Jump to content

Top things you want in the new call of duty zombies 2015


Recommended Posts

Posted (edited)

Hello, as mentionned in the title, I saw more than one video on youtube showing the likely possibility to get a zombies game from Treyarch in 2015, so I have thought about the things that annoyed me from black ops 1 and black ops 2 zombies which should get fixed or improved in the next game if there is going to be one and I came with a list of things that should be there in 2015 zombies. Feel free to add your ideas as well as a brief explaination.

 

Important things

 

1. Having solo versions of all the major easter eggs. This one I completly don't understand. Why did Treyarch only put solo versions of easter eggs on certain maps (where they are the less rewarding) and not on every one?? It's not fair because it's a real pain to find decent players to do them and you can't hope that with randoms rubbish players that buy the olympia on round 1 and die on round 3. One reason I find zombies so fun is because of the easter eggs, otherwise running from zombies and killing for 50 rounds would get very boring for me. Plus, Treyarch put the moon easter egg (probably the best one) only possible if you had the Call of the Dead one (ok, at least there is a solo version) AND the Shangri-la one which can be done only with 3 other competent players. That frustrates me...I imagine all the fun I could have doing the Shangri-la easter egg all by myself.

 

2. Being able to save a game and come back to it later. Zombies games are very time consuming and we can't always afford to play for 4-5 hours in a row. There should be a possibility on solo and private matches (with a vote) to save the game. Another cool idea would be to be able to save the game in a public match (with randoms) without votes, then you quit, and then when you come back you continue the game on solo (same effect as if the 3 others quit playing). Plus, this option lets us get to very high rounds without letting our consoles overheat, which reduces their lifespan.

 

3. The change in the way the zombies waves get increasingly difficult over the rounds. In the actual system, it gets boring to get to high rounds because it's repetitive. Zombies actually only gain more health and spawn in more waves only with a few scattered special rounds with bosses. They should add another challenge in high rounds like the zombies run even faster, boss zombies appear more often and in greater number, the ability for zombies to modify the map like putting objects in the way, which can block a path, forcing players to change their strategy, etc.

 

4. The ability to pause a game in co-op. There should be a vote system on this one too. I mean how many times have I had to rush to the bathroom only to find out that I got killed by the zombies...

 

Preferable things

 

1. The ability for everyone to hold the map's special wonderweapon at the same time (the best example to date is Origins). Seriously, I can't count the times where I've been frustrated because someone got the Thundergun, the paralyser, the baby gun, etc. before me from the box. This thing pushes us to individualism because we become competitive to who gets the weapon first which ruins the zombies cooperative spirit.

 

2. The possibility to upgrade your weapons multiple times (with increased cost of course) and perks. This would be interesting in high rounds with the increased firepower and ammo…plus, the perks will be even more awesome.

 

3. Unlockable content (or rewards system) in the map like the free perk in origins after 30 000 points spent. Possibly even another reward that lasts between games when unlocking achievements like major easter eggs, for instance a new wonder weapon (unlockable only if you have done the achievement) or even unlockable parts of the map (that doesn't last only one game).

 

4. The buildables system was innovative, but only in mob of the dead and Origins where all the parts taken were appearing in common for all the players. Not like tranzit where one could steal a part to troll the others and when he dies the part gets lost where he died (like in the fog).

 

5. I like the idea of buildable wonder weapons...but as mentioned above, they should be available for every one of the 4 players like in Origins (either they make 4 different ones or the same one taken multiple times). Of course, I am talking about wonder weapons ( example : sliquifier), but other buildables like the Maxis drone are concerned too. It's so frustrating when another one builds that kind of thing before you...

 

6. I have always dreamed of a water map where you can alternate between land and water gameplay (island map probably?). That would be so cool and give more variety to the gameplay, not to mention the eye candy design and graphics.

 

7. A Jet Pack-like buildable that can make you fly until it overheats with a reasonable cooldown period like the paralyser in Buried and WITHOUT breaking apart like the terrible Jet gun in Tranzit.

 

8. The elimination of invisible barriers like when you seem to hit an invisible wall when you try to pass certain places with the paralyser (flying) which makes the flying feature less unique of this wonder weapon. Same thing happens when you try to jump past an obstacle from a high building. You hit an invisible wall before landing when in fact, if that wall was eliminated, the trajectory of the jump would allow you to get past that obstacle (like a fence). Oh by the way…making fence jumping possible would be cool. In order to prevent players to get past the limits of the map, simply put something so dangerous that they can’t survive like lava, water, spikes...be creative! :P

 

9. The possibility to players to modify the map DURING the game like destroying obstacles, putting obstacles to barricade themselves from zombies, change the layout of the map by tactical strategies like destroying a bridge, etc.

 

10. A mod tool like in the WAW to create our own maps. Don't worry, it won't compete with the DLC because anyways, even is somebody creates a genius map, he won't have the rights to sell it like the DLC's and besides it will just add one more map to the collection that the players can have (PLUS the DLC's). I mean, personnally, I would not stop buying DLC's just because I like the map created by someone. It's like choosing between having 10 maps or 20 ones...I think now it's pretty obvious. Gamers won't just replace DLC's maps with handcrafted ones.

 

11. Another zombie IA : It would be a lot more realist and fun if the zombies could search us instead of automatically knowing where we are. That enables the possibility to hide from them which could be very fun. And don’t worry, players can have a sort of radar to know where is «the last one» to prevent from waiting for hours for a glitching (or terribly lost ) last zombie before the round ends. And guns can be used to attract zombies in traps by firing randomly just like in multiplayer you get detected on the enemy's radar when firing with your gun.

 

12. An alternative to pausing the game is that a player can use a special room where he could build obstacles to the zombies by himself to hide from them when he has to go away from the Xbox for a short time, for instance, at the bathroom. This way, others can continue playing and the player who needs a break won’t be downed. I’m thinking, for instance, burying yourself underground with a special digging tool tool found in game (or buildable or any other creative system).

 

What do you think? Any other ideas?

 

It would be great if this post was read by Treyarch's devs, so please share it if you like the ideas!

 

13. A bonus one that I add at the end because it's purely a personnal opinion and I'm not sure how many will agree with this, but If there were more maps with the kind of beautiful jungle scenery like Shangri-La, it would be so nice. The atmosphere of the map really makes a big difference in my opinion for its appreciation and I have a personal preference for maps with beautiful open-sky landscape, with waterfalls, green areas, etc. I don't say that all the future maps should be like that, but at least one to make a change to the dark and enclosed ones. Shangri-la was the only map in black ops 1 AND black ops 2 to « free » my mind from those dark, eerie and creepy atmospheres. Now don't get me wrong, I love Der riese, Ascension, Call of the Dead, Moon, Mob of the Dead, Buried and Origins (my favorite). However, when I get tired of those, I always go to Shangri-La and I feel sooo refreshed. I bet the main reason why so many people hate it it's because it's a small, tight map without training spots, but that is a completely different debate. I still love it because of its challenge. I agree that that map could benenfit a lot if it was bigger. That doesn't necessarily mean more training spots, just more content like underground tunnels, larger overall area (m2 basically), features, etc.

Edited by Chris1914
  • Replies 26
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Important things-

1.YES PLEASE randoms never help and it's hard to get a team together sometimes

2. Yes save game would be amazing! I honestly can't play 4 hours straight, my eyes and head hurt this would be amazing!

3. It does get really repetitive. The health cap of zombies should be at round 30-35 and after that they should only get faster,smarter, and more diverse (like you said with the bosses) and by smarter I mean maybe jump in front of you and cross the train or something like that

4. Yes!Treyarch, I have to eat and poo

Preferable things-

1. Yes, teamwork needs to be encouraged not discouraged and this could fix that

2. Yes, it has been thrown around multiple times and it needs to happen!

3. Yes more unlockables and challenges like in origins

4. I've been trying to push this idea! It reduces the repitivesness, destroys trolling, and again keeps teamwork

5. I'm honestly not too hip on this idea but the staves were awesome, and yes all 4 players should be able to have everything

6. Atlantis is one of the most wanted maps. Make it happen Treyarch!

7. Great idea! More Buildables like this!

8. I hate those invisible barriers! Hopefully with next gen they could be gone

9. I've wanted this idea for a long time! Let us effect the map!

10. One of the most wanted things, my idea is for it to come out In the final dlc

11. I really want more zombies AI's this sounds really awesome!

12. Pausing is good enough :D

13. Ya the scenery should be a little bright every once in a while, shrangri should have been bigger, and I like the challenge too!

Posted (edited)

Yeah but for the idea no.3 in the first section, if you put a health cap for the zombies at those rounds, there will be no more use to upgrade your weapons multiple times since the damage will be already enough. What Treyarch could do also with the Pach-a-Punch system is that in addition to increased ammo and firepower, they could add other special features in the gun like it is currently the case of the crossbow that gains the ability to attract zombies like monkey bombs or something like the Blundergat in Mob of the Dead or to add something special that you can use via the d-pad button like the upgraded AUG : The AUG-50M3 that has a shotgun attached

Edited by Chris1914
Posted

Yeah but for the idea no.3 in the first section, if you put a health cap for the zombies at those rounds, there will be no more use to upgrade your weapons multiple times since the damage will be already enough. What Treyarch could do also with the Pach-a-Punch system is that in addition to increased ammo and firepower, they could add other special features in the gun like it is currently the case of the crossbow that gains the ability to attract zombies like monkey bombs or something like the Blundergat in Mob of the Dead or to add something special that you can use via the d-pad button like the upgraded AUG : The AUG-50M3 that has a shotgun attached

I say put the health cap from like 35-40 because by then even paped guns will be useless and if you paped twice it will pretty much just be like a regular gun on round 15. Those extra things on the pap were awesome! There wasn't much of that in BO2 and if there were special attributes more guns would be used ex. Crossbow

Posted

1: Co-op versions of the main easter eggs that require 4 players is how trayarch encourages one to obtain XBL and PSO, as well as headset sales. That's not going to stop.

 

2: Saving a game would be nice but bet your gold it's going to be glitchy as heck… 

 

3: YES! 

 

4: I think just 3 people pushing "Pause" would be enough. or in a 3 player game 2. 

 

 

 

1: Possibly in DLC, as players love to have their own wonder weapons… But not likely in early DLC and the disc map. 

 

2: Upgraded perks should be a thing, but not jug! And you can't buy this either you must earn it! Further more, the double-upgrade thing works fine as it is, perhaps some more interesting upgrade-attachents?

 

3: Unlock-able and awards are 2 different things. Unlockable means it's ALWAYS unlocked in my book. But that's preference. The idea of award-system SHOULD return that was VERY nice. 

 

4: The best way to do buildables would be like buried. With being able to carry multiple pieces of different types of items. MOTD and Origins was nice, but they only have but so many build able items. You try to fit buried's buildables onto one page, the screen would over-load. 

 

5: Perhaps build able upgrades to weapons, but let's not forget the jet gun… 

 

6: SCUBA SUIT! (and electric EELS!) 

 

7: Sure why not, just make it super deadly to use, like if a zombie latches on to you you have to knife it off like a denizen. 

 

8: Invisible walls have been the way sense super mario tried to jump over the flag…That's not going to stop...

 

9: With what ghost advertised to sell their games, I expect this and nothing less….

 

10: Not going to happen… It's an activation thing, not a trayarch thing… 

 

11; Adding stealth into the game would take a lot of work. Maybe the BOSS zombie can search for us...

 

12: A tower would suffice, but it takes a bit to get to the top so one can't just leave the game and exploit it. 

 

13: Personally I would like more snow maps and sandy maps. Also MOAR ZOMBIES WITH TOP HATS! 

Posted

Mocking me I have an idea to keep the motd building system but not overload the screen. Each thing on the select screen has the name and picture of object like normal but only one square below it. You find a part for say zombie shield and when you pick it up in the top right corner it shows the object but the square under it has a 33 % sign in the square (20% for Buildables with 4 parts etc,) and it goes away after a few seconds. The Buildable is still dull on the select screen. You find the last parts, go on the select screen and the zombies shield is lit up bright and has a check mark in the square. You don't need to know what parts you get but it still adds up like normal with all players.

Posted

That still would take a lot of space for each individual item, example buried: 

-Chalks

-Subsurface resonator

-turbine

-tramplesteam

-headchopper

-maxis build

-richtofen build

-booze

-candy

-infinity round switch

-lantern

 

The select screen would still be jacked full, even just with the 4 regular builds. 

Posted

That still would take a lot of space for each individual item, example buried: 

-Chalks

-Subsurface resonator

-turbine

-tramplesteam

-headchopper

-maxis build

-richtofen build

-booze

-candy

-infinity round switch

-lantern

 

The select screen would still be jacked full, even just with the 4 regular builds.

I don't think you understand. This is for Buildables. Only the head chopper, turbine, tramplesteam, resonator and the Easter egg builds which could be the same square since you only build one a game. The rest like chalk, switch, etc. go at the bottom of the screen and not on the menu since they are not Buildables but items.

Posted

Even so, you would need the maxis or richtofen build, the turbine, the resonator, the tramplesteam, and the head chopper. 

 

THEN you would still need to hold booze and chalk and candy beneath. 

 

 

 

The hold-all-items system should stay with the lesser-builds maps, and the hold-one type should stay with the more-build's maps. 

 

Yes it is more convenient to hold all parts but it makes things easier as well, if we could just pick up all the parts we needed, we'd only have to pass through each area of tranzit once… 

Posted

Even so, you would need the maxis or richtofen build, the turbine, the resonator, the tramplesteam, and the head chopper. 

 

THEN you would still need to hold booze and chalk and candy beneath. 

 

 

 

The hold-all-items system should stay with the lesser-builds maps, and the hold-one type should stay with the more-build's maps. 

 

Yes it is more convenient to hold all parts but it makes things easier as well, if we could just pick up all the parts we needed, we'd only have to pass through each area of tranzit once…

I guess it's just impossible for you to agree but I'll leave that at that. As for your last section, that's why a lot of people don't like Buildables, they are tedious and time consuming. Not much people used them because of that reason in tranzit. I just won't it to be easier and not tedious but still enjoy the fun of finding parts and actually using the buildables

Posted

I like many of the ideas presented. However, I'm hoping Treyarch go back to the simple yet fun concept from BO1.

Before the release of BO1, many people, myself included, wanted to see less teammate dependency and Treyarch made it happen for us. What we didn't envision, was that BO2 became too much of a solo game game that it was a lot less entertaining than BO1, at least for me.

Origins and MOTD are arguably the two most complex and detailed maps to date, but probably among the two least fun coop maps.

I would love to see Treyarch go back to the simple team concept gameplay we saw in BO1. Camping together, playing alongside, or strategizing together trying to survive.

Posted (edited)

 

Yeah but for the idea no.3 in the first section, if you put a health cap for the zombies at those rounds, there will be no more use to upgrade your weapons multiple times since the damage will be already enough. What Treyarch could do also with the Pach-a-Punch system is that in addition to increased ammo and firepower, they could add other special features in the gun like it is currently the case of the crossbow that gains the ability to attract zombies like monkey bombs or something like the Blundergat in Mob of the Dead or to add something special that you can use via the d-pad button like the upgraded AUG : The AUG-50M3 that has a shotgun attached

I say put the health cap from like 35-40 because by then even paped guns will be useless and if you paped twice it will pretty much just be like a regular gun on round 15. Those extra things on the pap were awesome! There wasn't much of that in BO2 and if there were special attributes more guns would be used ex. Crossbow

 

You are right about the health cap!

 

As for Stop Mocking me, I hope you're wrong about the fact that Treyarch won't put solo easter eggs just because they want to promote XBL and headset sales...I would be very dissapointed if they will continue to ruin a part of our pleasure from playing by employing this cheap money-making technique. Isn't their COD (zombies) success enough? Don't they already make millions? Why did they put a solo version in COTD and not in Shangri-la for instance?? That's the point to talk about it on this forum, to put a pressure coming from their own fans. If they want more money, they should DESERVE it by innovating their game which would make their sales increase, not earned by devious tricks like this. It would be the most correct and winner business ever.

Edited by Chris1914
Posted (edited)

And boring guy, I don't see how more complex and evolved maps affect dramatically the team spirit...I think it's more a matter of the player's mentality. Sadly, too many people are individualists (people rage quitting because they didn't get the wonderweapon from the box or because they died with it, people racing towards the box and being greedy when comes the time to buy the doors in order to get as many tries as possible at the box, etc.) and that's certainly not the game's fault. I see nothing that stops players to cooperate and to have fun together in complex maps such as Origins and Mob of the Dead (Camping together, playing alongside, or strategizing together trying to survive.). For camping, there could be issues because some maps are deliberately designed to encourage players to find other strategies, but I see no problem there. There's no map where you can camp forever in one spot.

Edited by Chris1914
Posted

Yeah but for the idea no.3 in the first section, if you put a health cap for the zombies at those rounds, there will be no more use to upgrade your weapons multiple times since the damage will be already enough. What Treyarch could do also with the Pach-a-Punch system is that in addition to increased ammo and firepower, they could add other special features in the gun like it is currently the case of the crossbow that gains the ability to attract zombies like monkey bombs or something like the Blundergat in Mob of the Dead or to add something special that you can use via the d-pad button like the upgraded AUG : The AUG-50M3 that has a shotgun attached

I say put the health cap from like 35-40 because by then even paped guns will be useless and if you paped twice it will pretty much just be like a regular gun on round 15. Those extra things on the pap were awesome! There wasn't much of that in BO2 and if there were special attributes more guns would be used ex. Crossbow

You are right about the health cap!

 

As for Stop Mocking me, I hope you're wrong about the fact that Treyarch won't put solo easter eggs just because they want to promote XBL and headset sales...I would be very dissapointed if they will continue to ruin a part of our pleasure from playing by employing this cheap money-making technique. Isn't their COD (zombies) success enough? Don't they already make millions? Why did they put a solo version in COTD and not in Shangri-la for instance?? That's the point to talk about it on this forum, to put a pressure coming from their own fans. If they want more money, they should DESERVE it by innovating their game which would make their sales increase, not earned by devious tricks like this. It would be the most correct and winner business ever.

I completely agree on the solo Easter eggs part

Posted

I want very nice looking maps that are fun to play and have things that make them seperate to others like the Giants and Generators not the Big Guy or fog.

Posted

And returning to the main point, you (stop mocking me) said about no.11 that stealth would require a lot of work to include in the game, but now I have a flash (I totally forgot that) : The Hellhounds! They do search for us and they can be considered bosses! So next step would be applying this to the regular zombies...

Posted

I think buried was a great-looking map… I don't know what you're talking about voyager… 

 

But yes, the cooler and smoother looking the map the better. Anyone up for a steam-punk city? 

 

I didnt mean Buried looked bad I was talking about the features in it that made it bad. I would love steamp punk, gothic, medieval, Civil war era type map and also a futuristic map with a dark twist.

Posted

The key for me is customization without making you over powered. That can mean more perks to choose from, more weapons, whatever really.

I would also like a loadout, like the multi where you level up and unlock stuff. Could he as simple as starting the game with max ammo for your pistol, or as advantageous as choosing perma perks. Nothing like Jugg that stacks, but more along the lines of an extra step or two when running to take the place of stamin up, which frees up a perk slot.

And the last thing I want is more stats. BO2 was a good start. Now let's include more stats. Knife kills, wonder weapon kills, average time between downs, average rounds survived, etc. I want to know who I am playing with, how they play. It is one thing to ask them, and another to be shown.

Posted (edited)

The key for me is customization without making you over powered. That can mean more perks to choose from, more weapons, whatever really.

I would also like a loadout, like the multi where you level up and unlock stuff. Could he as simple as starting the game with max ammo for your pistol, or as advantageous as choosing perma perks. Nothing like Jugg that stacks, but more along the lines of an extra step or two when running to take the place of stamin up, which frees up a perk slot.

And the last thing I want is more stats. BO2 was a good start. Now let's include more stats. Knife kills, wonder weapon kills, average time between downs, average rounds survived, etc. I want to know who I am playing with, how they play. It is one thing to ask them, and another to be shown.

 

@BestOfAllTime

Read up on this and tell me if this is what you're looking for: 

 

http://www.callofdutyzombies.com/forum/index.php/topic/177212-next-ranking-system-tree-of-tears/

 

-Character customisation

-Box customisation

-Perma-perk customisation

-Advancement in levels via achievements and goals rather then KD.

Edited by Stop mocking me0
  • Moderators
Posted

A proper engine.

 

No buildables.

 

No more forced teamwork.

 

Aaaaaaaand NML.

 

Oh and funny characters.

 

And of course a story line which I actually care about.

Posted

The key for me is customization without making you over powered. That can mean more perks to choose from, more weapons, whatever really.

I would also like a loadout, like the multi where you level up and unlock stuff. Could he as simple as starting the game with max ammo for your pistol, or as advantageous as choosing perma perks. Nothing like Jugg that stacks, but more along the lines of an extra step or two when running to take the place of stamin up, which frees up a perk slot.

And the last thing I want is more stats. BO2 was a good start. Now let's include more stats. Knife kills, wonder weapon kills, average time between downs, average rounds survived, etc. I want to know who I am playing with, how they play. It is one thing to ask them, and another to be shown.

 

@BestOfAllTime

Read up on this and tell me if this is what you're looking for: 

 

http://www.callofdutyzombies.com/forum/index.php/topic/177212-next-ranking-system-tree-of-tears/

 

-Character customisation

-Box customisation

-Perma-perk customisation

-Advancement in levels via achievements and goals rather then KD.

I like the general concept. Having certain randomized goals to reach, kind of like Extinction mode would be fantastic. That said, I don't like the idea of failing those challenges effecting any rank.

For example, finish the Easter Egg. I would never complete that personally. I am not a dick about it, but I just tell people I have less than no interest in doing the Easter Egg, if they ask.

The challenges should certainly add you your rank though, or at least your stats. Player completed x% of their in game challenges, and show the amount of completed challenges.

My other biggest problem, is the player reviews. People are just far too fickle. Negative reviews for not reviving someone, or just general trolling.

Other than that, I like the basic idea. Having map specific ranks is fantastic. I have maps I am weaker at, than others, I am sure everyone does.

I am all for customisation in zombies. Being able to customize your box guns, unlocking new weapons for the box, going through ranks to prestige like in multi, being able to change starting pistols, choosing not to have a starting weapon if you want a challenge.

In a perfect world

Every 5 levels would unlock a new box gun, every 20 would unlock a new special grenade, and every prestige would unlock a perma perk. They already have a built in structuring for the way perma perks could be unlocked. Just go by the price of the perk. Let us choose some of them, but have a cap on the points allotment.

So say Jugg perma is 5 points, flopper is 3, and QR is 1 just as an example.

The biggest thing with that, if they were ever going to do it would be to not allow the perks to stack. I don't want 6 hits, 4 is plenty. I don't need to run for a minute, 20 seconds is fine. Nobody needs 4 guns, etc.

You would level up insanely fast in zombies. Even at 1xp per kill, and 100xp per round survived, most people would get at least 3k per game in xp. Add in bonuses for completing the game, say an extra 1000xp just for sticking with it. I think people would love it.

That is all time based though, which is where the tree comes in. Having a hybrid ranking system, so people can see he plays a ton, and he is good, not just he plays a lot.

Posted (edited)

keep the ranking system, but give a skill point system (5 points per lvl up) because you have nothing to GAIN from going up the ranks

e.g. increasing the amount you earn from killing zombies from 60-70-80 etc, and bring back the intel because it gives players another objective and it reveals more about how the zombies were created+the people behind it

Edited by Kyle8957
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, Code of Conduct, We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. .