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Non Zombie's Guns, how would they work in Zombies?


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Posted

Here's a little what if discussion, let's talk about guns that wern't in zombies and talk about how they might have been in Zombies, feel free to post pics of what there PaPed may have looked like

AK47

Clip: 35

Reserve: 290

With Pack-A-Punched it becomes

AK115 Incinerator

Clip: 60

Reserve: 495

it also gains a Flamethrower Attachment, which has 500 Ounces of Flame

WA200

Clip: 5

Reserve: 50

Pack-A-Punched it becomes the

Walabee 11-7G6 Headhunter

Clip: 15

Reserve: 100

it gains a combined ACOG/Variable Zoom scope.

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Top Posters In This Topic

Guest Tankeo Dempsaki
Posted

I was so sad when there was no AK, but there is a console command to get it, and pack a punched it becomes the Red Mist, which, oddly enough, also has a flamethrower

Guest anguscr
Posted

Going back to WaW here,

Type 99

Clip: 30

Reserve: 270

PaPed: The Eviscreator

Clip: 75

Reserve: 425

+Damage, Reload Speed

DP28

Clip: 47

Reserve: 282

PaPed: D115 Destroyer

Clip: 95

Reserve: 380

+Damage, Fire Rate

Walther P38

Clip: 8

Reserve: 72

PaPed: The Corpse Maker

Clip: 20

Reserve: 140

+Damage, Full Auto

Black Ops

Skorpion

Clip: 20

Reserve: 180

PaPed: The Stinger

Clip: 40

Reserve: 260

+Damage, +Grip

M60

Clip: 100

Reserve: 400

PaPed: M69 M45H3R

Clip: 200

Reserve: 800

+Damage, +Moving Speed, +Reload Speed

Guest TroubledTurkey
Posted

Non-Zombie Non-Black Ops weapon here.

Desert Eagle

Clip: 7

Reserve: 84

Damage (Farthest range to Closest Range): 300-1000

1.1 Chest Multiplier

3x Head Multiplier

Requires Double Tap to not "Jam" every 3 quick consecutive shots

PaP:

.50 Gut Puncher

Clip: 14

Reserve: 168

Damage: 800-1000

Extra: Built in Sleight of Hand. Range Increase.

Full Auto : 181 RoF (Same as Ray Gun)

1.5x Chest Mutliplier

5x head multiplier

Guest TheZombieChicklet
Posted

I just came up with a few more

Waw:

Mosin-Nagant

Clip: 10

Reserve: 90

PaP:

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

+ Damage + Range + Reload Speed - Removal of needing to Bolt

Grease Gun

Clip: 20

Reserve: 180

Pap:

M1Q3 Oilnater

Clip: 40

Reserve: 260

Tokerav TT-33

Clip: 7

Reserve: 80

Pap:

TT-115 Bone Crusher

Clip: 15

Reserve: 120

Black Ops:

Stoner63

Clip: 75

Reserve: 365

PaP:

The Piranha's Bite

Clip: 120

Reserve: 600

+ Reload Speed + Damage + ACOG Scope

MAC11

Clip: 25

Reserve: 160

PaP:

MACaroni & Cheese

Clip: 30/30

Reserve: 260

+ Damage + Dual Wield + Reload Speed

Guest Superhands
Posted

Alls I know is, I want the flamethrower back in zombies :cry:

Guest TheZombieChicklet
Posted

Oh yeah, the PaPed Mosin-Nagant would remove the need to bolt.

Guest TroubledTurkey
Posted

Alls I know is, I want the flamethrower back in zombies :cry:

If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.

Guest TheZombieChicklet
Posted

I just realized, I made the PaPed Mosin really overpowering I think.

Guest Nathan169
Posted

Another WW2 guns.

M-3 Grease Gun

Clip: 30

Reserve: 340

PaPed: M-115 Greaser

Clip: 60

Reserve: 750

MAS-38

Clip: 32

Reserve: 220

PaP'd: The Head Masher

Clip: 64

Reserve: 440

Beretta Model 38

Clip: 30

Reserve: 240

PaP'd: Model 115

Clip: 80

Reserve: 750

MP28 (MP18)

Clip: 32

Reserve: 230

PaP'd: The Preburner

Clip: 64

Reserve: 460

TT-33 Tokarev

Clip: 8

Reserve: 96

PaP'd: TT-115

Clip: 16

Reserve: 320

+ Damage, Range, Ammo, reload

M1895 Nagant

Clip: 7

Reserve: 84

PaP'd: Head Blaster

Clip: 14

Reserve: 182

+ Greatly Damage and Range

Sten Gun MKII

Clip: 32

Reserve: 256

PaP'd: Gut Splatter

Clip: 72

Reserve: 450

:D

Guest Superhands
Posted

Alls I know is, I want the flamethrower back in zombies :cry:

If they keep the concept of Equipment in Zombies (Hacker, PES, etc.) I would like to see the Flamethrower (Considering it is like it is in WaW) as Equipment. Unlikely to happen. It would probobly be a weapon attatchment, or modified to not be an "unlimited Ammo" weapon, which was the biggest reason I liked it anyway.

Yeah it's pretty annoying, not only do they take out the unlimited flamethrower but they also eventually do away with traps. At least there are means of getting regular Max Ammo's though so it's not so bad.

Guest TroubledTurkey
Posted

I just realized, I made the PaPed Mosin really overpowering I think.

Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Guest TheZombieChicklet
Posted

I just realized, I made the PaPed Mosin really overpowering I think.

Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

Damage: 2500-4000

Semi Auto : 100 RoF

2.0x Chest Mutliplier

8x head multiplier

Guest TroubledTurkey
Posted

I just realized, I made the PaPed Mosin really overpowering I think.

Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

Damage: 2500-4000

Semi Auto : 100 RoF

2.0x Chest Mutliplier

8x head multiplier

Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.

Guest TheZombieChicklet
Posted

Its hard to tell if anyones weapons here are overpowered or not. Nobody is putting down Damage numbers or Body Part Damage Multipliers.

Mosin 1-6GQB-M4ST3R

Clip: 20

Reserve: 145

Damage: 2500-4000

Semi Auto : 100 RoF

2.0x Chest Mutliplier

8x head multiplier

Wow. And I thought my Desert Eagle was Overpowered. Thats almost WonderWeapon status right there.

Guest TroubledTurkey
Posted

Another Modern Weapon

UMP45

Clip: 32

Reserve: 164

Damage: 100-150

RoF: 666 RPM

1.1 Chest Multiplier

2x Head Multiplier

ThUMPer90

Clip: 115

Reserve: 700

Damage: 150-250

ROF: 700 RPM

1.1 Chest Multiplier

4x Head Multiplier

Extra: Holographic Sight, Reduced Recoil.

Guest TheZombieChicklet
Posted

A Modern weapon from me

MP5

Clip: 32

Reserve: 224

Damage: 140-190

RoF: 705 RPM

1.0 Chest Multiplier

1x Head Multiplier

MP115 Eviserator

Clip: 115

Reserve: 5000

Damage: 175-300

ROF: 1100 RPM

1.6 Chest Multiplier

3x Head Multiplier

Extra: ACOG Scope/Red Dot Sight

Guest TroubledTurkey
Posted

M93 Raffica

Clip: 20

Reserve: 140

Damage: 110-160

RoF: ~925 RPM (3 Round Burst)

1x Chest Multiplier

1.5 Head Multiplier

3P1C-BurstFire

Clip: 42

Reserve: 336

Damage: 200-250

RoF: ~925 (3 Round Burst)

1x Chest Multiplier

2x Head Multiplier

Guest Mr.mashmello
Posted

M60

150 clip

500 spare

Pack a punched

M6000 skullsmasher

200 clip

750 spare

Ratatatatatatatah

Guest MyLittleHellhound
Posted

G36C

30 Bullets per Magazine

300 Bullets spare

Pack a punched-

No idea for a name :lol:

50 per mag

600 spare

gains a laser sight

Guest Tankeo Dempsaki
Posted

Gatling Gun! (no, the death machine is COMPLETELY different :lol: )

999 bullets in clip

0 bullets in reserve

Cannot reload, as it can't store bullets in reserve

Pack-A-Punched

D34TH M4CH1N3 (It's not what you're thinking...)

1000 Ammo per Clip

1000 Ammo in Reserve

Cannot reload mid-Magazine

Guest TheZombieChicklet
Posted

Gatling Gun! (no, the death machine is COMPLETELY different :lol: )

999 bullets in clip

0 bullets in reserve

Cannot reload, as it can't store bullets in reserve

Pack-A-Punched

D34TH M4CH1N3 (It's not what you're thinking...)

1000 Ammo per Clip

1000 Ammo in Reserve

Cannot reload mid-Magazine

That, weapon, is, GOD!!!!

Guest Shoreyo
Posted

I just realized, I made the PaPed Mosin really overpowering I think.

Why not? I've always wanted a balance in zombies so that the bolt actions are slower yes, but more powerful when paped then other guns :P Make it more powerful, MORE!

Guest anguscr
Posted

To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.

Guest Shoreyo
Posted

To give you an idea of how overpowered the damage on the PaP Mosin-Nagant is, the Ray Gun's MAX splash damage is 1500. Yeah. Idk, but 2500 sounds like the Scavenger's damage.

But that is not enough, we need more power if we want to survive! *Manical laugh*

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