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Please Explain the Zombie Infection


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Posted

Here is my frame-by-frame analysis of the new 16-frame .gif.

1st Frame: The time is 00:00:03:23. The text is '"THW'. In an ideal no-lag situation the frame will be displayed for .04 seconds.

2nd Frame: The time is 00:00:04:00. The text is '"THE EN'. The frame will be displayed for .04 seconds.

3rd Frame: The time is 00:00:04:01. The text is '"THE ENEMY'. The frame will be displayed for .04 seconds.

4th Frame: The time is 00:00:04:02. The text is '"THE ENEMY COUZ'. The frame will be displayed for .04 seconds.

5th Frame: The time is 00:00:04:03. The text is '"THE ENEMY COULD BQ'. The frame will be displayed for .04 seconds.

6th Frame: The time is 00:00:04:04. The text is '"THE ENEMY COULD BE AN'. The frame will be displayed for .04 seconds.

7th Frame: The time is 00:00:04:05. The text is '"THE ENEMY COULD BE ANYWHO'. The frame will be displayed for .04 seconds.

8th Frame: The time is 00:00:04:06. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .04 seconds.

9th Frame: The time is 00:00:04:07. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .04 seconds. (Same text as previous, but with a different time)

10th Frame: The time is 00:00:04:08. The text is '"THE ENEMY COULD BE ANYWHERE'. The frame will be displayed for .01 seconds. (Same text as previous, but with a different time and displayed for a different amount of time)

11th Frame: The time is 00:00:04:09. The text is '"THE ENEMY COULD BE ANYWHERE AND IT'. The frame will be displayed for .04 seconds.

12th Frame: The time is 00:00:04:10. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULH'. The frame will be displayed for .04 seconds.

13th Frame: The time is 00:00:04:11. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE A'. The frame will be displayed for .04 seconds.

14th Frame: The time is 00:00:04:12. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .04 seconds.

15th Frame: The time is 00:00:04:13. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .04 seconds. (Same text as previous, but with a different time)

16th Frame: The time is 00:00:04:13. The text is '"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"'. The frame will be displayed for .05 seconds. (Same text as previous, but displayed for a different amount of time)

Guest MixMasterNut
Posted

When I saved the gif, and imported it into After Effects, AE read it as 25 FPS

Guest ZombiNation
Posted

could this be related to the yesterdays unlock? That went very fast too, maybe the jump between frames is actually missing those frames from yesterday. They could have possibly been error messages.

Guest Snuggles
Posted

So, leapfrogging off of Duckcall00's work we could try to figure some things out. Sadly I don't have time to really go through this very thoroughly, but I'll try to move the ball forward a little bit.

What's unique about this transmission is the letters that don't match up when they first appear. The whole message when corrected is:

"THE ENEMY COULD BE ANYWHERE AND IT COULD BE ANYONE"

The message with the initial errors put back into it reads:

"THw ENEMY COUzD Bq ANYWHoRE AND IT COULh BE ANYONE"

obviously that's nonsensical, but it could have some meaning either using the letters:

w, z, q, o, h

or the spot they are in within the sequence:

3w, 14z, 18q, 25o, 40h

alternatively, the numbers if we did not count the spaces would be:

3w, 12z, 15q, 21o, 33h

or one more possibility is to take the letters and assign them a number in the alphabet (A = 1, B = 2, etc.) and we get:

23, 27, 17, 15, 8

--(some methods start with A = 0, so to convert juts subtract 1 from each number)

These are a few directions this may go in, however I only have time to suggest them and don't have time to investigate and see if any of these are coordinates or anything like that.

Posted

Could it be possible that maybe the saying could be relating towards the Spy perk? Not sure if this has been mentioned, but maybe it is hinting the perk in the game? Spy is basically a perk in the game, that is unconfirmed, that when idle, you appear as a friendly. It could relate, being "Enemy could be anywhere" and the spy perk allows you to be undetected and such. Just a theory. Also, that maybe the WZQOH could be encrypted of some sort? I'll look into it, and post back if I find anything.

Guest AlphaSnake
Posted

On the Terminal WZQOH is N...

23, 26, 17, 15, 8 are the numbers for WZQOH.

The Numbers - Lostpedia - The Lost Encyclopedia

lostpedia.wikia.com/wiki/The_Numbers

The numbers 4, 8, 15, 16, 23 and 42 frequently recurred in Lost. ... They had to be clicked 4, 8, 15, 16, 23, 42 times, respectively, to get a clue. One of Rachel ...

This is one of the top results when searching for 23, 26, 17, 15, 8

One number from a perfect match. Coincidence?

This takes us back to Verruckt.

Regards Alpha.

Guest Raf104
Posted

i was about to try it in the terminal.

Guest CraftyShot
Posted

On the Terminal WZQOH is N...

23, 26, 17, 15, 8 are the numbers for WZQOH.

The Numbers - Lostpedia - The Lost Encyclopedia

lostpedia.wikia.com/wiki/The_Numbers

The numbers 4, 8, 15, 16, 23 and 42 frequently recurred in Lost. ... They had to be clicked 4, 8, 15, 16, 23, 42 times, respectively, to get a clue. One of Rachel ...

This is one of the top results when searching for 23, 26, 17, 15, 8

One number from a perfect match. Coincidence?

This takes us back to Verruckt.

Regards Alpha.

I don't know much at all about the show but something about being lost and on an island trapped could tie in.

Guest ZombiNation
Posted

On the Terminal WZQOH is N...

23, 26, 17, 15, 8 are the numbers for WZQOH.

The Numbers - Lostpedia - The Lost Encyclopedia

lostpedia.wikia.com/wiki/The_Numbers

The numbers 4, 8, 15, 16, 23 and 42 frequently recurred in Lost. ... They had to be clicked 4, 8, 15, 16, 23, 42 times, respectively, to get a clue. One of Rachel ...

This is one of the top results when searching for 23, 26, 17, 15, 8

One number from a perfect match. Coincidence?

This takes us back to Verruckt.

Regards Alpha.

I don't know much at all about the show but something about being lost and on an island trapped could tie in.

wouldn't that be the same experience as shangri la and shuma numa

Guest CraftyShot
Posted

Could be, but this time on an Island and not just like COTD.

Posted

Why does this bring us back to Verruckt?

Posted

in the power room if you stand by the chain link fence you can hear numbers.

Posted

I'll listen to the numbers near the power switch in Verruckt, and look for any similar significance on Verruckt right now.

Posted

I listened to the numbers in the Verruckt Power room, and were given, as expected, the numbers.

4 8 18 16 23 42

As AlphaSnake had said before. Nothing has changed.

Guest CraftyShot
Posted

I listened to the numbers in the Verruckt Power room, and were given, as expected, the numbers.

4 8 18 16 23 42

As AlphaSnake had said before. Nothing has changed.

Well there you have it. We have WZQOH which equals the same numbers that are found being said in a zombie map.

I personally think that could be as far as these random letters go for now.

Guest AlphaSnake
Posted

What say you CoDz? Solved, yay or na?

Regards Alpha.

Guest Spitfire
Posted

Guys if you google search the first half of the coordinates (34.040063) and google it you get the coordinates for "Le Beach Club Tanning Resorts, Los Angeles". whats more interesting is that the 2nd half of the coordinates start with 118, just like the CoD website.

edit: after further investigation around the 118 coordinates, Treyarchs studio might fall into category. Pretty much the flashing code is just coordinates for Treyarchs studio? (34.040063, 118.... is Santa Monica)

Guest Darknova XP
Posted

We have to go back? My God, Treyarch does incredible work with this stuff. So intricate, and yet it seems so simple and clear when we finally grasp it.

Guest Spitfire
Posted

punching in the exact coordinates to google maps (34.040063 - 118.266846231) from the CoD img leads to Los Angeles, CA, more percisly at the exact coordinates is where the Staples Center and the Los Angeles convention center is. Sounds E3 related, disregard my last post.

Posted

What say you CoDz? Solved, yay or na?

Regards Alpha.

At this point, I would most likely think so. I'll try and see if I can find out anything else, maybe trying hexadecimals, since the new pattern seems to have a hexadecimal like pattern, but in all honesty, I think it is solved for now. Tomorrow's image should also be interesting to see. Also, I don't think Coordinates have anything to do with it honestly. The exact locations are highways in Afghanistan, and a town road in China, I highly doubt coordinates have anything to do with the number sequence or the recently released quote.

Guest Spitfire
Posted

Its the LA convention center, it just means that treyarch is gunna be there and play through a mission, just like what every CoD has done since CoD4. Nothing is there its that simple. A lot of you guys are over thinking way to hard lol

E3 takes place at the LA Convention center in case you didnt know that

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