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Zombies: Mastaba


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Description: Welcome to the tomb of the dead, the entrance to hell, and a plethora of secrets. Discover new twists and turns in this crypt where up is down and not everything is what it seems…. 

 

 

This map is set in a MASSIVE lost pyramid, located in the great victorian desert, Australia

 

 

This massive structure is home to a mass grave of mummies, pharaohs, and alien nano-corpses. Mummies are quite simple to deal with, as they are ordinary zombies. Pharaohs are a bit tougher and can spawn randomly, what makes them more difficult is their casing of solid gold. This makes them SUPER resistant to bullets, however explosions or melting the metal can dispel their tougher outer shell, making them normal. Alien corpses are the actual bosses, these things are never actually seen because upon being observed they turn into black smoke (even in theater mode). Occasionally this smoke materializes into hands which can attack a player from behind, but vanishes upon being observed. It attacks FAST however, so check that "zombie" behind you. They are only killable by select means, and when they are killed they drop a perk. 

 

 

The map consists of a regular box, and the fallowing perks: (Wonder fizz only perks are marked with "WF" the rest are on map AND in the Wonderfizz) 

 

Juggernog

Quickrevive

Electric cherry "WF"

Stamin-up "WF"

Vulture's aid 

Mule kick

Speed cola "WF"

Double tap 

Snake Oil: Weight Loss: The perk of this map, shrinks the player occupation box by 50% Allowing one to easily slip by, as well as enter a few nooks and crannies one used to be too fat to enter. 

 

PAP is available. 

 

The wonder weapon: 

-Talisman runes: A tactical, toss it on the ground, when a zombie steps on it the 115 is cleansed from it's body. Can effect a total of 5 zombies. You get 5 of these. 

 

-VV0lV D3R: A piece of alien technology: Fires beams at zombies, which when fired releases a slow-moving orb of energy that sucks the energy out of anything that moves through it: Zombies, aliens (doesn't kill but makes vernable), and time. Time will actually move around the orb so firing it at slow-moving mechanisms can speed it up (Including PAP). 

 

 

Spawn: The players (playing as RichtoSam, Tank, Takeo, and Nikolai in present day time) spawn outside the pyramid. There isn't much here but surrounding desert, if one attempts to go into the desert they will be stopped by either walls, or a massive chasm with bright light inside of it. The sky above is blue, the son looks vibrant, and one forgets that the entire earth was set ablaze by these four… There's only one way and that's in, to get in you will need to scale the side of the pyramid to it's top. The individual layers can be scaled by a series of ladders and catwalks. 

 

 

There are only a few rooms of the pyramid it's self, the rest is a complex CHANGING labyrinth of tunnels that can switch where you come out with world-portals, there IS no easy answer, you just gotta hope and prey it sends you to the right path. 

Rooms: 

 

-King's chamber: This is where the nano-swarm spawns, likewise it hold's juggernog. 

-Queen's chamber: This is where mule kick will be, as well as the compass build: It will keep the maze from dropping you off somewhere you haven't been. 

-Armory: Box spawn and location of multiple weapons. 

-Entrance: Where one ends up when they drop in from the top, quick revive is here. 

-Reflection pool: a seemingly a normal pool, however when one walks into it via the stairs. the player will actually walk into another version of the room. THIS room will be technologically advanced and SHOW it. Sleek chrome-black and white technology lines the walls. Snake oil can be bought in the ancient version of the room. 

 

 

If one leaves the room after entering the futuristic side of the pyramid, the enter a whole new landscape. This time, the 4 are working their way OUT of the pyramid while fending off test subjects. Carefull, while this side of the map does not have a changing labyrinth, it does have multiple traps that will SCREW YOU OVER. Shooting the wrong spot on a wall can cause massive explosions, liquid nitrogen leaks, or "emergency shutdown" blocking the path ahead, or behind. 

 

The majority of this section is strait forward, one can eventually find Vulture's aid, and Double tap, as well as a new build called: X-ray specs: A type of goggle that when equipped will show where "trap" cracks and weak spots in the wall are. Use these to your advantage. 

 

Eventually one will find the control room at the BOTTOM of the pyramid?  Or the top… Depending on the view… Either way, it's basically the entrance room of the ancient's pyramid but in the future section. PAP can be found here.

 

The easter egg will compose of activating and powering multiple sections throughout the ship. Once completed one can exit the ship to view the outside world of the future pyramid. One steps outside to find the world they THOUGHT was the real world, was actually argartha, and the land they see now, boiling, burning, and unstable, is the real world. They have been freed. 

 

 

 

Sorry, this is NOT my best map idea concept… Thingy.. I've ever done, but I figured I'd bring it out because I can… 

 

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