TheNathanNS Posted May 11, 2014 Posted May 11, 2014 (edited) Every game has a beta. Some designs fail to make it through to the final product but leave traces, others have been completely removed but have the files in the game. COD Zombies is no different. Now, I think it's time we gather a list of what zombies could've been. Storywise and gameplay wise. Each and every map, so I will need some help. I have searched the COD Wiki and re-watched some trailers so I'll note what I have found World at War General Removed perks: Amm-O-Mattic and Candolier Zombies in general was removed from the Wii version. Even the Ray Gun easter egg from the campaign is absent. Nacht Der Untoten Nacht Der Untoten was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Verruckt Hellounds were supposed to make their debut in this map. But were removed. Made their actual first appearence in Shi No Numa If the player use the noclip console command and flies above the power room, there is a floating sign with a zombie on it.(From COD Wiki) Via noclipping, a mounted MG42 can be found in the fountain. It is usable, though it has no practical use. (From COD Wiki), also apparently still remains in the Black Ops remake) Outside of the barrier with the unlockable room with the deployable BAR in it, there are rows of usable MGs under the ground. These include the BAR, FG42, MG42, and the Browning M1919, and these can only be seen using noclip. (From COD Wiki) Verruckt was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Shi No Numa There are files for the Amm-O-Mattic in WAW's Map Pack 2. Judging by the remaining files, this perk was supposed to refill all the ammo of the character who consumes the drink. As seen in the trailer, zombies had red glowing eyes instead of their yellow glowing eyes. (From COD Wiki) Der Riese (To be added) Black Ops 1 General The Wii version of Black Ops was going to have 4 DLC packs, but was cut due to a minor feud Nintendo had with Activision over Black Ops bricking so many Wii consoles. The zombie maps for Black Ops were going to be "Five", Dead Ops Arcade, Nacht Der Untoten and Verruckt. Not zombies releated, but after an update on MP, the player can see an extra not visible option, if the player has a Homebrewed Wii, they can use a Ocarina code to "enable" the shop, but will get a error saying some Wii error code. Kino Der Toten Kino was supposed to be in World at War's Map Pack 4, but never got released as it was too close to MW2's release. But Kino returned as the default map in Black Ops 1. "Five" [speculation] The original starting room may have been the PAP room, as the solo intro to "Five" shows all characters in there but after the intro, the player is actually on the floor above. Despite NOT being in the Wii version of Black Ops, the intro to "Five" still remains in the games files. "Five" was going to be DLC for the Wii, but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. The Wunderwaffe DG-2 was going to be in this map. It was removed, but audio files remain. Hellhounds were also supposed to be in this map, they were removed but audio files of the "Five" characters mentioning them still exist. Dead Ops Arcade Like "Five" DOA was going to be DLC for the Wii version of Black Ops but never released due to a minor feud Nintendo had with Activision over Black Ops breaking so many Wii consoles. Ascension Cut perks: Tufbrew, DTP-Boom and Pronaide, Files for these still remain. Ascension was going to be much bigger than it's actual release. Comparing sizes, Ascension is roughly 1/3 it's beta size. There was another step to the Ascension EE. There was a fourth lander station that got removed. Call of the Dead The Easter Egg was going to be very different to the one we know of. Shangri-La There are 4 black boxes underneath Shangri-La. These boxes serve as the location where the players are sent to whenever they are teleporting. In the gamefiles, there's a string for a second wunder weapon. A so-called 'blowpipe' weapon. (Both copied and pasted from Slade's thread) Removed Shrink Ray feature that allowed you to change the power source to change the effect of the gun that was cut from Shangri La. Moon Moon was originally going to be Paris. The codename for Moon on the PC is "zm_paris". (Now just take a moment and think how much different the BO2 storyline would be if we had Paris instead of Moon. We wouldn't have to destroy the Earth if we are on it and we probably wouldn't have No Mans Land.) In one of the trailers for Moon, Nikolai can be seen using a flamethrower attachment on a assault rifle, this is most likely the Red Mist, the upgraded AK-47 which is in the files for the map. Black Ops 2 General There are loading screen files for game modes called "Meat", "Race" and "Containment". It is unknown what any of these game modes are. A list of cut game modes include: zcontainment, zrace, zdeadpool, zmeat, znml, zturned*, zpitted, zcleansed,zrichtofen and zmaxis. (However, zturned was added to the game in the Revolution DLC as well as the Vengeance DLC.) Green Run Diner Turned was supposed to originally included but was moved into DLC. The power station may have been a playable area as there is a texture for the map selection which has it's area light like when you select a map in BO2 Hellhounds may have been in TranZit under a "Ambush Round" where the bus would break down and Hellhounds attack. Files for these still remain as well as coding. The Jetgun was going to be upgradeable. Die Rise (To be added) Mob of the Dead In one of the trailers, when Sal is crawling underneath the fan trap, the zombie behind him has yellow eyes. In Brutus' audio files, he has a ton of unheard dialogue, most of which points him as being Stanley Ferguson, also Sal often says he thinks Brutus is Ferguson Buried Once again, in Vengeance reveal trailer, when the video is showing The Giant, Jimmy Z says "It's up the players if this is something they have to fight or how they can utilize him to their benefit" which in the actual map, The Giant only helps players and it's impossible to fight him as attacking him makes him run off. There is an unused piece of artwork showing the characters fighting the undead on a pirate ship. There is unused music for the ghost and the box Origins In the official Origins intro Treyarch uploaded to their YouTube channel, Samantha had a very demonic sounding voice but in the CODTV and solo intro, Samantha had a little girls voice as well as a few new lines. In the introduction movie, Nikolai has an Olympia, which is absent in the actual map. There was a cut power up called "Mystery" (Heard in Sam's audio files) The sign for the Main Chamber is absent. (Texture file) What was NOT in the beta/Hoaxes Here is a list of things people assume but have been debunked or proven false. Marlton was never zombified or planned to be killed off for Die Rise. [proven fake when Die Rise came out] Shangri-La was never in Black Ops 2. [A video showed a guy with Shangri-La on Black Ops 2. It's been months and Shangri-La hasn't been released for BO2 so it was a hoax] On the official COD Website, under Origin's description, the word "Alcatraz" could be seen*, however there is nothing related to Alcatraz. [Treyarch just lazy, re-using MOTD's pic] The MOTD characters had individual easter eggs The "Peter's Grave" Easter Egg is only on the iOS/Android version of "Call of Duty Zombies", just because it's not on the X360/PS3 doesn't mean it's fake or removed. "Five" wasn't in the Wii version due to console limitations. Notes: I used WiiScrubber to go through the Black Ops Wii ISO, and it was an absolute pain getting the patch for Wii to find this stuff out. Credits: What kind of ass would I be if I didn't credit the sources and people who helped(are helping) build this list. Slade (Zombies Cutting Room floor) COD Wiki Treyarch (Leaving some beta elements in their trailers) LiamFTWinter [shrink Ray] Naitrax (Uploading all textures) Flammenwerfer Edited July 7, 2014 by TheNathanNS
Black Hand Smith Posted May 11, 2014 Posted May 11, 2014 Originally Motd was going to have individual easter eggs for each character but that idea was scrapped. Moon was originally going to be paris but they changed it around. Most likely this change also caused the story to be shifted around a lot. Map pack 4 for black ops 2 was originally going to have the characters from five but that was scrapped and replaced with the origins we know now. Tranzit - die rise, when completing the easter egg it would unlock a new game mode for the side you chose to complete it for. This would have kept people doing the easter egg in order to do the alternate game modes. You would also require the Nav cards in order to unlock the game mode. This idea was scrapped. The Beta version of Tranzit MAY have taken place in cuba due to pictures of casto in the bar. Nikolai's name error on the origins intro was intended to hint out something however that idea is supposedly scrapped for all we know. The name was corrected when samantha's voice changed. In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped. Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned. The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice. And that is all the info I have
Slade Posted May 11, 2014 Posted May 11, 2014 In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. Turned is referenced as "Returned" in some of the game files. They're one and the same. Meat was scrapped and turned into Grief. In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped. Survival for both. Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned. Turned Diner was actually supposed to ship with the game, but instead put into DLC. The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice. These voices were done by Treyarch employees to test if our character's would respond to new gameplay elements like crawlers, linking up teleporters, etc. In the Call of the Dead gameplay trailer, you can see the characters having various attachments like silencers and acog scopes on their guns. Call of the Dead has audio files for a "wunderwaffe" computer. Die Rise was originally supposed to take place in Russia. Also along with Meat there are other scrapped tranzit gamemodes like Containment and Race.
TheNathanNS Posted May 11, 2014 Author Posted May 11, 2014 Originally Motd was going to have individual easter eggs for each character but that idea was scrapped. Moon was originally going to be paris but they changed it around. Most likely this change also caused the story to be shifted around a lot. Map pack 4 for black ops 2 was originally going to have the characters from five but that was scrapped and replaced with the origins we know now. Tranzit - die rise, when completing the easter egg it would unlock a new game mode for the side you chose to complete it for. This would have kept people doing the easter egg in order to do the alternate game modes. You would also require the Nav cards in order to unlock the game mode. This idea was scrapped. The Beta version of Tranzit MAY have taken place in cuba due to pictures of casto in the bar. Nikolai's name error on the origins intro was intended to hint out something however that idea is supposedly scrapped for all we know. The name was corrected when samantha's voice changed. In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped. Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned. The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice. And that is all the info I have Do you have any sources for this info?
Black Hand Smith Posted May 11, 2014 Posted May 11, 2014 Originally Motd was going to have individual easter eggs for each character but that idea was scrapped. Moon was originally going to be paris but they changed it around. Most likely this change also caused the story to be shifted around a lot. Map pack 4 for black ops 2 was originally going to have the characters from five but that was scrapped and replaced with the origins we know now. Tranzit - die rise, when completing the easter egg it would unlock a new game mode for the side you chose to complete it for. This would have kept people doing the easter egg in order to do the alternate game modes. You would also require the Nav cards in order to unlock the game mode. This idea was scrapped. The Beta version of Tranzit MAY have taken place in cuba due to pictures of casto in the bar. Nikolai's name error on the origins intro was intended to hint out something however that idea is supposedly scrapped for all we know. The name was corrected when samantha's voice changed. In the beta version of black ops 2 there would have been new game modes such as returned and meat. Out of all the proposed game modes only meat had concept art released. In the beta version tranzit, The power area and the corn fields could be selected for unknown game modes, this idea was scrapped. Diner was originally also going to be a survival map but when the game came out diner could not be selected. This was changed with the release of Revolution and Diner could now be selected for turned. The beta version of our original characters most of them sounded younger. Dempsey sounded the youngest while Nikolai sounded the most similar to his official voice. And that is all the info I have Do you have any sources for this info? The Motd individual eggs could be found in the quotes for the characters. The structures for moon actually fit directly over paris. The crater where the moon rockets are was originally a canal, the area underneath the excavator controls was a parking lot and the tunnels were the catacombs. This information was released on PlaytheGame. The Nav cards unlocking a new game mode depending on which egg you completed was revealed by PlaytheGame. However due to legal issues they were not allowed to say the name of these new game modes. The beta version of tranzit could be seen in the making of black ops 2 trailer. The game modes meat, race and containment were leaked before the game came out. Quotes referring to meat were also leaked later on and a concept art for meat was also released.
Slade Posted May 11, 2014 Posted May 11, 2014 The canal was supposed to be the Seine River next to the Eiffel Tower. Moon is named zombie_paris in gamefiles and Treyarch confirmed it was originally supposed to take place in paris during CoD XP. The gamemodes are simply called zrichtofen and zmaxis. (The others are zsurvival zclassic etc.) Art for Buried's cutscene that never made it. Notice the lack of blue eyes and Stuhlinger. Could this be possibly have been post-Buried?
Black Hand Smith Posted May 11, 2014 Posted May 11, 2014 The canal was supposed to be the Seine River next to the Eiffel Tower. Moon is named zombie_paris in gamefiles and Treyarch confirmed it was originally supposed to take place in paris during CoD XP. The gamemodes are simply called zrichtofen and zmaxis. (The others are zsurvival zclassic etc.) Art for Buried's cutscene that never made it. Notice the lack of blue eyes and Stuhlinger. Could this be possibly have been post-Buried? Just because a character is not in an image does not mean he is not present. Remember all the silly people who thought marlton was dead in die rise?
Administrators Boom115 Posted May 11, 2014 Administrators Posted May 11, 2014 Just because a character is not in an image does not mean he is not present. Remember all the silly people who thought marlton was dead in die rise? I think that was more due the zombie that resembled marlton and an overly hopeful community.
Slade Posted May 11, 2014 Posted May 11, 2014 That's somewhat true but you can't compare the two. Marlton just happend to not show up in a teaser trailer, which only really was 20-30 seconds. Stuhlinger isn't here and that's done deliberately. Maybe he's in another part of the ship? Possible, but notice how In every other shot of the group fighting, they're all fighting together. Oh and there was indeed a fourth lander station in Ascension, but it (along with various areas and double tap) got removed. Jimmy said the original map was significantly larger than the one that got shipped.
lead_psychopath Posted May 11, 2014 Posted May 11, 2014 (edited) The canal was supposed to be the Seine River next to the Eiffel Tower. Moon is named zombie_paris in gamefiles and Treyarch confirmed it was originally supposed to take place in paris during CoD XP. The gamemodes are simply called zrichtofen and zmaxis. (The others are zsurvival zclassic etc.) Art for Buried's cutscene that never made it. Notice the lack of blue eyes and Stuhlinger. Could this be possibly have been post-Buried? That one kind of looks like a boat doesn't it? Does look very interesting if it was post Buried! What about all the cut perks? Amm-O-mattic from WaW. Candolier from WaW. Proneaid and Tufbrew from Ascension. There was another one cut from Origins that mixed Jug and Stamin-up. I cannot remember what it was called though. Edited May 11, 2014 by lead_psychopath
GameChanger Posted May 11, 2014 Posted May 11, 2014 @Slade It's awfully fishy, but it's sorta possible he's on the other side of the vantage point (Forgive my ignorance, for I be just a landlubber). I do doubt it was post-Buried, they look kinda clean to me. Would've made a hell of a map though. Traveling to Africa on the lava-filled non-existent oceans? According to this Dave Boat (Stuhlinger) interview, Samuel is apparently a C.I.A. agent. This was close to Buried's release so I personally think they didn't get a chance to cram that in just yet. The source is a fansite for Sam and Max, but it does seem credible from a quick sweep.
DeathBringerZen Posted May 11, 2014 Posted May 11, 2014 Do you have any sources for this info? It is all stuff Benn from PTG claimed to be true. He was definitely right about Paris, and a few others but the rest of the things can only be taken with a pinch of salt as there is no way of either proven or disproving them. I am still doubting his claims that the Five crew were expected to feature in the final DLC. It would not make much sense to be honest.
TheNathanNS Posted May 11, 2014 Author Posted May 11, 2014 (edited) Do you have any sources for this info? I am still doubting his claims that the Five crew were expected to feature in the final DLC. It would not make much sense to be honest. I have to agree with you there. JFK had died in the exact year BO1 takes place. Hell, since the Five crew aren't seen or heard of after BO1 means they all died in "Five" So unless the map was in WW2, JFK would be dead. And aside from Turned, we ain't played as an actual zombie. I've updated the first post, slightly,. EDIT: Regarding the removed Buried screenshot, is it possible that there was a removed ending scene? it seems very very unusual for this screen to be found, with NO actual cutscene or audio. Edited May 11, 2014 by TheNathanNS
NinjaNick Posted May 11, 2014 Posted May 11, 2014 Don't forget about Dempsey using the new army model in the Origins Cutscene
Slade Posted May 11, 2014 Posted May 11, 2014 Here's a thread I made unearthing and explaining cut content for Zombies. Gamemodes like Meat and Race are explained, as well as stuff that never made it into the final game like hellhound ambush rounds on the bus, upgradable jetguns and sliquifiers and more. If you're interested, feel free to take a look. http://www.callofdutyzombies.com/forum/index.php/topic/158554-inside-zombies-the-cutting-room-floor-wip/ it seems very very unusual for this screen to be found, with NO actual cutscene or audio. It's from the website of the guys who provided the art for Buried's Cutscene. They would send the renders to treyarch so they could animate and put the final cutscene together.
MysteryMachineX Posted May 12, 2014 Posted May 12, 2014 When Treyarch was deciding what their bonus mode was going to be, it originally was going to be a game called Bunker Defense, where you played as a German gunman in a fort trying to defend your borders on the final day of the war, and but you inevitably lose as the waves get harder and harder, until the game ended with a Marine knocking down the door and shooting you in the face. This was changed because the idea of playing as a Nazi was seen as unsettling at the time, and later Nazi Zombies would replace the mode, where you instead killed the nazis again. Of course, next year they would get brave enough to try playing as a nazi with Richtofen.
GameChanger Posted May 12, 2014 Posted May 12, 2014 (edited) Not necessarily relevant, but the creator of Nazi Zombies has a post detailing just how the mode came to be. Pretty cool if you wanna see how your beloved gamemode changed and got its start. http://www.jessesnyder.org/trenches/?p=42 EDIT: Found some modified cutscene art for Buried. Anyone interested in me posting them? Edited May 12, 2014 by GameChanger
Rissole25 Posted May 12, 2014 Posted May 12, 2014 The pirate ship image was may have been included in the Buried cutscene as one of the places they visited. Like that flooded street. It's not a map but they fight zombies there. Although not sure why they'd go on a ship to fight zombies. Doesn't make much sense story wise unless it was an amusement park or something, and they had to activate a tower in there or something.
TheNathanNS Posted May 12, 2014 Author Posted May 12, 2014 Updated the original post with a bit more info, as well as adding credits.
DeathBringerZen Posted May 12, 2014 Posted May 12, 2014 Not necessarily relevant, but the creator of Nazi Zombies has a post detailing just how the mode came to be. Pretty cool if you wanna see how your beloved gamemode changed and got its start. It is pretty much common knowledge that Jesse Snyder is the "Daddy" of zombies these days, but his Haxington Post blog is a great read nonetheless, so great post!
TheNathanNS Posted May 12, 2014 Author Posted May 12, 2014 (edited) Updated the original post with some more info for Verruckt, Shi No Numa Shangri-La and Mob of the Dead. Credits for this info goes to Slade (Cutting Room Floor thread) COD Wiki and Benn Down. ---------------------------------------- As I put for Moon, if Moon was actually Paris, take a few minutes and think how much different the entire BO2 storyline would be. Would Richtofen be in control? Would the N4 ever be created? Edited May 12, 2014 by TheNathanNS
MysteryMachineX Posted May 12, 2014 Posted May 12, 2014 Excuse me? Cod Wiki and Benn? You are actually using those as credible sources? Well now I've seen everything.
TheNathanNS Posted May 12, 2014 Author Posted May 12, 2014 (edited) You're more than welcome to prove those sources wrong. So then I can add them to the "Hoaxes/Never" area of the list. Also, granted the wiki can be easily edited, but the Wiki has never failed me before. EDIT: Here's some things on the COD Wiki and from Benn Down that have actually been proven true, Verruckt's mounted fountain gun, I have seen a YouTube video of this andyou can do it in Black Ops by lag switching out the map. I actually first heard that Moon was supposed to be Paris from Benn. Yes, you heard that right. At first I thought "This is BS" and actually read up that it Moon is Paris. Granted, Benn isn't the most respected guy here, but I have to credit where credit is due. Before I registered here and before MOTD came out, I saw on the COD forums about some info from Benn. (I was kinda new to COD Zombies) and he was going to spill the beans on MOTD so I registered on PTG to get this info because I wwas really, really excited for MOTD and ALL the info he put down was true. ALL of it. As said above, Benn may be a ass but he is legitimate. So please, do not bash my sources. Edited May 12, 2014 by TheNathanNS
LiamFTWinter Posted May 12, 2014 Posted May 12, 2014 A lot of the things listed are either hoaxes or mistakes not things that were cut from the game. The alcatraz sign in the origins bio was simply a website error, each of the promo images for the zombie maps had 2 layers, one coloured layer and a black and white layer. The mob of the dead black and white layer was left behind the origins image, it was an accident not a sign of anything. A good one to add though would be the Shrink Ray feature that allowed you to change the power source to change the effect of the gun that was cut from Shangri La
TheNathanNS Posted May 12, 2014 Author Posted May 12, 2014 Thank you, added to the list. Shame that this gun/feature was removed. I actually like the design of this gun.
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