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Welcome! I would like to address this thread. I went through 114 pages of Zombies threads on my old forum to find all this content, plus I had to organize it and add effects such as bold, color, and more. This is a HUGE compilation of ideas I made on an old forum. So huge, I have a table of contents lol. It is from a forum in which I was known as 'Mjroady', so that's why some things reference that name. Many things may have been implemented. Many things are stupid, or contradict with the story a bit. However, some are amazing even today. I hope you like this collection, and please give me your opinions! Thanks.

1. Mjroady's Wonder Weapon Ideas Compilation:
2. Map Ideas/Map Theories
3. Regular Weapon Ideas
4. Perk Ideas
5. Power-up Ideas
6. Mode Ideas
7. Equipment Ideas
8. Zombie Types Ideas
9. Lobby Features Ideas
10. General Ideas
11. Storyline Idea
12. Merch Ideas
 
Mjroady's Wonder Weapon Ideas Compilation:
The below is a collection of old wonder weapons. It is pretty much a copy/paste of an old compilation thread. I have created more weapons since then. 

1. Sacrificial Supernova: 
Made for the Terminus Map idea, this weapon shoots a needle, which stabs into a Zombie's flesh, forcing them to run into a crowd of other Zombies and attack them, and when it dies, it explodes in a big burst of red and blue 115.
More In-Depth Information:
Weapon Name: Sacrificial Supernova
Weapon Type: Wonder Weapon
Designer(s): The CDC
Maps Available On: Terminus
Ammo: 20 Shots


Parts And Locations:
1. Syringe Needle: In CDC Base
2. Pressurizer: In CDC Base
3. Dynamite: In CDC Base
4. Nuclear Generator: In Hartsfield-Jackson Airport
Also, the table to build it is in the lower labs in the CDC building.



Function(s):
Shoots a needle, which stabs into a Zombie's flesh, forcing them to run into a crowd of other Zombies and attack them, and when it dies, it explodes in a big burst of red and blue 115.
Can also be used for great effectiveness when completing the Easter Egg, and if you shoot the ground it will still result in a timed, powerful explosion.



PAP Variant:
The Pack-A-Punched Variant is known as the "Betraying Constellation".
It features an increase of ammo, an upgrade in damage, and a longer explosion.



Obtaining:
There are 2 ways to obtain the Sacrificial Supernova.
1. Building it.
2. The Mystery Box: Unlike the Sliquifier, it can be obtained from the box even if it has not been built during the match. Also, a total of TWO Sacrificial Supernovas can be possessed at the same time in any match.


2. Tidal Wave: 
This weapon was made for the Core map idea, and the Atlantis (got too busy to finish) map idea. It shoots a HUGE wave of 115-contaminated water, which instantly kills close-up Zombies, and sends other Zombies "drowning"/flying back, until either the wave dies down (5 sec.) or the wave hits a wall. It has about a 5 ft. wide wave. But watch out, if you don't aim carefully enough, you'll become trapped in the current (And trust me, Zombies can still attack in the water.) It's also quite useful for Grief.
More In-Depth Information:

Weapon Name: Tidal Wave
Weapon Type: Wonder Weapon
Designer(s): The Vril-ya
Ammo: 15
Maps Available On: Atlantis and Core (Grief Versions as well)




Availability:
It can be obtained from the Mystery Box, one can be owned at a time. Or, you can complete the Easter Egg, and everyone will receive one. (If a player has 3 weapons with Mule Kick, they'd get a free 4th one!)



Functions:
It shoots a HUGE wave of 115-contaminated water, which instantly kills close-up Zombies, and sends other Zombies "drowning"/flying back, until either the wave dies down (5 sec.) or the wave hits a wall. It has about a 5 ft. wide wave. But watch out, if you don't aim carefully enough, you'll become trapped in the current (And trust me, Zombies can still attack in the water.) It's also useful in Grief.



PAP Variant:
The PAP'd Variant is known as "Tsunami" and includes many enhancements.
1st off, it gains an ammo increase of up to 25 shots. Then, the wave lasts 10 seconds. The wave also has an increased area of where it can instantly kill a Zombie. Not to mention, it receives more Vril artwork on it than it already had! And last but not least, it features a wider wave length, 10 feet to be exact!



Background Information:
In an effort by the Vril (and later Richtofen) to control humans more effectively, a weapon that harnessed the power of waves was built. It was intended to "express" it's abilities through towers, and even radios! But, Richtofen arrived in the Aether and Maxis messed it up. This is why now only 115 infected victims can hear him (Samuel.) When Maxis shot the rockets, 115 hit Atlantis, and caused a lot of water to sink through some cracks into Earth's Core (The Vril's Land.) The Weapon was water-logged, but also received a boost in power. The water damage was fatal, however, to the weapon's original purpose. The Only waves that were usable had to use the medium of water. The Vril saw this as useless and gave it to the human pawns in this game to be entertained.



3. Illuminizer: 

Made for the map Core, this weapon is great, even though it's designed by the (you guessed it) Illuminati. It looks like the build of a RPD, but is very yellow, and it's reticle is the pyramid. It shoots a "beam" of green light that "melts" up to 6 enemies a shot.
More In-Depth Information:

Weapon Name: Illuminizer
Weapon Type: Wonder Weapon
Designer(s): The Illuminati
Ammo: 40
Maps Available On: Core
Mobility: High


Availability:
Can be built (Parts Include: All Seeing Eye, Lightbulb, Laser, and Meteor) or obtained from Mystery Box. 2 players can have one at any time, and when first built, 2 players can have it.



Functions/Appearance:
Looks like the build of a RPD, but is very yellow, and it's reticle is the pyramid. It shoots a "beam" of green light that "melts" up to 6 enemies a shot.



PAP Variant:
The Pack-a-Punched Variant is known as the "All-Seeing-Eye", and features many upgrades. It now has 55 shots, can kill 13 enemies with a single shot (if you're lucky), has illuminati symbols all over as camo, and features an All-Seeing-Eye as the reticle.



Background Information:
As many of you may know, Richtofen and possibly other characters have ties with the Illuminati, including Samuel. ("Conspiracy!") Well, when the Illuminati were working on taking over the world with Richtofen and the Vril-ya, they developed the Illuminizer to brainwash those that wouldn't join their, or the Flesh's Cause. The Illuminizer had a totally different effect on Humans, making them hear voices, and follow commands given by these voices. This is why Samuel was the perfect target: A Conspiracy Theorist. He was shot, and then began hearing voices, which made him join the Flesh, and essentially become a puppet, receiving blackmail from the Vril-ya. Anyways, many parts were worked on, to create a maximum effect. They found that when it was shot at Zombies, it melted them, and was a great weapon to defend with. They decided to leave it in the labs and work on it later.



4. Harpoon: 

Really it's a special weapon, but it's the only one of it's category, and it has the power to be a wonder weapon. Anyways, there are two functions of this weapon. One can either grapple a Zombie with the harpoon, and leave him attached (Which is great if you want to sort-of slam the Zombie into a train), or you can press the shoot button again and bring the hook back in, destroying the Zombie and the hook.
The appearance is of a big black weapon, filled with hooks, and gears/cogs on the side. 
More In-Depth Information:

Weapon Name: Harpoon
Weapon Type: Special Weapon (Ex. Crossbow)
Ammo: 40
Obtained from: The Mystery Box


Functions/Appearance:
There are two functions of this weapon. One can either grapple a Zombie with the harpoon, and leave him attached (Which is great if you want to sort-of slam the Zombie into a train), or you can press the shoot button again and bring the hook back in, destroying the Zombie and the hook.
The appearance is of a big black weapon, filled with hooks, and gears/cogs on the side. There is no PAP variant.



5. Thunder Grenade:
Grenade version of Thunder Gun's blast.

6. Sonic Pistol:
Shape of a Ray Gun, but shoots a noise that knocks Zombie's heads off. Also, doesen't carry ammo, so you use a certain percent of it. (Like you have 100% of sonic gas or whatever they use for ammo, and you use say 20%)Still refills with max ammo

7. Nova 6 Grenade

8. Teleportation Rifle:
Teleports zombies shot across map (not the best idea, but still)

9. Confusion Ray:
When shot, shot zombies attack other zombies

10. Infectinator:
The zombie that's shot will be torn apart by the other zombies. (Slightly different from above idea)

11. Napalm Machine:
Machine gun that shoots fire. Extremely rare

Ammo: 300
Reload Rate: Fast (every 30 shots)

12. Piranha:
Shoots blades (the blades are kinda like sawblades, not knives) 
Ammo: 150
Reload Rate: Normal (Every 20 shots)

13. Lazer Pistol:
Shoots an actual laser (not the ray gun type, I mean an actual red laser) that goes through multiple zombies.
Ammo: 50 
Reload rate: slow (Also, every 10 shots)

14. Fun Gun:
Shoots explosives that explode in rainbow colors 
Ammo: 35
Reload Rate: 3-4 seconds (reloads each shot)

15. Tarantula:
A tactical grenade that when you throw it down, it chases the zombies.
Grenades per obtaining from Mystery Box: 5
Reload Rate: You just have to wait 3 seconds for it to be thrown to throw another one

16. Broiler:
Burns zombies from inside out

17. Säure (means acid in english):
Shoots a yellow-brownish ball that splashes acid that melts zombies

 
Map Ideas/Map Theories:
Below is a collection of map ideas/map theories. Most of the theories, if not all, have been proven wrong lol. But the basic ideas are decent.

1. Terminus Theory:
Location:Atlanta, GA (AKA Terminus)
Reasons for theory:​
1. First, the televisions in Die Rise have CDC leaders conversing in them mostly, and it mentions their base, which is in Atlanta, GA

https://www.youtube.com/watch?v=nr_7rygEHoc
2. The CDC has actually released real life notices about Zombies
3. The CDC is a faction in Black Ops 2 Zombies, available for play on Grief, Survival, and Turned, meaning they play a large part in Zombies
4. The name of the Organization is "Centers For Disease Control", so they're obviously trying to control the Zombie Disease outbreak. Maybe we're going to their base to protect it and save them or something.
5. The CDC was formed in 1946 as a succesor to a WW2 program, the same time Zombies were being formed.
6. The CDC was formed in Atlanta, and it's base is still there.
7. Atlanta was originally named Terminus, which the root word is Terminal.
8. In 1836, the Georgia General Assembly voted to build the Western and Atlantic Railroad in order to provide a link between the port of Savannah and the Midwest. The initial route was to run southward from Chattanooga to a terminus east of the Chattahoochee River, which would then be linked Savannah. After engineers surveyed various possible locations for the terminus, the "zero milepost" was driven into the ground in what is now Five Points. A year later, the area around the milepost had developed into a settlement, first known as “Terminus". AKA Atlanta was originally a railroad station!
9. Jimmy Zielinkski's Twitter Page showed in his about section a wikipedia page for a steam engine.
https://twitter.com/ZielinskiJimmy
10. There are boxcars all over the place in Green Run. Maybe they crashed and our goal in this map is to "fix the tracks" or something.
11. A quote from Green Run by Maxis mentions "It seems a new cargo is aboard and needs to be delivered." Well most would assume it'd be on the bus and go for there. But I'm convinced otherwise. I believe in the next map We'll have to fix the train tracks so the train can leave Atlanta and deliver the cargo or move the boxcars again. Maybe it will deliver the needed navcard. Who knows? Anyways, the quote can be found at around 15:59 in the video below.

https://www.youtube.com/watch?v=ciUOKFj11AQ
12. Steam Engines were the primary type of train when Terminus was mainly a train station.
13. From Wikipedia: The American industrialist Henry Ford moved the engine to Dearborn around 1930- a reference to how Ford purchaced a steam engine in the 30s and brought it to Michigan - In a 15 year time span it could have made it to Atlanta!
14. In the Multiplayer map Express, there is a sticky note that says "Zombies are coming". Express is a map full of trains, so this is definetly a big piece of evidence. It is shown clearly at 0:46 on the video below

https://www.youtube.com/watch?v=N8Tb0rMsDbc
15. On the Wikipedia page Jimmy Zielinski shared, there is a model of the steam-engine which looks a lot like the wheel/steam engine shown on the next page of the zombies Die Rise loading screen comic-strip(seen where the page is torn, bottom right). You may have to look for it, it's pretty dark. This is a good thing to note, considering the Zombies loading screen comics are in order and previously the next pages have given us hints as to what's next.
Maquina_vapor_Watt_ETSIIM.jpg
die_rise_loading_screen_boii_by_yoshimus
16. On Die Rise, there are green devices scattered throughout the map that resemble the steam engine. 
http://callofduty-forums.com/community/attachments/20130210_151827-jpg.809/
17.
OPLRAZOR from CODZFORUM.COM said:

So Like I Do Most Nights I Decided to Load up Die Rise And see if anything had changed (Nothing does but i keep Hope) When i decided i would take a look at the loading screen and it seemed like the usual Zombie Loading Screen But today i had just started taking my Digital Design Course in Grade 12 and i noticed something

 

It may not Appear Right away for everyone like it did to me 
 
Now what Drew my attention Was the Shape of how the Paper was torn so i went into photoshop and outlined it to see if it would make a clearer picture
Now while later on his post he does come up with a different theory, I have concluded the outline looks like the Eastern Coast of the United States, strange thing is, the Eastern Coast also houses Atlanta, as well as the rest of Georgia!
Another weird thing to note is, is that the bottom half of the outline is like the bottom half of Georgia. Here's a pic of Georgia for comparison. 
bdgao.jpg
18. When you get "GAME OVER" ON Die Rise, you hear heavy noises, chain sounds, and a door opening and closing. It reminded me of how when I was a young child I learned that Georgia's Lead Trustee, Oglethorpe, had hoped for Georgia to be the colony that Britain's prisoners were sent to. Instead, Georgia became a buffer colony, or a colony that was basically based off military, but perhaps this could be one of Treyarch's ways of identifying the location as Georgia, and they expected us to narrow it down to Atlanta.

19. To further show more reasons of the last one, Treyarch's Twitter background shows prison fence. It also shows a building that looks like one from down-town Atlanta. Also, an explosion is seen coming from the building. If the general idea that Zombies takes place during the 90's is true, then this would make sense, considering the Centennial Olympic Park bombing in 1996. Also, we see a nuclear symbol as well as some electricity. Well, a nuclear power plant has been approved to be in Atlanta, plus there is one in a city close to Atlanta. Also, the company that operates Georgia's electricity, Georgia Power, is headquartered in Atlanta. Strangely enough, it was founded in 1945, the year WW2 ended. 

20. Also, about Georgia Power, originally it was the Georgia Railway and Power Company, it began in 1902 as a company running the streetcars in Atlanta, and was the successor to the Atlanta Consolidated Street Railway Company.

21. From 1937 until 1950, Georgia Power also operated trolleybuses in Atlanta, and in 1950 its network of 31 electric bus routes was the largest trolley bus system in the United States. After the Atlanta transit strike of 1950, the Atlanta Transit Company took over operations.
What does this remind you guys of? It reminds me of Green Run, which the driver stated quotes hinting to more buses. Plus, maybe my theory about the railways leading to the Cars in Green Run is true, and we need to move the cargo to the bus, or maybe the bus traveled from Green Run to Atlanta while we were teleported to Die Rise. Also, the bus on Green Run is electric. We know this, because when you EMP the bus, it stops, plus a robot is plugged into the thing! Also, transit strikes would make sense with hinting us, because of TranZit!

22. Again on Georgia Power, the nuclear power plants it owns, one is near Atlanta! It is in Augusta! I have no idea if the one in Baxley is close or not.

23. Another thing when thinking about the CDC and the Hazard/Nuclear symbol on the Twitter background, is this:"In May 1994 the CDC admitted to having sent several biological warfare agents to Iraq from 1984 through 1989, including Botulinum toxin, West Nile virus, Yersinia pestis and Dengue fever virus.
The CDC has one of the few Biosafety Level 4 laboratories in the country."
This could imply that they sent the Zombie Virus also to many places, and this could be a big deal, considering most believe the Black Ops 2 storyline to be in the 80s or 90s. Also, it has one of 2 official repositories of smallpox in the world.
The other one is in RUSSIA. What does this remind you of? It reminds me of Gersch and Ascension.

24. In the 60's, the Civil Rights Movement played a HUGE part in Atlanta. One thing the African-Americans did was boycott the buses, or sit in the "Whites Only" sections. This could play a big part, considering it runs in with the Black Ops storyline, specifically in 1968, a year before the "Moon Landing", meaning they only had 1 year of freedom, and the bus system was probably just getting back on it's feet.

25. Probably nothing, but I looked at the list of directors, and a few had some that resembled Call of Duty names.
Raymond A. Vonderlehr, MD (1947–1951) David Vonderhaar?
James O. Mason, MD, MPH (1983–1989) Alex Mason?
I doubt this is anything, but you guys can give me your thoughts on this one.

26. On June 15, 2011, the OIG published a report critical of the CDC's failure to oversee recipients’ use of President’s Emergency Plan for AIDS Relief (PEPFAR) funds. Here it is:
Our review found that CDC did not always monitor recipients’ use of President’s Emergency Plan for AIDS Relief (PEPFAR) funds in accordance with departmental and other Federal requirements. CDC implements PEPFAR, working with ministries of health and other public health partners to combat HIV/AIDS by strengthening health systems and building sustainable HIV/AIDS programs in more than 75 countries in Africa, Asia, Central and South America, and the Caribbean.
Notice the relation to Asia. This implies that the group from Die Rise and the people in this map may have been working together.

27. I was looking around, and found there was also a Chinese Center for Disease Control and Prevention.
Sadly, though, it is in Beijing, not Shanghai.

28. I was looking through the Coca Cola Wikipedia Page when I found this: The company's 2009 bid to buy a Chinese juice maker ended when China rejected its $2.4 billion bid for the Huiyuan Juice Group on the grounds that it would be a virtual monopoly. Nationalism was also thought to be a reason for aborting the deal.

29. On February 20th, Collin Ayers, the Sound designer at Treyarch, tweeted this:
integration_zps4fb5d8fa.png
This was of course during Black History Month, and mentions Integration, which was hard to get in GA.

30. I looked through my last year's school notes, and found a few things about Jimmy Carter, the 1st and only president from Georgia:
1. While Governor in the 1970's, he influenced the court system heavily- Could this refer to the Treyarch Twitter Background posted above with the barbed wire? As In a prison?
2. While governor, he also equalized funding for schools, which goes in with the word: Integration. I say this because of the tweet by Collin Ayers above.
3. In 1976, he defeated President Gerald R. Ford to become the president. Remember all the facts connecting Henry Ford to the steam engine? I know it's a long shot, but every thought counts.
4. He had a national energy policy-perhaps referring to the energy/nuclear symbol on the twitter background?
5. Also during his presidency, there was a deregulation of trucking and airline industries. Perhaps buses too?
6. He sorted out a treaty between Israel and Egypt-Significance? The MPD and the Vril, silly!
7. He established full diplomatic relations with none other than-China!
8. Became a member of the senate in 1962-Around BO1's timeline.
9. Perhaps the missiles hit right after Ronald Reagan took office, and the people were still mad about the economy, considering the N4's quotes.


31. Warner Robins, a big Ga city founded in 1942 for the war effort has quite a few facts.

1. It's mainly there for it's Air Force center.
2. They used to make B-29 bombers-which killed many Nazi's.



My thoughts:
1. That Green Run took place in the 80's, and in Die Rise, they went to the 2000's/Modern Time.
2. It will be a rather large map.
3. The Easter Egg will be story-line-revealing.



Special Thanks to:
Jimmy Zielinski's Twitter Page
XOminousxDuffX of BlackOps2Forum.com
The Wikipedia page for the Watt Steam Engine
Mjroady from BlackOps2Forum.com
The Wikipedia Page for CDC
NGTzombies
The Wikipedia page for Atlanta
The Renegade Gaming
click-clack-jack from BlackOps2Forum.com
OPLRazor from CallOfDutyZombies.com
OPLRazor's thread: http://www.callofdutyzombies.com/forum/viewtopic.php?f=139&t=28765
Original Speculation Thread from XOminousxDuffX: http://www.blackops2forum.com/showthread.php?p=170585&posted=1#post170585
My Old Social Studies Notes



2. Die Rise Theory (I was EXTREMELY OFF lol):


https://www.youtube.com/watch?v=EA5G3NFwdC0

I think it's gonna be in Chinatown because of the Chinese/Japanese writing found in the picture, plus it helps with the storyline because Green Run is in the west, and it could be the Chinatown in L.A. Plus, there is a helicopter in the picture and coordinates from a tactical insertion when you lay one down always point to L.A.s city hall. But, there are many Chinatowns in the world, so we don't know which one. Another theory is that it will be a re-make of MW2's "High Rise", but many theorists point to a zombies version of "Aftermath", due to the resemblance in scenery. Still, some believe it to be Kowloon. However, the most evidence leans toward Germany, as the name resembles World at War zombies map "Der Riese". Plus, it works with the story multiple ways, such as the original crew being transported to Der Riese while the new crew is in Green Run, so that they can gather Intel and weaponry to take down Richtofen. Or, the new crew could be transported to Der Riese following the Easter egg to take down Richtofen while working with Maxis. I theorize this because Maxis talks to you on Green Run, and can't talk with the electricity on. So maybe, he was transported back to Der Riese when Richtofen took over and has been using a device to communicate with you from there. And the Easter egg you completed on Green Run teleported you there. You would probably see/hear Maxis while you played, or if the original crew were there he would most likely either replace Richtofen as a character or speak only/chiefly to Samantha. I suspect a large Easter egg since Maxis would be wishing to help the players learn how to kill Richtofen, possibly hinting towards a future map that is either a return to Moon or another map which involves either Richtofen as a boss, or an Easter egg in which you kill Richtofen. Plus, the video below shows "evidence" of the map being in Germany.



3. Basic Map Ideas (One came true XD! And a couple combined equals one map that came out, and some maps are generalized by some ideas):

1. An abandoned airport
2. Twin Towers or Ground Zero (doubt it would happen though cause people would take offence)
3. A wrecked casino
4. Small town 
5. An abandoned circus (tons of hounds and monkeys and circus animals attack you here.)
6. Pyramids of Egypt
7. Beach
8. Abandoned School
9. Library
10. Nuketown (doubt it would happen but the main idea is kinda like Verukkt. Two teams of 2 start up in the bottom room of each house, and can buy the outside doors to easily reunite) 
11. Antartica
12. Paris (the city or the cattacombs, or both XD)
13. Zoo
14. Castle
15. Vorkuta
16. Modern Prison
17. Nuclear Power Station
18. International Space Station
19. 
 Woods/ Forest: No doors to open, so the price of everything has increased. Also, no buying guns off walls, you buy them off trees.

20. The White House: You get to explore all the secret rooms XD 
22. Cruise Ship: You start in the bottom deck, like Hijacked.
23. A slaughterhouse: How creepy! Half Pig/ Half Human thing can be boss, and zombies are running around too
24. A farm: A big open zombie world
25. Bermuda Triangle: This could be a good place to put that Alien Boss
26. Videogame studio: Not gonna happen, but just imagine zombies going crazy in the Treyarch Studios!
27..Club 33, Disneyland:It's a secret club that actually exists in Disneyland
28. Chernobyl
29. Area 51: More exploration than just "No Man's Land"
30. That story level on MW3 where you left Sandman behind, it was kinda like a mining cave
31. Secret Nuclear Facility in Russia
32. China
33. Military Hospital: After Element 115 was inside of someone, he puked it all over the hospital's supplies. The hospital, too cheap to afford new ones washed them off slightly, but ended up infecting the whole hospital.
34. Sewer: a creepy, dark, damp sewer that required the power to be turned on and you had to face gators instead of dogs.
35. 50's Gym: An abandoned "50's style" gym
36. Concert: The site of an abandoned concert. 
37. Submarine: barely any light, eerie, and you have to face a "scuba diver" 
38. Ghost Town: An abandoned mining town. You see "why it was abandoned".
39. Stadium: An abandoned stadium that has severe radiation. You have to put equipment on in some areas, like Moon. 
40. Terminal: I loved this map on MW2
41. Dock: Right by a pond, a really "Redneck" setting
42. StadiumV2: A big stadium, maybe the olympics one, that is full of zombies. It would be a good, huge map.



4. Tarantula Map Idea:

*Tarantula*
*Takes place in the desert, and features some temples, the gaza strip, and the Original "Tower of Babble" from M.C. Escher's painting. The Green Run characters return to battle in Egypt. Lava returns, fog is replaced by sand. Denizens replaced by large spiders. Also features Upgrades to the perks.
*Submaps:
Desert:
Starts in the middle of the desert, and every few minutes some sand blows by. Zombies crawl out of ground. Features Quick Revive, a carriage part, the Turbine, a mystery box spawn, the Olympia, and the M14. Also, features a wagon which is pulled by camels, and in the front of the carriage is TEDD, dressed in robes. When played as an individual map, features a mystery box, some automatic wall weapons also, and the olympia and M14.
Can be played on Survival, TranZit, and Turned.
Temple:
Name is rather misleading, as it is a series of about 5 temples. There is definetly destruction from the meteors, so you may have to go prone under some pillars. Is the second bus stop. Features the MP5, a carriage part, Juggernog, DeadShot Daiquiri, and Mule Kick,a mystery box spawn, and a buildable set of armor. Also features the Bank.
When played as an individual map, features moving mystery box, all perks and PAP machine, and several wall weapons.
Can be played on all Modes, other than TranZit.

Gaza Strip:
A small section of the beach, not playable as a seperate map.
Features Speed Cola, Phd Flopper, a mystery box spawn, a beach hut, a carriage part, and the new buildable Torch, which enables the ability to be immune to spiders and see through sand.

Tower of Babble:
You can climb up it and it serves a great purpose in the Easter Egg. Features the Pack a Punch Machine, power switch, Double Tap, Tombstone, and Stamin-Up, 3 mystery box spawns, a spiral staircase going up, several wall weapons, a carriage part, a couple buildables, and the ability to gather equipment to continue "building" it as part of the Easter Egg.
The tower is made out of Sandstone, and is HUGE, and requires time to climb up. The Pap machine is at the top.
When it's a seperate map, features all perks and Pap Machine, and the mystery box spawns.



Perks:
1. Quick Revive:
Cuts reviving time by 2 thirds, or revives the player.
Cost: 1500 (500 solo)

Upgrade:
Cost: 2000
Effect: On solo, it allows player to keep perks other than QR, on other modes it revives player when downed.

2. Juggernog:
Hits before being downed increased to four.
Cost: 2500
Upgrade:
Cost: 5000
Effect: 6 hits

3. Deadshot:
Makes auto-aim aim on enemie's heads.
Cost: 1500
Upgrade:
Cost: 2000
Effect: When aiming with Sniper, scope does not "shake". Very helpful with Scavenger.

4. Double Tap:
Rate of fire increased by a third
Cost: 2000
Upgrade:
Cost: 4000
Effect: Bullets strike 50% harder

5. Mule Kick:
Allows users to carry a third weapon in the second slot.
Cost: 4000
Upgrade:
Cost: 1000
Effect: Players can carry an extra tactical grenade type (so they can have EMPs and Monkeys) and an extra equipment (like a turbine)

6. PhD Flopper:
Immune to caused explosions and splash damage, as well as causing a miniature explosion when diving to prone from high area.
Cost: 2000
Upgrade:
Cost: 3000
Effect: Immunity to fire and lava

7. Speed Cola:
Cuts reload time in half and speeds up barrier building time and knife time.
Cost: 3000
Upgrade:
Cost: 1500
Effect: Decreases time for explosives to explode (except Monkey Bombs)

8. Stamin-Up:
Sprint 2 times longer than normal
Cost: 2000
Upgrade:
Cost: 1000
Effect: Vehicle speed increased by a third.

9. Tombstone:
Allows for you to get your perks and guns back when you respawn
Cost: 2000
Upgrade:
Cost: 3000
Effect: Can get revived and still keep your stuff


Equipment:
1. Turbine:
Function: Provides power, Opens doors, enables teleportation
Parts: Mannequin, Fan, and Tail-fin
2. Armor:
Function: Protects against EMP's and Flaming Zombie's explosions.
Parts: Vest, Sheet of Marble, and wiring.
3. Torch:
Function: To see through sand clearly, as well as protection from Spiders
Parts: Palm Tree Branch, piece of coal, bottle of lighter fluid
4. Barbwire Trap:
Function: You place it down and Zombies who run into it are trapped and shocked. A succesful barrier if you're out of ammo
Parts: Fence, Barbwire, plug-in. Also, if power is not turned on, requires you to use a turbine.
5. Communicator:
Function: To talk to Maxis or Richtofen
Parts: Walkie Talkie, Battery, Microphone
6. Nav-Card Machine: Function: To read Navcards. Already built if previously built on this map or Green Run/Die Rise
Parts: Meteor, control panel, control panel 2, wooden board.
7. Jet Gun:
Function: Sucks Zombies up and shreds them
Parts: Wires, Jet Engine, Gauge, Handle



Carriage/Wagon Parts:
1. Hatch:
Function: To enter and exit through roof
2. Nitrous:
Function: To go faster. Can be used once each cycle through the map.
3. Steel Barriers:
Function: Hard to break by Zombies
4. GPS:
Function: When on bus, shows which area you are on on the HUD.
5. Turret:
Function: Placeable on the back or on top, shoots zombies. But, ammo costs 500.


Storyline:
After the events of Green Run and whatever happened at Die Rise, the characters go to the ancient lands of the dead to uncover the secrets of The Tower Of Babble and more. But there are far more than Zombies/Mummies lurking around.



Enemies:
Zombies:
Description: Undead that try to hit you and down you. Dressed like tourists
Mummies:
Pretty much Zombies but have a drier sound and wear robes and bandages.
Spiders:
Jump on your head and repeatably try to bite you. Replaced Denizens. Just knife 'em.


Wonder Weapons:
Jet Gun
Ray Gun
Whatever was added in Die Rise
Wunderwaffe
Monkey Bomb
Thundergun
Shrink Ray
Matrysoka Dolls
Winter's Howl
Scavenger


Other Areas:
Like the Cabin in Green Run
1. Pyramid:
Contains a part for the Jet Gun, navcard machine, and Galvaknuckles. Located on the left-hand side on the way from Desert to Temple. Features many traps but also contains a few rewards.
2. Bridge:
Just a little passage from Temple to Gaza Strip
3. Der Riese:
As an EE like Nacht, Der Riese's CatWalk and Spawn Room makes a reappearance on the way to Tower of Babble. Features a Jet gun part and a shotgun wall weapon. Hard to see due to sand.
4. Nile River:
On the side of the sand on the way from Tower Of Babble to Desert. Mainly just scenery.



5. Terminus Map Idea:

*Beginning Cinematic:
The helicopter seen on the Die Rise promo poster is seen landing at the Hartsfield-Jackson Airport in Atlanta. The N4 are seen exiting the helicopter.
Marlton: I swear! I am NOT piloting another helicopter!
Russman: Suck it up, freakbag. Rus could do that anyday!
Samuel: (Clutching bandage on leg) I don't feel so good..
Marlton: (Holding map) Well, it indicates on this map that we are close to the CDC headquarters, so everything should be fine.
Misty: I hope so. (Pointing) Hey, what's that!
Suddenly, a purple light is seen shooting across the sky.
Marlton: Wait? This reminds me of something...
Russman: Yeah! Something about that Asian place!
Without them noticing, a train arrived. Then, the door opens.
Everyone just stood in shock.

T.E.D.D: Well, stop standing there! Hop on!
We are shown an overhead view as the train travels from the outskirts of the airport to the main part of the city.
We then see a close up of Samuel's face sweating nervously with a twinkle of purple in his eyes as we hear Richtofen whisper painfully,"Soon..."


Spawn Area:
We are spawned in a Train Station. There is the M14 and Olympia, a box spawn, as well as Quick Revive and a Turbine. It is a rather spacious area, and contains a giftshop, a luggage room, and the main area. Also, in the luggage room a piece of intel is hidden. Intel is a new feature for Zombies that when picked up, will let you learn a few "things" you didn't know on the main menu/lobby.
You can buy a door for 750 to the Gift Shop, which is the exit out of the train station, you can ride the train, or you can use your turbine to exit. In the section you use the turbine on, you will find a train part.
Area Outside of Train Station:
Outside of the train station, you find yourself on the streets of Atlanta. In a narrow alleyway, you can find the M16 on the wall, as well as a navcard. The meteor's also found here. There are many tall buildings on the side.
The train:
The train is pretty big. There is the front, which has T.E.D.D, and two upgradeable parts. You can add the Watt Steam Engine, which makes the train travel faster, and you can add the plow to the front, which kills Zombies that could enter otherwise. In the middle, you can buy the B23R or whatever that gun on the bus was, you can place the hatch, and you can place the turret (A buildable. Must be used to actually fire bullets. If used too much, it won't function until it cools down again.) And in the back, on the outside you can place the ladder (not reccomended), and you can buy Semtex grenades. Also, a bus part that can be added from the inside is the Deployer, which is a chair that fires someone who sits in it off the train. It has a recharging rate like the Trample Steam, and is best used with Flopper, Jug, or the new buildable Jet Wings (The things on the BLOPS2 Campaign that let you fly). 1 piece of intel.
World Of Coke:
When you enter, it is dark and slippery. You have to watch what you're doing, or the results could be fatal, due to the pits of lava in some areas of the ground. It is best when the power's on in here. The SVU-AS is also here. The box also spawns here first. Also, using old machinery parts (still the same parts) you can build the Trample Steam. A train part, and a part to the turret can be found here. Both of these would be added to the Train. The main part about this area is the various perks. Juggernog, PhD Flopper, Who's Who, and Inferno can be found here. Inferno is a new perk for 1500 that makes you immune to lava and acid. It is quite a challenge to reach the perks if you're moving fast, though. And a few pieces of Intel.
Area from World of Coke to CDC base:
This area can get interesting. It features the AN-94, and a turret part. Also a piece of intel.
CDC Base:
This area is amazing. A turret part is here, as well as several pieces of Intel. It has Speed Cola, Double Tap, and Deadshot. It also has the PDW on the wall. A box spawn is here, and there is a hidden underground lab. But watch out, because the lab is covered in a greenish acid. And in the back of the lab, is the PAP machine. The peacekeeper is on the wall for 1200 down in the labs. The ladder can be added so one could climb up from the labs to the main area. The new WW called the Sacrificial Supernova is built here, too.
It requires the syringe needle, the pressurizer, the nuclear generator (found in airport), and the stick of dynamite. The function of this weapon is to shoot a Zombie, then it runs into a crowd attacking the rest of them, and when it dies, it explodes in a huge, highly effective burst of blue and red.
Area from CDC Base to HartsField-Jackson Airport:
It looks like normal until you see a huge communication tower. You can buy the door to open it, and Mule Kick is on a wall in the building's lobby. You then ride the elevator up to the top where the tower is. You build the nav-card table and complete a major part of the EE here. A few pieces of Intel. A train part is here too.
Hartsfield-Jackson Airport:
Box spawn is here, some Intel, and the MP5. Stamin-up and Tombstone can also be found here. A turret part is here, as well as 2 Train parts. One can also build the Jet wings here. They must first find the broken wing of a jet, then the jet engine in the mechanic area, and then the parachute from the helicopter. The Sliquifier can also be built here. Power Switch is also here.
Area from Airport to Train Station:
A building that looks like Verukkt can be found here, as well as the old Olympic Stadium. A crashed bus can be found here, containing important cargo. In Verukkt, you can build the Zombie Shield


Wonder Weapons:
Old Wonder Weapons return, due to the CDC preserving them in hidden parts of their labs. A new one used to combat infection was also built. Now it's YOUR turn to test it out for them!
1. Ray Gun: In box
2. WunderWaffe: Available from the box, this weapon was found by the CDC when helping cure Holocaust victims of their diseases.
3. Monkey Bomb: In box
4. Thundergun: A copy was given to CDC scientists by Gersch, and in hand they sent a copy of the Winter's Howl. In box
5. Winter's Howl: Developed by CDC scientists to cure the common fever, it failed and actually froze subjects in ice. Available in box.
6. VR-11: Found in Siberia, the CDC replicated them to get rid of diseases. The problem was, was that many humans went crazy, and started hearing voices. Found in box
7. Sliquifier: Carried over by the Green Run team, this weapon had to be rebuilt, but had great effects. Available by building, and later in the box.
8. Sacrificial Supernova: Developed by CDC recently, a blueprint was discovered by Marlton, and this weapon managed to control the zombies to some extent. It made them attack other Zombies, and when they died, they exploded a bomb that was injected inside their bodies full of 115. Can be built and later obtained from the box.


Train Parts:
1. Watt Steam Engine: Can be found in Train Station or Airport. Added to T.E.D.D. in front of bus to make bus move faster.
2. Plow: Added to front, kills Zombies that the Train runs into on the front.
3. Hatch: Allows easy access to roof from the Train. Added to the middle.
4. Turret: (A buildable) Built on a table in the middle of the Train, Added in the middle, and when manned by a player, it will fire bullets. Similar to Jet Gun, it doesn't have ammo, but rather a "charge", and when it maxes out, instead of breaking, it stops functioning until it cools down.
5. Ladder: Added on the outside on the left near the back, it allows players to get on the top from outside, though only accessible when Train is stopped because of Train's speed.
6. Deployer: A chair placed in the middle of the back, when a player presses X/Square, they are fired off the Train and land on the street. Has a recharge rate like the Trample Steam.

Buildables:
1. Turret: (Also a train part) The parts are scattered across the map. The function is to kill Zombies. Parts: Lawn Mower, an unusable RPD, ammo bag, and a handle.
2. Trample Steam: Built at World of Coke. The function is to fling zombies and oneself. Parts: Chicken wire, motor, bellows, flag
3. Sacrificial Supernova: (Also a Wonder Weapon)
Parts are mainly in CDC Base, but one's in the Airport. Function: To kill Zombies. Parts: syringe needle, pressurizer, nuclear generator (airport), dynamite
4. Navcard machine: One part's at the area outside Train Station, rest are at the Communication Tower. Function: To read navcards, the other function will be revealed in the story section. Parts: Meteor, radio, fusebox, and a board.
5. Sliquifier: Built in Airport. Function: To make Zombies and other items Slide. Parts: Mannequin Foot, Gas canister, handbrake, wires and discs
6. Jet Wings: Built in the Airport. Function: To glide
Parts: Broken Jet Wing, Parachute, and jet engine
7. Zombie Shield: Built in Verukkt. Function: Back cover and to beat zombies
Parts: Dolley, and car door


Easter Egg:
When you start, Maxis and Richtofen will both begin talking.
Maxis: Atlanta, YES you know what to do! But first, turn on the power.
Richtofen: Ahh, the land of those who STOLE our weapons! Ohhhh, how I MISS my DG-2!!! Anyways, speaking of power, I need you to turn it on.
Once you turn on the power, they will speak again.
Maxis: Good, good. You're following my directions in the right way. Now, I need you to obtain the Wunderwaffe.
RichtofenPOWER, POWER, POWERRRR!!! YES!!! NOW NO ONE CAN STOP ME!!! Oh, and one more thing. I NEED the Sacrificial Supernova.
Once the weapons are obtained, they will talk again
Maxis: Now I need you to power the Train. Hurry, don't let that cursed Richtofen stop you!
Richtofen: DESTROY THE TOWER!
Now, to power the Train, you need to add the Watt Steam Engine and shoot it repeatedly with the DG-2. To destroy the tower, you must lead a Zombie shot with the Sacrificial Supernova to the tower and have it explode there. Once Maxis's side is completed, Maxis Will say:
Maxis: Good, Good. (Starts to break up) He-y plea- sto- thi- signal. Ju-p fro- tower.
Now you must take the Jet Wings and glide from the power with PhD Flopper.
If you did Richtofen's side however, you would hear this:
Richtofen: Good, yes this is GREAT!!! Now, Maxis can't win! But, I still need the power to save your planet! I hope he likes harm by oneself! Haha!
Now, you must take the Ray Gun and shoot the Tower at each corner.
Once Maxis's side is complete, he will talk again.
Maxis: Ok, I can speak again. Now, head to the CDC to fix things!
If Richtofen is completed, he will speak.
Richtofen: Now, let's take care of my only opponent left, THE CDC!!!
Once you reach the base, both will talk again.
Maxis: CDC, hmm, you're on the right track! I can feel it in my BONES!
Richtofen: The CDC stole weapons and technology from me, now I WILL STEAL THEIR LIVES!
If you do Maxis's side, you must PAP the VR-11 and shoot 25 zombies in the lab.
If you do Richtofen's, you must shoot the Sacrificial Supernova and lead Zombies onto the center of the building, in which a dome is. 3 explosions is all it takes.

Maxis: Now, to power the tower.
Now, you must take the monkey bomb, throw it at the tower, and shoot the Zombies repeatably with the Wunderwaffe.
If you did Richtofen's Side:
Richtofen: YESSSS!!!! NOW TO GET RID THE TOWER!
Now, you must have all 4 players with Flopper dolphin dive 25 times simutaneasly at the tower, until it falls to the ground. Now just wait for the Train to crash into the Tower, splitting it into many pieces.
If you did Maxis's side:

Maxis: Ahh... She's there. Now, I'll tell them to regroup in Europe. Thank you for all your help. You have been such a gift.
You now receive all perks even if you die.
You also get the achievement
If you do Richtofen's side, however,

Richtofen: Haha, Maxis will NEVER WIN!!! He is DESTROYED!!! AND THE OLD 3 AND HIS PEST DAUGHTER WILL DIE! The only one I will miss is Nikolai though. Ah, he was great. Anyways, thank you for your contributions. The world will be healed now.
Maxis:(Getting weaker) I may be gone now, but THEY'RE not!
Richtofen: F*** you MAXIS! Here, take these to defend yourself from the old guys!
You get all perks and the achievement now.
If you did Maxis's side, in the next map you will play as O3 and Samantha, supporting Maxis
If you did Richtofen's Side, you will continue as the N4, supporting Richtofen.
If you did neither, you will get to pick, unless public matches which will then randomize.



New Perk, Inferno:
Cost: 1500
Protects from fire and acid

Trivia:
1. If hit by Train, you will die.


6. Core Map Idea:

Map Name: Core
Takes place After: Die Rise (During same time as Terminus, and Atlantis comes later.)
Characters: Takeo, Dempsey, Nikolai, and Samantha in Richtofen's body.


Opening Cinematic:​

Like Kino, this one shows the Loading Screen, but you hear a voice.
Maxis: Where did they go? And why? At least I could ensure their safety... but, hmm.... This is interesting... It appears there would be just enough gravitational pull to perhaps, nevermind! I know why they're here! Why did I let him join Group 9 thr--(Static as voice breaks up)


Basics:
After the tower is secured in Die Rise, Maxis has secured just enough power to teleport the Original 3 and his beloved Samantha from the Moon. However, he has regretted his decisions due to where they appeared. Also, the New 4 are currently in Terminus, trying to activate the final tower, so Maxis can spawn once again in Physical Form. Also, maybe this and Terminus could release on the same DLC or something? And another thing to note is, a lot of Ancient Vril Technology.



Spawn Room:
A dark and alien-like plateau, with an Olympia and M14 on the wall. A box spawn, and some Intel is here, as well as a Teleporter. Quick Revive is here, too. Also, players can exit by riding the HoverCraft.
The HoverCraft:
Similar to the Bus on Green Run, this takes you from place to place. However, some areas cannot be traversed by foot, and require this, or the Teleporter.
The Hover-Craft features many upgrades, which unlike the bus, are purchasable, and not found. The Speed Boost upgrade can be repeatably changed for 500 points. A Vril-ya is the driver, and the MP5 is on the Craft, as well as Double Tap.
HoverCraft Upgrades:
Speed Boost: Available for 2500 points, the first upgrade makes it fly at Super-Fast Speed. For 250 points, the speed can be changed. Speeds: Super-Slow, Slow, Normal, Fast, Super-Fast, and Non-Moving.
Temporary Turret: For 1500 points, a turret will appear on the roof of the Hover-Craft, and will kill approaching Zombies.
Hatch: Available for 500 points, allows access to roof.
Bridge: For 3000 points, it will have leave the drop-bridge open for 5
Canyon: The next area is HUGE. It is a giant canyon, and features a few well-hidden secrets. Juggernog and Speed Cola are here, as well as the AN-94, and the B23R. A box spawn is accessible. A teleporter link/node is also found here.
Once the power is turned on, a bridge appears across the canyon, so players won't have to choose which side to get off the craft on, and can get both perks with ease. The landing pad is in the middle of the hole, on top of a miniature plateau. Whichever side the player goes through, a bridge to the side of the canyon appears. If the Craft is moving slow enough, it's possible to get both perks in one stop.
Area from Canyon to Vril City:
A purple area that is slanted makes up this portion of the map. It can be traversed by feet, hovercraft, or teleporter. If you dive to prone while riding down, you slide down.
Vril City:
A big city, that is black and purple and green. Buildings are weird looking, and all doors (there is a LOT) are opened for 750 points. The SVU-AS, a box spawn, Who's Who, and PhD Flopper are here. The Pack-A-Punch machine is on the roof of a building (can be accessed by doors, which will take a while, or accessed by HoverCraft, but the HoverCraft only stops for 5 seconds, no matter what). A lot of Vril and Illuminati writing is all over. A teleporter is here too.
Area from Vril City to Pyramids:
It is a dark forest that can be traversed in any way. Includes a teleporter, as well as the Peacekeeper.
Pyramids:
There are many pyramids here, and each has many booby traps. The traps can be used to one's advantage, however. A big portion of the Easter Egg takes place here. The Illuminizer is built here, and Stamin-Up, Deadshot Daiquiri, and Mule Kick can be obtained here. The Thompsen is here, too.
Antartic Facility:
You MUST ride the Hovercraft here, and it goes up until it reaches the facility. The Facility is big, and is where the Vril entered the Earth. There is a cyrogenic pod here, and if the Terminus Easter Egg is completed on Maxis's side previously, Maxis's body is inside(After round 20). The PDW is available off of the wall, and Tombstone Soda and a teleporter are here, also. An electric trap and turret can be built too(And by Electric trap, I mean the things on Der Riese) The power switch is here.


Wonder Weapons:
1. Illuminizer: Shoots a beam of light that melts up to 6 Zombies with a shot. Can be built at the Pyramids (All Seeing Eye, Lightbulb, Laser, and Meteor) or obtained in Mystery Box. 2 players can have it at any time. Main Article
2. Tidal Wave: Shoots a wave of water that kills close-up enemies on contact, and the rest will be pushed back. It can be obtained from the box, one player at a time (unless Easter Egg is completed during this game). Main Article
3. Sliquifier: Can be built at the Canyon.
4. Sacrificial Supernova: Built in Antartic Facility, it shoots a pin that infects Zombies to fight the others, and when the Zombie dies, it explodes. Main Article


Buildables:
1. Trample Steam: Launches players or Zombies. Useful to get on Craft, or at Canyon. Built in Spawn Area.
2. Electric Trap: Built in Antartica, if placed, it will make a barrier that fries Zombies if they walk into it
3. Place-able Turret: Unlike the Hovercraft's turret, this one can be placed in more areas. The areas are marked, however. Only one can be held at a time, but the machine is still on the bench.


Easter Egg:
Note: This map is happening at the same exact time as Terminus, and you are the O3 and Samantha, so you are supporting Maxis.
Step 1: Hop on the HoverCraft:
I know it sounds stupid, but Maxis will speak to you:"Yes. A HoverCraft. I tried to build one myself back in the 40's. Little did I know, however, that humans are unable to harness the abilities themselves. Go on, find out it's secrets!"
Step 2: Talk to the Vril:
Since you completed the last step, you have gained the ability to press the action button to speak to the Vril. However, you cannot understand it. You now have to have 3 players teleport at the same time while one stays by the vril and presses the action button. You will now hear what he is saying in English/Whatever language you bought the game in.
Step 3: Unlock the doors of the Pyramid:
This step is rather difficult. One has to avoid TONS of booby traps, while also manuvering Zombies. Once you get to the bottom, an eye will glow, and you will hear a deep voice proclaim,"Good work. But your quest isn't over yet. Just hang in there."
Step 4: Survive until Round 20:
The reason that this is a step is because the N4 characters have to achieve their goal for you to advance. Maxis will say:"I have good news for you!"
Step 5: Listen and Follow:
Maxis will continue speaking, and say,"It appears that I am out of the Aether. I now need you to flood the system, it's our only hope!"
What you will do is use the teleporters 20 times, and it can be a combination of players, so 4 players can do it 5 times. Maxis will say,"Oh yes, there's a flood all right. We need more, though. Also,go shut down the system."
Step 6: Part A Flood the City:
This is a little complex, but Maxis needs it to shut down the Vril. Open ALL doors, and spray every room with the Tidal Wave.
Step 6: Part B Take their Power:
Now, one player must take the Illuminizer, and shoot the eye in the bottom of the Pyramid 5 times, and then the eye will melt. Maxis will speak again,"Good, good, they're losing power. Continue, please."
Step 7: Gain Power/Control the Zombies:
Now you must turn on the power and shoot 10 Zombies with the Sacrificial Supernova. Once you shoot the 10 Zombies, you will hear Richtofen say,"Ahh... Old friends... Like it here? Is it as maddening as that old facility? Or is it as silly as the Moon? Because you'll be staying here if you take control of MY ZOMBIES AGAIN!!!"
Step 8: Free your Leader:
Now you must all go to Antartica and insert a navcard into the Cyrogenics Machine and Maxis will come out. Him and Samantha will have a reunion, and now whoever's playing as Samantha should walk up to the machine and press the action button. She'll say,"Goodbye, I'll be off to KILL THAT DIRTY MAN, and come back IN MY BODY!!! I will return... soon."
Step 9: Help Samantha:
You will hear Richtofen screaming, but Samantha says she needs more help to gain control. Now, you must shoot 25 zombies with the sacrificial supernova, at the canyon. Once this is done, you will have completed the Easter Egg.


Achievements:
1. Futuristic: In Core, ride the Hovercraft a full cycle. -10 G
To get this, you must stay on the Hovercraft a whole cycle around the map.
2. Best it can be: In Core, buy every upgrade on the Hovercraft in one game -20G
To get this, you must buy every single upgrade of the Hovercraft, including the speed changes
3. Marine: In Core, get 10 kills with the Tidal Wave in one game -15G
To get this, you have to get 10 kills of Zombies with The Tidal Wave in one match.
4. What lies inside: In Core, kill 6 zombies with one shot of the Illuminizer
To get this, get a train of Zombies and fire the Illuminizer once, after charging a shot up. It should kill the Zombies. - 15G
5. Dictatorship: In Core, remove the power. -75G
To get this, you have to do 6 steps of the Easter Egg
6. Freedom: In Core, remove the chains. -100G
To get this, you have to do all 9 steps of the Easter Egg.



7. Die Rise close to Shi No Numa Theory:

I've been playing Die Rise a lot lately, and a few weeks ago I posted a thread about how I discovered a painting of Shi No Numa in the Spawn Room. I looked around the Internet before I posted, so I WAS the original finder of that. I do not yet have capture equipment, but if you go in the Spawn Room, and look at the paintings by the spawn window that is beside the staircase, you'll see it.


1. The Game Code had Der Riese and Nacht as seperate game modes: Not too much relevant, but the game code had the codes for these maps in it. This could be nothing, though.
2. Shi No Numa takes place in present-day China(Japan back then due to disputes): Shi No Numa takes place in what would be China today.
3. In Province 22 (Die Rise's Location), there were Japanese working/prisoner camps during WW2. Perhaps the Sweatshop is our clue here?
4. Many big cities in Asia are built on what used to be a swamp:
A buddy from CoDz was born in a Chinese city that was a swamp, plus it's sort of a trend there.
6. Shi No Numa had Imperial Soldier Zombies: What do we have at Die Rise? Soldier Zombies!
7. Province 22's name is Jilin: Jilin's meaning is "auspicious forest". Shi No Numa was sort of a forest/swampy area.
8. Die Rise has meteorites falling: Shi No Numa has a meteorite of 115. Die Rise is having a meteor shower, perhaps this meteor shower happens every certain amount of years? Also, Jilin's major tourist attractions include:
Meteorite Museum (largest stony meteorite of a documented meteorite fall)...
9. In 2005, a deadly plant toxin flooded the river and killed 6 people and injured lots more: Relevant because maybe 115 in Shi No Numa leaked in the river and started the Zombie Appocalypse early in China?
10. There is a painting of Shangri-La also: Beside the other painting, there is one of the mountain and waterfall on Shangri-La too!


Credits:
Me (Most of all of it)
Stop mocking me0 (Indirectly)
Baez le Piplup (Coding thing)
Simply Epic (Japan-Occupied China thing)
jopopo (WW2 Camps and Cities being built on Swamps part)



8. Verukkt Grief Version Idea:

Many have found this, Der Riese, Nacht, and other WAW and BO maps in the Black Ops 2 coding. The maps shown a different (new) game mode. Well, maybe like the BO1 Rezzurection map pack, we will receive some old maps, along with a new one, but the old ones that are playable in a different mode. And that is why I came up with this idea.


Map Overview:
2 teams of 4 start on each half of the map. The map has been remastered, and is more futuristic. The announcer is Maxis/Richtofen, and the players are the 04 vs. the N4. The weapons are a mix of the WAW weapons, Cold War weapons, and BO2 weapons. EMP's are back, and the map has been remastered to have MANY traps. The electric barriers are very useful for splitting up teams, and if someone tries to pass through, they are downed. Can be deactivated with EMPs.
The gate trap things from Shi No Numa are back, too.



9. Weasel "Writes" Out The Storyline Theory:

So I was watching LiamFTWinter's Weasel Quotes video(I'm still not done lol), and I heard a quote say,"Just like my spaceman comics!", and it became obvious to me. Weasel made a deal with the Devil/Vril to have his comic books come to life since they were never going to become published.
However, he never got to escape and change the world with his creations. Instead, he was killed in Alcatraz. I believe if we kill him, the story would end soon, considering Weasel would have never gotten to finish it past a certain point, but if we save him, then Richtofen/Maxis may try to influence him to carry out their plans. Perhaps Weasel was captured by a certain group, I suspect the cassimer mechanism trapping him. Or maybe he's Gersch. Anyways, what if the towers will use his power so the entitys (Maxis or Richtofen) can create any image they want. Now, let's backtrack.
Let's think about what we know Weasel has created already:
Electric Cherry- Shock Gibson comic portrait
The events of Moon- The Spaceman quote, the musical Easter Egg. Holy crap, I'm going off on a limb now, but what if Weasel is the cosmonaut?


Now let's think of his motivations.
He has a journal, and we see the Editor didn't like his art. And he talked about "showing" the Editor. I branch this off two different ways:
1. He wants to break free so he can literally show the Editor his new talent, and what vivid art he imagines.
2. He wants to break free to design something to kill/capture The Editor. Perhaps so no one can change his ideas, and he'd have total control.

Perhaps the Editor is actually one of the Entitys, and he's tired of them changing his ideas to fit their needs.


 

 

Regular Weapon Ideas:
The following is a collection of non-wonder-weapon weapon ideas crafted by yours truly.

1. Melee Upgrades:
1. Small Axe: (3500) stronger than bowie knife
2. Sword: (5000) stronger than Axe and provides more range
3. Katana: (5500) pretty much sword but provides a little extra damage



2. General Categories of Weapons:

1. Flamethrower (better than WAW version)
2. Modern weapons
3. No more launchers(Excluding Thunder Gun): I hate when I get these on zombies because they're worthless (<--- this was a stupid idea lol)
4. Attachments: I would love to have attachments on the wall so you could get a flamethrower or grenade launcher attachment.
5. Ammo Box: Appears in center of map, when used it refills all ammo. Would help for box weapons.

6. WAW/BO1 Weapons in Box



3. Traps:

1. Ultra Trap: A switch by the power that turns all traps on. The traps last the same amount of time as normal.
2. Gas Traps: Imagine a zombie dying because it couldn't breath! Maybe it's head could explode?
3. More traps in general: there haven't been any traps since Ascension, so it's missed by some players.

 

 

Perk Ideas
This is a collection of Perk and Pro-Perk ideas I developed on my old forum.

1. Normal Perks:
1. Help Slot: (10000) provides slots for 2 more perks, not including this one
2. Bomber: (3000) Grenades cause 50% more damage
3. Power Poison: (4000) power-ups will drop more likely
4. Camo: (2000) Harder for zombies to see you
5. Insure Protection: (3500) When you are downed, the only perk you lose is this one
6. Knife-O-Rama: Knife damage is doubled
7. Gambler: You are more likely to get a decent weapon out the mystery box
8. Time Juice: When you're the one to activate teleporter or elevator or etc, the speed of doors shutting/ traveling increased
9. Flack Jacket: Provides an immunity to lava, and increased resistance to denizens and hellhounds. Cost: 2000 
10. Crawl Essence: If you hold down on the d-pad, when you shoot, you'll make crawlers. The effect can be turned off by pressing down again. Cost: 1500 
11. Inferno: Cost: 1500, protects from fire and acid

12. Hardened: Bullets are stronger / pass through things or zombies better. Cost: 2500



2. Pro Perks:

1. Help Slot Pro: (5000) One more equipment slot
2. Bomber Pro: (2500) Explosives detonate 2 times faster (excluding monkey bombs)
3. Power Poison Pro: (4500) At least 2-3 power-ups will be dropped each round Guranteed!
4. Juggernog Pro: (5000) 6 hits instead of 4
5. Camo Pro: (2000) Zombies will tend to attack other players than you
6. Insure Protection Pro: (4000) Lose no points while getting down
7. Quick Revive Pro: Quick Revive's revival is cut in half. Or, right when you press revive, they're instantly revived.
8. Speed Cola Pro: ADS speed is doubled
9. Double Tap Pro: Grenades are thrown faster (was also in another original Perk idea by me)
10. Mule Kick Pro: hold 4 weapons or extra equipment slot
11. Knife-O-Rama Pro: Knife speed is greatly increased
12. Gambler Pro: Able to refund perks(Pretty much, you can give back perks for a full refund (Other than this one)
13. Time Juice Pro: Longer time between Round Ending and New Round Start


 

 

Power-up Ideas:

Below, lies a collection of power-up idea I wrote up. Hope you like them!

 

1. Bad Power-ups: 
Power-ups that are red instead of green and if hit do bad things.
Some Examples:
Can Opener: Opens all barriers
Empty: Empties all ammo in one gun
Half Points: Awards half points for certain time period
Economy Sale: Price on Box is doubled, but box still shows up everywhere
Pistol Whistle: Crappy version of death machine, temporarily you're using the starting pistol
Spawn-a-tron: Opposite of nuke, tons more zombies spawn



2. Normal Power-ups:

Perk-A-Tron: Perk's prices are greatly reduced, kinda like fire sale
Auto-revive: Automatically revives downed people, very rare
Flames: Temporarily adds a flamethrower attachment to your guns
Invincible: Temporarily Invincible; most hardest to ever get, like you may never get it


 

 

Mode Ideas:
Below, lies some mode ideas I thought up. Hope you like them!

 

1. 4v4 Oneshot: Shooting zombies is the same way, but when attacking enemy players, it only requires one shot to down them.
2. 4v4 wager: Teams wager against each other. Last team standing wins. Also, no revivals
3. Classic 4 player: Finds a match just like BLOPS1. Only 4 people, vs the zombies.
4. 4 player Splitscreen: I would like it if you could have 4 people playing on one console. Cause my friends come over (who don't have live) and try to play 4 player local, and it doesen't work. Also, it could work in BLOPS2, considering how there would be 8 players in some matches
5. Mics only: Finds a match that only uses mics

6. No mics: Finds a match that doesen't use mics

7. 4v4 Domination: Two teams of four have to fight to seize control of 3 spots on the map while facing zombies also. Game ends when a whole team is dead at the same time
8. 4v4 or 8 player co-op Hardcore: Weapons have 10% less ammo, and you have 1 less grenade for each type. Also, you can only hold 3 perks. Zombies also start with stronger health and faster speed, plus knife damage is 75%
9.
Theater Mode.
 
 

Equipment Ideas:
Below lies my few, I think even just one, equipment idea lol.

1. Dummy Trick (best name I can come up with): You press right on the d-pad when you wanna use it, and it shows a fake clone of you wherever you throw it, and zombies try to kill it. Can be picked up if not completely destroyed. 
2. 
 Vests Machines: You can buy vests at wardrobes. It functions like the mystery box. Including the "teddy bear". Costs 4500. 
The vests help you survive more, such as ballistic vest, fire-proof vest, and bullet-proof vest (not actually bullet-proof, but protects A LOT. This one is only availble in 4v4 modes)


 

 

Zombie Types Ideas:
Below lies a few special zombies ideas. 

 1. Pukers: Have a green tint to them and huge bloody mouths. Fatter than normal zombies. Run on you and "puke" which blurs your screen for a few seconds and counts as 1 hit. Dies normal.

2. Aliens: Teleport randomly across map, melees you. Dies in an explosion of lights
 


Lobby Features Ideas:
Below lies a collection of features to boost the lobby/main menu experience.

1.  Elite Implemation: Say you wanted to invite only members of your clan or play with only members of your clan in a match. Now you can. Also, uploading of matches would be awesome (I know it's already possible, but still)
2. Zombies handbook: Provides new info on characters and maps, and other stuff. More and more of it's unlocked as you do Easter Eggs or find intel within maps (Kinda like on BO's Campaign)
3. Being able to match with people based on similar rounds on the particular map (If no one is availble in your rounds , you automatically go to closest availbility. Does not apply if you haven't played the map yet)
4. Other selections such as playing with people with mics or not
5. Host Migration (mentioned a bunch, I think it's already confirmed but wasn't sure)
6. Multiplayer-style Emblems and titles unlocked through Zombies
7. Solo and Local scores go into leaderboards if connected to internet: I don't know how many times I've gotten far on solo and was dissapointed to see it wasn't in the leaderboards. Plus, before I had gold I used to invite my friend over and we'd get to like round 50 on Kino, and it wouldn't save. Ticked me off.
8. Treyarch should include anti-mod tools: What I mean is, is Treyarch should include some code that makes it really hard to mod, and the ones that STILL get away with it, should be console banned and removed from leaderboards. Cause I feel like hard work isn't really rewarded because all those kids with j-tags fill up the whole list with their hacks. What's even worse, is they charge people for it.
9. Have leaderboards monitored: This way, we won't have modding noobs taking up the top ranks in the leaderboards
10. More local and solo features: I've noticed there are some things you need internet to unlock, and sometimes gameplay isn't as high quality, so I think Local and Solo need more attention.
11. Medals: Medals are unlocked for completing certain tasks in zombies, such as reaching a high round or doing an Easter Egg. You can compare medals with friends, and worldwide or the lobby, and each medal has a description of the feat you did. Some medals are hidden throughout the maps. They also help you level up in Zombies mode, which could grant you character bios and other extras. They're just a little more recognition for completing tasks.
12. PAP camo customization: You could customize the PAP'd camo for each gun here, so when you PAP it, it looks original.
 
 

General Ideas:
Below lies general ideas for Zombies.

 

 

1. More Storyline (of course coming)
2. Able to use more than 4 perks: I know a bunch of you may disagree with me on this, but on round 50 I wanna have Speed Cola, Double-Tap, Jug, Quick Revive, AND Mule Kick.
3. PAP multiple times: Been mentioned countless times before, but one of the best ideas I've seen yet. I really would like it, because on the later rounds, your guns aren't worth crap.
4. Make it harder to get "stuck": I always hated how when someone was down in front of me, and I couldn't move.
5. Achievements/ for getting high rounds: I know lots of you may disagree with me, but I do think high rounds deserve more than just a spot in the leaderboards.
6. Ability to return perks: I loved this in Moon, but that was the only map that had this feature. I wouldn't care if I didn't get anything for it, I still would like this. Though I would rather get something.
7. No vehicles: I'm so tired of noobs suggesting this, it'd just be too easy. (<---- Man was I wrong lol)
8. Point Donation: Been suggested a lot, but I think it's a great idea. Say your friend (not a noob) got down and you couldn't revive them in the later rounds. You could donate them enough so they could get a gun AND jug, or however much you think they need. Cause on late rounds, 1500 points isn't cutting it. 
9. Weapon trade: Again, been mentioned a bunch. I also agree with this, though how it would work mystifies us all. Maybe, they could have a machine where you trade so noobs wouldn't keep asking you from across the map.
10.  Less Technical Problems: I HATE getting down because I'm trapped by a team-mate in the way or some shizz.
11. Richtofen returns: I know most people hate him and say he was a betrayor and shizz, but he was my fav character. I doubt his return would be as a protagonist though.
12. Doors open automatically once you buy them: I don't know how many times I was playing with noobs (just my luck) and they all got down and I was running a train and I would go to open a door and would have to wait a couple seconds for it to open. It's gotten me down before.
13. Pause Menu Map: On the pause menu it'd be cool if it showed a map of the level you were at. It would not show the current mystery box location, but it would show all 4 boxes.
14. If all players pressed pause, the game would pause: I never understoof how if all players pressed pause, the game would continue like normal. It just doesn't make much sense. I understand just 2 out of 4 pressing it, but if all players press it, the actual game should pause.
15. A tutorial: This could show up when someone plays Zombies mode for the first time and it would be availble later as well. It would be good for the noobs community.
16. Delta squad: Like MW3 Survival, in which you could buy 4 AI members for a few rounds.
17. Match-tell: A feature that alerts friends playing Black Ops 2, and friends on Facebook and Twitter that you wanna play a match on zombies. Can be specific.

 

 

Storyline Idea:
Below lies a cool story idea I made (not a theory).

 

 

After traveling with the other characters through time and space, Samantha finally got her body back, while then killing Richtofen. But then, something else took control of the zombies. They decided to travel to the future to find a better civilization on Earth, and they did, but they also found Zombies. And tons of them. That's when they met the next crew. Bobby was a hard-working Nigerian Soldier who was ambushed and captured by the Egyptians. He fought hard to get out of their clutches, and finally made it. He then flew a plane to America only to find the city covered with zombies.
Johnny Harsle was an American-lovin' redneck who went to town to shoot someone who had an affair with his wife. He showed up only to find the town covered in zombies.
Jarden Judas was a swift, competitive mexican soldier who was attacked in drug wars. He seeked shelter in America, only to find the town covered in zombies.
And Yugo Hilopsley was a German who went to the U.S. to help fund a new car business he started there, but the place was covered in zombies.

 

 

Merch Ideas
Below, lies a ton of ideas for products based on Zombies. 

1. Official Perks Drinkable Sodas: I think it would be great to get the perks right on detail, and to not have to go through the process of making them. Plus they'd probably be cheaper than those high prices on E-bay.

Not to mention they'd be drinkable. I'd say it'd be best to be a GameStop exclusive, and appear in coolers/vending machines designed to look like a perk machine! I mean, you could buy a drink everytime you go get games, plus you could keep the bottle for decoration!
2. Monkey Bomb Alarm Clock:(Note: I did not make up this idea, I am merely expanding it. However, the person who came up with it only listed the name of the item.) Have trouble waking up early? This should wake you up. It looks exactly like a Monkey Bomb. It claps the symbols and everything. It can play the Monkey Bomb song (audio when you throw it), a repeating looped "Fetch me their souls", and a looped Mystery Box song.
3. Foam Weapon Sets: Each set is $20, and includes all of a certain type of weapon. For example, the Wonder Weapon set would include all of the wonder weapons, and in extreme detail. Imagine filming videos with your own personal raygun! Looks exactly like the guns, but no sound effects or anything.
4. Weapon Replicas: For the player who wants more value, but for only one weapon, it is hard plastic, has sound effects for normal and PAP variants, and a glow-in-the-dark PAP camo. Like normal camo shows up, but in the dark the PAP camo shows up. Also, if you order you can customize the reticle and other features.
5. Mystery Box Dresser Drawers: Just dresser drawers with the Mystery Box design. Pretty cheap.
6. Mystery Box Toy: More intricate than the Dresser Drawers, contains full design, a light system that can shine 20 feet up, a sound effect for when you open it, and 35 foam guns. Light can be switched from yellow, orange-red, blue, or purple. And ? symbols glow in the dark.
7. Wooden PAP machines: Comes with a wooden Ray Gun, it's fully designed and has full sound effects. Nothing changes when you insert the wooden Ray Gun though. Mainly for looks.
8. Perk Machine Freezers and Mini-fridges: Freezes drinks and food items. Perfect for the hardcore college gamer.
9. Plushies: Remember those horrible monkeys? Now they can be on your bed. Includes all special zombies, all main characters, teddy bear, zombies, and "Him".
10. Power-ups Wall Hangers: You ever seen people have metal things hanging on their walls? Pretty much same concept. Except your beloved power-ups symbols this time.
11. Megablocks Map Sets: Contain every map, and have many mini-figures. If they can support Halo, why not Zombies? Also, I said Mega-blocks because I know Lego wouldn't do it.
12. Action Figures: Contain all characters, which are all carefully-designed. Also has misc. items, Like Nikolai has a vodka bottle as well as a decent gun, you get the idea. Also comes with perk machines and such.
13. Sliquifier Jelly/Jam: Grape-flavored Jelly/Jam that comes in a package that looks like a miniature Sliquifier. Maybe it could be a limited-time thing, I don't know...
14. A Sliquifier Water Gun: Great for the Summer! Looks like a Sliquifer! Feels like a Sliquifier! But, luckily it doesn't shoot like a Sliquifier!
15. A remote control bus with a talking T.E.D.D: Also comes with a removable hatch, ladder and plow. As well as the B23R.
16. A ** BANNED WORD ** knife set: It would have a butter knife, the bowie, ballistic knife, Krauss Refibrillator and a mini sickle.
17. Zombie action figure sets with removable limbs:
Sets include.. Nazi zombie pack, Russian zombie pack, Asian zombie pack, Military zombie pack, Spaceman zombie pack, American zombie pack, and Special Zombie pack!
18. WunderWaffe Controller Charger: Looks just like a WunderWaffe, and charges your Xbox, Playstation, Wii/WiiU, or PC controller. (And I know most don't use PC controllers, but still.)
19. Group 935 Bumper Sticker: A bumper sticker that you can put on your car with the 935 logo on it! Also available: Ascension Group, Green Run Group, CDC, CIA, and the Zombie Faction Emblem!
20. Maintenance Table for Carpenters: You know the buildables tables? Well now, you can work on wood on it!
21. Trample Steam Trampolines: Looks like a Trample Steam, but instead of launching you horizontally, you move up and down, just like a trampoline!
22. Trading Cards: Remember when you were younger and you traded Pokemon cards? Well now, you can trade Zombies Cards! Could be a Best-Seller among the younger Zombie-Killing population!
23. Zombies Books: I would love these! Maybe like more of a background on storyline information...
24. Zombies Comic Books: Maybe like they release after every map, but the old maps one's are already released. It could bridge the gap between maps, or further explain the events in it!
25. Avatar Gear: I think this applies for the whole game. I would like to unlock gear for my avatar for doing certain things. Not sure what PS3 and PC players would get.
 
Contributors:
ShadowLInk: 14-16
Funkwalrus- 17

 

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