the 2015 COD? Cuz suppose they're not really doing a 3-year dev cycle. What if Sledgehammer simply replaced Treyarch this year and then Infinity Ward is gonna do 2015's COD. pussing Treyarch to 2016. Thatd be pretty bad ijs. anyone got any info on this?

Posted

Guys, have Treyarch really been confirmed for making the 2015 COD? Cuz suppose they're not really doing a 3-year dev cycle. What if Sledgehammer simply replaced Treyarch this year and then Infinity Ward is gonna do 2015's COD. pussing Treyarch to 2016. Thatd be pretty bad ijs. anyone got any info on this?

Activision themselves confirmed it was now a 3 year cycle, and with IW releasing Ghosts, and Sledgehammer doing AW, it seems almost guaranteed that 3arc will be responsible for CoD 2015.

  • 2 weeks later...
Posted

Eh, I find that better than the O4 for the umpteenth time. If they can properly flesh them out as characters right away and not wait till like the 3rd map again, they should be good I reckon.

Posted

There had better be two distinct maps on the disc like BO1. And good maps too. None of that lazy "survival map" nonsense. Also, I think it would not be unreasonable to hope for 5 DLC packs - if it's a 3 year cycle it would be good to include a bit more content.

I'd like to see more maps like Mob and especially Origins. Die Rise (pre-patch) was probably the best blend of BO1 and 2 though- I would not mind more maps kind of like that.

Not everyone agrees with me but I would like to see more from the "N4", continuing from the end of Maxis' version of the Buried easter egg. And more about the characters with a blend of the easter egg styles of both Black Ops titles.

2015 really is too far away. I may end up taking a break from CoD after I reach some more of my zombies goals.

Posted

I wouldn't count on 5 dlc packs, baked on sales, marketing, and being fair to IFW's next game. HOWEVER micro-transactions are ALWAYS a possibility and we can always hope for them! 

 

 

 

think the N4 should continue alongside the O4. We should have two maps released on reveal. One with the N4 from the past and one with a new group of teenagers and a teacher in the present. 

 

In dlc 1, the new guys die in the process of releasing the N4 and the O4. 

in dlc 2 actors come in and help the O4, 

in DLC 3: the N4 kick ass

in DLC4: there should be a map allowing the communication and cooperation of both the N4 and the O4. With many plot twists. This way the O4 are still available to be the epic heroes the series began with and the N4 are there to add new story to the game. 

 

 

In all honesty though, the O4 could still add a LOT of new info into the game: 

-what they remember about their past lives

-how they survived until now

-what argartha was like

 

 

 

Also I think that there shouldn't be anymore split easter eggs… There needs to be a way to combine the endings of BO2 into one catastrophic result and carry on. To continue on separate sides is unwise and tedious. The duel easter eggs are repetitive and not as fun as the single objective ones. It was nice for one game, but don't do it again for a while… 

 

 

 

AND yeah, it's really far away, too far, that's why I'm trying so hard to get people on waffe-craft. It would allow more for the zombies community on a new better-then-minecraft level. I don't see it taking off very soon however. 

 

 

So yeah: Microdlc, single easter eggs, both groups, yada-yada-yada...

Posted

@Stop mocking me0

I completely agree with this guy. Lol

Although I'm not a big fan of the N4. They're simple, relatively unimportant people experiencing a disaster and being told to complete tasks though they don't know why or what for. That's cool, and I like that. But I just never really enjoyed them as playable characters. I think they should return in some way, along with the O4. Yet some new new four should make an entrance. Just they should be better than the Green Run group.

And on top of that, the new game better be a bigger step than what we saw between Moon and Tranzit.

No more fails like Turned. And do something more interesting than the survival maps or grief.

And as for a fifth DLC for Treyarch's next game. Idk about that. Just because there's a three year cycle now doesn't mean that Infinity Ward doesn't deserve it's attention as well. A 5th DLC would lessen the sales of their game. But some sort of bone should be thrown at us to make the wait less painful. Like minor additions to maps. People keep suggesting that they add wunderfizz to all the bo2 maps to compensate for the wait, idk, that seems kinda stupid. But yeah, I think we as fans deserve something. After all, we're the only real reason companies like Treyarch even stay alive.

Posted

 

Guys, have Treyarch really been confirmed for making the 2015 COD? Cuz suppose they're not really doing a 3-year dev cycle. What if Sledgehammer simply replaced Treyarch this year and then Infinity Ward is gonna do 2015's COD. pussing Treyarch to 2016. Thatd be pretty bad ijs. anyone got any info on this?

Activision themselves confirmed it was now a 3 year cycle, and with IW releasing Ghosts, and Sledgehammer doing AW, it seems almost guaranteed that 3arc will be responsible for CoD 2015.

 

Well said, Prob right DBZ & I wonder if AW will have Survial to hold us over?

Posted

Please have something better then survival. Why can't we become ghost busters? 

 

Ghost Busters lmfao!

 

What a great concept!

 

How would that work? Fighting and Slaying Ghosts I mean 

Posted (edited)

Simple, you're placed in, for example a mansion. 

 

You go around with frags, weapons, and your tactical is always a soul-plex manipulator. Throwing it down is the equivalent of a ghostbusters trap device. It will take down any one thing, but the boss, and you only get two! 

 

Frags and weapons don't help you much with the ghosts, but with the demons, possessors, and witches they're super helpful.

 

 

You are always carrying three weapons, a pistol armed with silver bullets, a regular traceable weapon, and a suction pack which is a re-designed jet gun that doesn't overheat as fast or explode AND is more compact/lighter then the jet gun. 

 

The ghosts will hide in objects that will need to be destroyed. There are three types of ghosts: Fatts, chanze, and weepers. Fatts will attempt to stop you by spitting exto-plasm everywhere, HIGHLY toxic. Chanze will bind you to the floor making it impossible to move but possible to turn how you wish. Weepers are the most annoying, as they're only obtainable when you're flash light is not shown on them. 

 

Demons are more deadly and fill the area: Red demons run at you like denizens, only they just slap you in the knees a lot. Blue demons will fire arrows at you, doing minimal damage, but rarely let you get up close. Green demons are large tanks that will carve at you on sight, they have a large amount of health, but are fairly slow when not charging, and when they hit a wall they are stunned. Hairy demons require that they be shot by your silver-bullet pistol. 

You can't suck up demons but you can shoot/kill them. 

 

Witches are a bit odd. To "kill" a witch you either need to melt them, vaporize them, or burn them. To melt them you just need to get them wet somehow, Once wet they become possible to suck up. One can also vaporize them by getting them to step into a bright light, or flash. The dust then becomes possible to suck up. The most efficient way is burning them however, and the hardest. Witches will die completely once on fire. No suction required. Alternatively you can shoot a witch, but it will just appear somewhere else on the map. 

 

Possessors are deadly depending on their location. Whatever item they possess, will become their host, you will need to shoot that to destroy it, and depending on the object you can do it in one shot or fifty. Weapon type is also needed here: Suits of armor are resistant to shotguns but tiny SMG bullets and shock charges destroy them. Slime blobs can't be killed by SMGs but shotguns and explosives do fantastic damage. 

 

 

Poltergeist are the last type of enemy, and the most fun, they act like automatic traps that can be used to kill you or help you with enemies behind you. You can't really effect them however. 

 

 

Unlike other games, there are no points here, instead the currency is time, your goal is to clear the map in the quickest manor (lol) as possible. 

you clear the map by locating and killing all the ghosts, demon spawners, and witches. Demon spawners can be stopped by drawing chalk on the red circular symbol. And a ghost counter tells you of how many ghosts are left to find. It's also important one checks the rooms for keys, as they are constantly needed to proceed. Keys spawn randomly and sometimes you will open a room without a key, in which case you can use a lock pick (Hold X to lock pick) to unlock a door it doesn't cost anything but takes time. In co-op your friends must guard you while you lock pick. 

 

Your D-pad does a few things:

-Up: Flashlight control, turning it on can stun some ghost, alert them to you position, and help you find things, turning it off makes it possible to capture weepers, allows one to see hidden passages, and can draw ghosts out of their hiding spots. 

-Left: Customisable: You get one of four things depending on your character (chosen before the map starts) -Crowbar: Increased melee damage and lock picking. Washer/hose: Allows one to shoot water, cleaning off ectoplasm and stunning witches. Exto-scope: Allows one to find the housing of ghosts easier. Weapons case, allows one to cycle weapon attachments for their chosen gun. 

-Right: brace, this is a cool little feature that actually helps one from being scared, when a jumpscare appears your character will jump out of their pants and drop their weapon, taking time to pick it back up, but if they are holding brace at the time they aren't scared. Brace also slows down the character, and steadies weapons. 

-Down: Drug: Each player has a panic meter, the lower the meter the higher the chance of hallucinations, more damage is taken, and you're scared easier. By taking shots your panic meter goes up. It also goes up when sitting in light areas. 

 

 

Power: Once you've found the power switch, not much happens other then some lights, secret passages, and environmental things start to happen. There are no perks to buy so.. Yeah. 

 

 

Bosses: After clearing all the ghost and things there's normally a boss too. The boss differs between maps, but all bosses upon entering the map cause one's panic meter to drop to zero. Get that up before he gets to you, then once he's there he can summon ghosts, demons, witches and possessors to attack you. You can not suck up a boss or anything like that, you must perform a ritual with five candles, which spawn around the map after the boss, then lure him in and he'll die completing the map.

 

 

Things to look out for: 

-secret passages,

-jump scares at ANY point. (randomized)

-poltergeist

-Your friends can become possessed, if they do, don't kill them you simply need to have them fight for control. (Spam buttons) 

 

 

Players get points for demon kills, ghost captures, witch banishments, possessor take-downs, and demon spawner seals. 

 

What do you think?

Edited by Stop mocking me0
Posted

Simple, you're placed in, for example a mansion. 

 

You go around with frags, weapons, and your tactical is always a soul-plex manipulator. Throwing it down is the equivalent of a ghostbusters trap device. It will take down any one thing, but the boss, and you only get two! 

 

Frags and weapons don't help you much with the ghosts, but with the demons, possessors, and witches they're super helpful.

 

 

You are always carrying three weapons, a pistol armed with silver bullets, a regular traceable weapon, and a suction pack which is a re-designed jet gun that doesn't overheat as fast or explode AND is more compact/lighter then the jet gun. 

 

The ghosts will hide in objects that will need to be destroyed. There are three types of ghosts: Fatts, chanze, and weepers. Fatts will attempt to stop you by spitting exto-plasm everywhere, HIGHLY toxic. Chanze will bind you to the floor making it impossible to move but possible to turn how you wish. Weepers are the most annoying, as they're only obtainable when you're flash light is not shown on them. 

 

Demons are more deadly and fill the area: Red demons run at you like denizens, only they just slap you in the knees a lot. Blue demons will fire arrows at you, doing minimal damage, but rarely let you get up close. Green demons are large tanks that will carve at you on sight, they have a large amount of health, but are fairly slow when not charging, and when they hit a wall they are stunned. Hairy demons require that they be shot by your silver-bullet pistol. 

You can't suck up demons but you can shoot/kill them. 

 

Witches are a bit odd. To "kill" a witch you either need to melt them, vaporize them, or burn them. To melt them you just need to get them wet somehow, Once wet they become possible to suck up. One can also vaporize them by getting them to step into a bright light, or flash. The dust then becomes possible to suck up. The most efficient way is burning them however, and the hardest. Witches will die completely once on fire. No suction required. Alternatively you can shoot a witch, but it will just appear somewhere else on the map. 

 

Possessors are deadly depending on their location. Whatever item they possess, will become their host, you will need to shoot that to destroy it, and depending on the object you can do it in one shot or fifty. Weapon type is also needed here: Suits of armor are resistant to shotguns but tiny SMG bullets and shock charges destroy them. Slime blobs can't be killed by SMGs but shotguns and explosives do fantastic damage. 

 

 

Poltergeist are the last type of enemy, and the most fun, they act like automatic traps that can be used to kill you or help you with enemies behind you. You can't really effect them however. 

 

 

Unlike other games, there are no points here, instead the currency is time, your goal is to clear the map in the quickest manor (lol) as possible. 

you clear the map by locating and killing all the ghosts, demon spawners, and witches. Demon spawners can be stopped by drawing chalk on the red circular symbol. And a ghost counter tells you of how many ghosts are left to find. It's also important one checks the rooms for keys, as they are constantly needed to proceed. Keys spawn randomly and sometimes you will open a room without a key, in which case you can use a lock pick (Hold X to lock pick) to unlock a door it doesn't cost anything but takes time. In co-op your friends must guard you while you lock pick. 

 

Your D-pad does a few things:

-Up: Flashlight control, turning it on can stun some ghost, alert them to you position, and help you find things, turning it off makes it possible to capture weepers, allows one to see hidden passages, and can draw ghosts out of their hiding spots. 

-Left: Customisable: You get one of four things depending on your character (chosen before the map starts) -Crowbar: Increased melee damage and lock picking. Washer/hose: Allows one to shoot water, cleaning off ectoplasm and stunning witches. Exto-scope: Allows one to find the housing of ghosts easier. Weapons case, allows one to cycle weapon attachments for their chosen gun. 

-Right: brace, this is a cool little feature that actually helps one from being scared, when a jumpscare appears your character will jump out of their pants and drop their weapon, taking time to pick it back up, but if they are holding brace at the time they aren't scared. Brace also slows down the character, and steadies weapons. 

-Down: Drug: Each player has a panic meter, the lower the meter the higher the chance of hallucinations, more damage is taken, and you're scared easier. By taking shots your panic meter goes up. It also goes up when sitting in light areas. 

 

 

Power: Once you've found the power switch, not much happens other then some lights, secret passages, and environmental things start to happen. There are no perks to buy so.. Yeah. 

 

 

Bosses: After clearing all the ghost and things there's normally a boss too. The boss differs between maps, but all bosses upon entering the map cause one's panic meter to drop to zero. Get that up before he gets to you, then once he's there he can summon ghosts, demons, witches and possessors to attack you. You can not suck up a boss or anything like that, you must perform a ritual with five candles, which spawn around the map after the boss, then lure him in and he'll die completing the map.

 

 

Things to look out for: 

-secret passages,

-jump scares at ANY point. (randomized)

-poltergeist

-Your friends can become possessed, if they do, don't kill them you simply need to have them fight for control. (Spam buttons) 

 

 

Players get points for demon kills, ghost captures, witch banishments, possessor take-downs, and demon spawner seals. 

 

What do you think?

*Gives Brains* 

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