Jump to content

I.M.S. Upgrades?


Recommended Posts

  • Replies 4
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Posted

I am a big fan of IMS. I think they are underestimated. I upgrade them to the max, at least I have the most kills when the game finishes. Plus it is a huge help, you can simply camp with them all day.  I am yet yo use the upgraded versions of IMS even though I spent my teeth on it I haven't played a single game after that. This new map did not appeal to me like the rest.

Posted

I have gotten both of the upgrades for the IMS and here is my honest opinion.

 

The Fire Pools: Although definitely a step up in damage, I f***in' hate the fire pools.  They hurt you and they hurt your teammates.  THEY HURT YOU AND THEY HURT YOUR TEAMMATES.  Anything that hurts your teammates is a huge no-no for me, so even though I spent my hard earned teeth on it - I don't use it.

 

Quick trigger:  Fantastic if you use the IMS.  Go for it.

 

 

Ideally the only class you should be using the IMS with is the engineer.  It works fine with the other classes, but with the engineer you get an explosive damage upgrade when you hit your last skill point in the "engineer" section.

Tank = Mortar strikes

Medic = Vulture

Weapon Specialist = Vulture

 

Any other questions?  Hit me up.  I have all the teeth upgrades, and over 200 escapes total.

Posted

oh my-bad I totally forgot about those upgrades. I haven't been playing extinction since awakening, that map looked repetitive as hell. And no, it's not like all other maps.

Posted (edited)

Thanks people.

Why would they hurt you and your teammates? That is fail.

I never understand tweaks that cause negatives. The ims isn't that great, then you upgrade it with hard earned teeth, then it hurts you. How dumb is that?

Why are cod employees (both iw and trollarch) trying to hurt the gameplay of games? Do they, instead of a check at the end of the week, get half a weeks pay and they are okay with it? You work towards something and get punished or it gets diminished. Why that psychology? Anyone schooled in game theory knows that 'easy' sells. The more you have to work or are challenged, the less replay value, the less fun.

Example:

The recent patch glitched out Safeguard so almost no sentries/vultures are showing up, making the game unplayable unless you delete the title updates for the game, then you can only play offline solo/split screen. It isn't in the patch notes, it's an obvious bug (they wouldn't do that on purpose).

So, let's entertain the idea that they did this on purpose (clearly not, but hypothetically). Did it add challenge? No, it removed a necessary component.

Is it more fun to play without Loot? Not in the slightest. It makes the loot rounds pointless.

This is like the grenades issue in this game: they are weak and can't be scavenged. Proper fixes would be either buff them or add the ability to scavenge. What did they do? Nerfed them and nerfed them again against all reason/game theory/common sense. I guess they just hate grenades.

The extinction ims gets little love, now they give you a chance to upgrade it, but it has added drawbacks. That is what we in the gaming know call: nonbalance: creating too much drawback on too little gain.

Easy and fun sell games. Changing games to take away fun and ease kills games dead. Goodbye sales.

Sadly, if you go to iw's site, it is a bunch of kids who probably never took a class on game theory in their lives. Most likely nepotism jobs, so how can we expect them to make good decisions without proper training/understanding?

Edited by 83457

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .