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Perk importance (in order)


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Posted

Jugg. That is all. Maybe Quick revive but nothing else has any actual importance.

You could argue that stamina and PhD are useful for certain maps and strategies but they aren't important.

Posted

Double-Tap: Opinions on this perk vary depending on who you ask, but my opinion: Just avoid it if possible. Honestly to me it just seems very counter-productive. All it does is increase your bullet output to make just about every weapon in your hand a Minigun. In short, unless you've got a robotically programmed trigger finger, you're going to be wasting a LOT of ammunition; It's going to end up costing WAY more than it's worth when it comes to the purchase of munitions. [Footnote]: The new fixed version of double tap increases both your weapons damage output and rate of fire, giving you a give or take option. If you want the extra power, and can deal with the cost of more frequently buying ammunition, then go for it, but preferably after you've acquired juggernog and Speed-Cola.

 

Double Tap 2.0 fires two rounds for every one you shoot, so it effectively doubles the amount of ammo you have, and reduces cost. Your argument stands for the original version though. I feel as long as your aim is good, it's not a problem. I usually have one wall weapon, and if it's not pack-a-punched, the cost of buying ammo is more than made up for in the points it's getting you. PAP, then yeah, you're not recouping. 

  • 2 weeks later...
Posted

1.)Juggernog

2.)Speed Cola

3.)Double Tap 2

4.)Electric Cherry

5.)Quick Revive

6.)Stamin Up

7.)PHD Flopper

8.)Vulture Aid

9.)Tombstone

10.)Mule Kick

11.)Who's Who

12.)Deadshot (WHAT USE DOES THIS PERK HAVE ON PC?)

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Posted

The input is great, in my opinion I think PHD should have been on almost every map for me haha because of mustang and Sally

 

You can still use Mustang and Sally without PHD, you know? :P

Posted

My list:-

 

Juggernog

Solo - Quick Revive

Double Tap II

PHD Flopper

Co-Op Quick Revive

 

PHD is NOT needed for M&S apart from the 'shoot my own feet' tactic better for Nuke-Diving IMO

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