Stop Mocking Me0 Posted June 30, 2014 Posted June 30, 2014 This is the story of yet another horrifying government coverup. Set in Seattle. Players are Samule, Misty, Marelton, and Russman. In desperate hope to free the world of the wrath of horror, the four find themselves inside of a large building, known as what used to be the Seattle Municipal tower. It starts off simple enough, you get the base room and attempt to head up the tower. However, soon after you find yourself falling into the depths (Should have learned from die-rise). You find yourselves stuck in a deep underground base, after solving issue and issue after task after task, you manage to descend down into a large crystal cavern, a wonder crypt full of what is presumed to be 115-infused crystals. The four continue to scavenge lower and lower until they find the uber-drill. A massive super drill, the size of an Origins robot. And it's missing pieces. Collect the pieces by (more difficultly) working your way back up the shafts to the building, you need to re-collect a lens, a coolant pipe, fuel cells, and you will need a wrench to fix these parts. Once completed the drill will tunnel deep, deep into the earth, miles down. Again a recorded voice tells one that the jump is much to far and the conditions would kill the four. They will need super syrum to even stand a chance. The most effective way to harvest this is through pre-exposed specimen. This will trigger the automatic lock release on the laboratory doors, allowing the four to enter the chambers. There are four tanks seen in this location, one of which has been smashed, each of these tanks actually holds one of the O4, tank, Nikolai, takeo, and one missing RichtoSam…. Three players can retrieve blood samples, however the fourth must remain behind (in two and three players there is more then one missing character, in solo there is one (Nikolai), two player has one (nikolai), three player has two.(Tank and Nikolai) ) After retrieving the blood and taking it to the labs (near the drill), one is able to super-enhance Samule, Misty, Russman, and/or marelton. The voice now states that they can connect with the inner sanctum, and only one pass through the 7-th barrier is needed to provide a link. Simply have one character slide down the slope (it's at an angle). Eventually they will break into a full fall. They will pass a burning red layer and slowly stop falling, they will then find themselves in argartha, the real deal. Jungles of stone flowing in a large sphere-like shape while in the center burns a brilliant ball of fire and lava. After some searching around, one can find both a teleport, to link back, and crypt with a sleeping RichtoSam inside. At this point, the voice will reveal himself to yet again be maxis and richtofen will begin talking to samule, don't worry we aren't powering towers. This is the end of the solo easter egg, you will receive 50GS or a bronze trophy for getting here. Maxis will beg of you to release samantha, and send her back into her old body, while richtofen whispers to samule: You know you can't trust this man. Maxis will have you connect power from the station above to the geothermal generators around the site. He will ask the four to then release samantha by typing code into a terminal, however, if the player is playing as misty, russman, or even marelton, the code won't matter, it will always fail to release samantha. Only when you let samule type, with his influence from richtofen, will he break the machine. The whole system goes haywire, debris falls, lava pools erupt, stone trees crumble. It's generally horrid. One will be prompted to teleport out. Maxis will be livid, and richtofen will be laughing out of his seat until he realizes what maxis has done. The Feedback disrupts the geothermal source, aka the center of the earth. Lava blasts everywhere, many cracks appear, ect. If one happens to stop by the labs on the way up one can find that ALL the chambers are empty, and there's a terminal with the words "wake-up protocol initiated". One can then either continue to kill zombies down in the lower earth, however, one also has the option to return to the original elevator and escape. By escaping one ends the game and a cutscene endures showing samule, RichtoSam and co. being pulled up by tank, nikolai, and takeo, before the end of the scene the eight become trapped by zombies, leading tank and takeo to pull out their secret weapon: A gersh device. In a brilliant flash, our 8 heroes are sucked into a purple flash. After the cutscene players are imeadiantly placed back in the map playing as Tank, Nikolai, Takeo, and RichtoSam, starting from where they began (be it the labs or the original crypt). Maxis will explain that there is issues with the N4's teleportation and in the mean-time the O4 should try to survive the hordes. It will start on round 1 and the map will be the same as it was when you left it. Buildables: -Laser: A powering object, used to activate traps from afar or turn on the other buildables. It can also allow one to purchase items from a distance as well, anything it's laser hits is activatable from wherever one is standing. -Terraformer: When powered by a laser or electric field (found in argartha) it shakes the earth under it, knocking over and grinding up zombies. -Hole project: A massive ring, when placed it takes on a gyroscope type function when powered. at max power it will suck in zombies to cool it's self off, the more zombies it takes in, the longer it lasts, but once it over heats it destroys it's self and must be completely rebuilt again. Perks: Found On map: -QR- Spawn, at bottom of elevator. -DT2.0- Between the laser's chasm, and the elevator from spawn. - Jug- In the labs. -Vulture's aid- In broken tunnel. -Stamin-up- Argartha. -Who's who 2.0: Now, once bought it IMMEDIANTLY gives the player a second body, no perks (other then WW2.0) and only a starter pistol. But it's ok, because once they die they return to their original body, with all their old perks and guns. From wonder fizz: -Electric cherry -PHD -Deadshot -Speedcola New zombies: Argarthans: Bit odd zombies, but still zombies, will jump at you as opposed to swiping you, like dogs. Monsters- Mutated beasts, small and dog-like, kill on site. Mutated moles, ants, bats, and beetles. Wonder weapon: -The energy conduit- Grenade, once tossed it focuses a HUGE blast of kinetic power blasting zombies apart. -Myst: An Acidic chemical in a flame-thrower type weapon. Works in bursts and eats zombies from the inside out. Upgraded it becomes the Plague, and once shot a reflective blast will ricochet off the zombie and hit more. Tell me what you think! I apologize for the inconvenience, it's 2AM, and I've just finished RE-writing this after it was deleted via buggy internet… -_-"
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