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Bus route B - An alternate Version of Tranzit.


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Ever wondered what they could have done to make Tranzit Better?. Perhaps a better Wonder weapon? Or maybe even new areas.....This is a version of Tranzit which I shall Call Bus route B.

 

Bus_Depot_Loading_Screen_BOII.png

 

For the sake of the new version let us Forget that Tombstone Exists and let us forget that the Bus Even Spawns at the starting Area. Also Eliminate Nach der Untoten. You Spawn in a run down Bus Depot in the 60's. The bus Depot looks very Familiar but when You exit, the Lava Pool that holds the Nav card is non Existent. Instead there is this Large Garage and if you try to open it a small text will appear that you need to turn on the Power. The only way forward is by walking. Surprisingly The Mist is more dispersed allowing you to get a clearer view but still having the Fog present. Lava is still Present however you will be able to buy PHD flopper for that. The Moment you step into the Fog you will hear a noise. It's a Denizen but this time actually tolerable. The Denizens Spawn whenever you step foot into the Fog However instead of having to be killed you can build a Flashlight attachment for your weapon. All you have to do to stop them from following you is to shine the light on their faces and they will run away. However you will still have to aim your weapon at the beast for a fraction of a second. The flashlight can only be attached to some weapons. Not the Raygun or sniper rifles like the SVU, it also can't be attached to to LMG's. Pistols, SMG's and Automatic Rifles can have the attachment. Only one flashlight per person which means if you want to use it you have to be aiming the right gun. Buying Deadshot works wonders because it locks on to the Denizen allowing you to spend less time Getting the light on the denizens face. Due to the Distance Between locations Denizens will not spawn as often However if they get attached you won't be able to shoot them off. If someone tries to shoot it off they have the possibility of Hurting you instead of helping you they also require 7 hits to kill. This way it's balanced. You will not get stampeded by a shitload of denizens but they will still be in the map and be dangerous.

 

You have now reached the Diner and once again you have to choose whether or not to use the bus part for the Diner or the Bus. This time there is more incentive to go to the Roof. PHD flopper is up there instead of the Galva Knuckles. The choice is tougher but it just adds to the challenge. Once you get to the Mechanics area you will start to notice that there are New Bus Parts such as a wheel, a battery, and a steering wheel. You will need these for later. Other than that I have no new changes for the Diner. However the Farm is different.

 

Once you arrive at the Farm you will notice that there is an entirely new area next to the Shed. This area is a military Base and the Gate is at the brink of falling down we will visit this Place later. The Barn and the Farmhouse remain unchanged However the shed is now a Horse Pen and inside it there is indeed a Tranzit Horse. This Horse is locked in the Horse Pen and you will need to find a key in the house to free it. Once it's free the Horse acts as the Fridge instead of the Fridge inside the House. This horse will be able to carry one weapon from each Player and once you are done storing and Retrieving weapons from the Horse's Pack it will run away. At this point you will earn a horse whistle which can call the horse to any area of the map provided it's outdoors. The Horse will take a while but it will come speeding to your location and allow you to retrieve your weapons. Then Press and hold X on it's tail to send it away. As a funny add on if you knife the horse in the ass it will kick you and instantly down you then run away.

 

Behind the Farm you will find a medium sized area which is the Military Camp. The front Gate is almost torn down and you can climb up the broken side and drop down into an area filled with Tents, Radios, and military trucks. The Tents are all lined up in rows although some of them have been destroyed. The Radios Provide you Military information on what they believe to be happening to the World. You will also find a tent filled with Denizens inside Jars and Zombies on strapped down on tables. You can put these zombies down by shooting them in the head. To get back to the Road you have to buy a gate which costs 1500. Once you get into the area you must always leave through that gate. The Power Room Remains Unchanged However the Buildable Electric Trap is replaced with the Flashlight attachment. Tombstone does not Exist instead you get Deadshot. The next stop is the Town and now things are going to look a bit different. 

 

When you arrive at the town you will immediately notice some changes. The bowling alley is now buyable and you can enter for 1000 points. When you get in you will notice that you can buy the SVU off the Wall thus Finally giving you a weapon to use in the town. When you Open the Vault you will still be able to access the Bank however you can only store 5000 points and retrieve 5000 points per Game. Thus Nefing the Bank yet keeping it around. The Galvaknuckles are now in the Survival location within the Bar. Inside the bar there are 2 new items. A wichester Rifle for 1500 and a new Perk called Volcanaid. This Perk allows you to cause an explosion around you whenever you revive someone. Lava splatters everywhere and kills nearby zombies the moment you start reviving someone. The Pack a Punch area can be Opened Revealing a much Larger area under the Bank. The Pack a Punch is not in this area though. Merely Stamin-up and the AN-94. You will also be able to explore some hidden labs maybe even talk to richtofen a bit. 

 

By now the power is on and you have crossed the bridge and made it back to the Bus depot. The Garage is now open and you will see a Run down bus parked inside. If you have collected all the Bus Parts you can now attach them to the Bus to Repair it. Once it has been repaired you now have transportation to all the Locations like in the Normal Tranzit. The Bus Driver will thank you and offer you his service for fixing him. You can now go collect the Bus upgrades. There is now a new Upgrade for the Bus. You can now attach a turret from The Farm on top of the bus to make the turret last twice as long. It no longer friendly fires you and it stays there keeping you safe from zombies that may want to jump down into the Bus. The Turret no longer requires the Wind Generator to function plus as an added bonus you can now use the Turret manually. The Bus no longer leaves you behind and you can call it to your location for 500 points. and 100 points to take you to the next area. The bus will only leave if someone calls it or you pay him to take you somewhere. The Most important Feature of the Bus is that it now takes you to the Pack a punch. 

 

To access the Pack a Punch you must first find a data chip which spawns Randomly around the Map once every 2 rounds. Once you obtain it just take it to the Bus driver and insert it in the back of his head. He will then take you through a new bus route. He stops the Bus next to a crater and in the center there is the Pack a Punch. You have 30 seconds to Pack a Punch before the crater fills with Lava and kills everyone still in the crater. The bus won't leave until someone tells it to. 

 

Easter Egg Steps Re-Imagined

There is only One Easter Egg and it is for Maxis. Richtofen Merely talks to Stuhlinger and encourages you to do the Egg for Maxis

 

Step 1. Turn on the Power

Step 2 . Go around the Map and Collect 4 Meteors. 

Step 3 The Meteors Need to be Exposed to Extreme temperatures. Use PHD Flopper and spend 2 Rounds without Leaving the Lava puddles

Step 4: The Meteors are Now 4 Purple Energy Crystals. Take these Crystals to the Bottom of the Spire.

Step 5 . Go around the Map and collect the appropriate parts for the Nav Machine. Build it

Step 6 : Lure the Avogadro While Holding the Energy Crystals. Let it Zap you once without you going down. He has to do this for each one of you.

Step 7: The Crystals are now Glowing Purple. Make sure to Kill the Avogadro Under the Spire.

Step 8: Place the crystals on the 4 furthest Lamp posts.

Step 9: Spam the Box until you get the New wonder weapon. The Equalizer.

Step 10. Lure The Denizens to the Lamp posts that you chose and Make sure the Portal is Open

Step 11. Shoot the Equalizer directly at the center of the Portal. 

Step 12: The Beam of Light will Multiply and Hit each Crystal Which reflects the Light from One post to another

Step 13: Eventually all  lights will converge on the Spire and it will activate sending up a beam of Light which Hits the Moon.

Step 14: From the Beam of Light you will obtain a Green Orb that Glows with Mist inside it.

 

Reward: From Now on You will be able to teleport from any lamp post without having to lure a denizen in. You will also be able to buy Wall weapons which come Pack a Punched already. 

 

Wonder Weapon - The Equalizer 

 

The Equalizer is Rifle that shoots a red hot Beam which Burns right through the undead. Like the Jetgun which doesn't exist in this version, it does not need to be built. Instead it can be obtained by one person at a time from the Box. Like the Flamethrower the Equalizer has 2 Batteries with a 100 gauge of ammo per Battery. Max ammos can replenish your batteries. It's a good gun to rack up points and used for the Easter Egg. 

 

This has been my Rewritting of the map known as Tranzit or Transhit by others. Give me your opinions and other ways Tranzit could have been improved. I will see you soon at the lake....

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Posted

I thought this was gonna be another BS theory but the map idea was actually pretty good. Cudos to you for thinking this up.

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