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Dead Ops 2: Necro-man's revenge


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The game starts with a pixelated castle with lightning striking behind it. It then shows the main chamber where a man in a blood-stained lab-coat is resurrecting the dead with a turret-like mechanism. It's at this time that an army group charges in and takes the man to jail. Then he smiles as he reaches into his eye and presses it, where it lights up like a button. A transmit broads out into the nearby city, forest, beach, and the castle it's self. Turrets start rising from the ground resurrecting the dead which begin to run rampant. The final image is of the man escaping the jail with a wide smile as "Doctor Necro-man's Revenge" pops up. (Press Start) 

 

 

 

You will then be taken to a character selection screen, each character has their own abilities and drawbacks. 

 

 

Watson Heart-Nail: Necro-man's arch nemesis. He is the most rounded of the characters, possessing even amounts of speed, melee damage, hack ability, and accuracy. He also has the added ability of "rage" when one pushes in both control sticks. This will infuriate mini-bosses and Necro-man himself, causing their attack patterns to falter. 

 

Sara Opium: Watson's apple-of-his-eye and total bad ass. While she may be a bit of a noob when it comes to hacking, she maintains high accuracy and melee damage. She maintains average speed. She has the added ability of "Slammy" where she dawns a pair of death machines for 10 seconds. It takes a few stages for this to re-charge so use wisely. 

 

Doctor William Harold Oliver: An elderly man with less speed and melee damage but mad hacking skills and high accuracy. His special ability involves healing players once per stage. He also has a bit of prior knowledge of how this all plays out for some reason. 

 

Cry-X-10: A cyborg zombie built by doctor necroman himself. He worked with him until he was sacrificed for study of a life-force engine. He was later found by Doctor Oliver and re-abilitated. He surprisingly has week accuracy in his aim  and only maintains a slightly higher-then-normal hacking ability. His main strength comes in his Speed and melee damage which is quite high. His special ability involves him hacking a turret and re-abilitating it to kill zombies rather then resurrect them. He can typically do this as long as there is a turret. 

 

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Doctor Necro-man: After one completes the game you gain the achievement: "The frankenstein complex", 75GS, and the special ability to play as Doctor Necro himself. He maintains low speed, high hacking, low accuracy, and high melee damage. His special ability allows him to turn any zombie he melees into a human. The human will run away in panic, if he gets hits a zombie he will turn back into a zombie, but otherwise it's an instal-kill move. 

 

 

 

 

 

The game maintains a set amount of mechanics, 

 

it's a flat-world-angled side shooter from 3rd prospective like DOA from Black ops 1. Some of the controls are also brought over: 

Push LCS to move, RCS to aim and fire. 

But there are some innovations: 

Y: Swap weapons

X: Hack/Use device 

A: Barrier: Sheild one's self from zombies for a brief 3 seconds, this however will not protect against mini-bosses or bosses and renders one fire-less during the 3 second break. 

B: Call mates: Should one lose their team-mates they can push this button and request for others to teleport to their position. To do this one person will hold B making their name pop up on other's screens. If the others answer the call by pushing B too they will teleport to the stage their in. However there is a limit to uses. One A: Needs signal (can't call in bonus areas or boss areas) and B: Can only call 3 times until one needs to recharge batteries like in Kirby and the amazing mirror. 

RB: Toss lethal grenade. 

LB: Toss Tactical grenade. 

RT: Sprint 

LT: Sneak (Useful against sleeping zombies) 

Back- Checks stats of players. 

Start- Menu: Exit, restart, options, the works. 

 

 

New mechanics: 

Shop: There is now a shop in this game as well. After clearing certain areas you can exchange the coins you earn for weapons and health. You can also buy keys to bonus areas should you stumble on one. 

 

Mystery box: Gives each player a random weapon if used by that player. Does not allow double-hits. 

 

Pack-a-punch: Upgrades a weapon for enough coinage. The area you find the PAP depicts the amount of coinage you can receive. 

 

Coins and gems: Gems are awarded by every zombie and will depict your rank at the end of the adventure. Coins are dropped randomly and in any reasonable amount collect these to spend on bettering your arsenal. 

 

Hacking: Simple enough, the higher the character's hack level, the faster the hack. A bar will dictate how long you have to remain stationary. It can be used to hack doors open, turn off zombie-generators, or in certain cases, hack turrets. 

 

Turrets: These will continuously spawn in more zombies until itself has been destroyed. 

 

Amo: Yep, unlike DOA, this game has amo counters, use them wisely, amo drops are common and puts an unknown amount of amo into the weapon you're holding. A golden max-amo fills every player's weapons with amo and is MUCH rarer. 

 

Stages and areas: Stages in this game are rooms, like in DOA. You walk into the room and you've got to complete the objective of that stage to clear it. This can be "Kill all the zombies", "Disengage the turret", "Hack the generator", or things like that. Once that objective is complete, players can freely move to areas up, down, left, and right. One can also return to a stage, after it's been beaten, and walk through it without having to complete an objective. However, there may be a zombie or two strangling about that need a bit of bullet in their diets.  An area on the other hand is sort of like a new world, you need a teleporter to leave it which can be located randomly in any position. There are 8 (well 9) areas in total: 

-City

-Swamp

-Grave yard

- Forest

-Sewer

-Beach

-Factory 

-Castle

-Nega: Upon defeating the game a second time, players can enter the nega realm, which is where the final boss lays. 

 

I should also mention there's 3 bonus stages: 

Intro: In which the 4 characters are on a plane that crashes inevitably. 

Aether: There's a 1% chance that when teleporting you will end up in samantha's bed-room. There is nothing here but it gets creepy. 

Boat: This area is constantly moving and only holds 4 stages. Instead it's your team's job to protect the boat from zombies coming aboard. 

 

Health: This game has a bar-like health for each player on the top left of the screen. Harder hits deal more damage. You recover 25% of your health at the end of each mode. In addition you can buy health, be awarded extensions on health, and can be healed by doctor Oliver. 

 

 

New Drops: 

 

Insta-kill: Obvious

 

Double-cash: Doubles the amount of gems and cash you receive from zombies for a short period of time. 

 

Nuke: Kills all the zombies in that stage and any stage anyone else is in. Zombies that aren't on the map yet however will continue to spawn in. 

 

Weapon: Weapons in this work a bit differently. You always carry 2 weapons: Weapon P and weapon S. When NOT standing on another weapon, one can push Y to swap between these 2 weapons. While standing on a weapon drop one can push Y to trade the weapon you're holding for the weapon on the ground. Pushing Y on a tactical will simply give you that tactical. 

 

Map: This will lead you to the nearest room of interest. It will be unknown to you if this room is a bonus room, or teleporter room, or simply a room with a shop. 

 

Akimbo: This temporarily doubles your fire power ^_^

 

Strike!: Allows one to place a missile on the map if they hold X on the drop. Place who you want the missile to land on and it will wipe out the zombies on screen for that person. 

 

Shield: Protects one from zombie attacks for 15 seconds and allows for fire power. ^_^

 

Drone: Puts a turret drone around you that will fire along side you until itself is destroyed. 

 

Blood: This will repulse zombies away from you and will make you invisible. Zombies instead will move towards the nearest player, if they're in the same stage or not. 

 

 

 

 

 

 

Story: 

 

Sometimes in this game, the stage will give a story sequence, in which all the zombies are dead and the characters begin to talk. Depending on which characters are available, more talking/cutscenes can endure. Talking normally consists of a character's head in the middle of the screen with their color under it and text to the side saying what they will. 

 

 

The story starts when these 4 have been called in as the arrest of Doctor Necro comes forth. Eventually !s appear as the plane is smashed out of the sky by lightning. Climbing out of the rubble, the four survivors fend off the hordes in the city. 

 

Eventually, the team will learn about the plight of doctor necro, who is currently held up in his castle, from a dying cop on the road. He will eventually turn becoming the first mini-boss zombie: Cop-zombie who will fire bullets back at you. 

 

Eventually on their way through the city, the sewers will erupt will sludge triggering "mutant-blob" to pop up as the first boss zombie. He's essentially a large blob that lunges at you. Beating him awards one of the 4 base reward ups. Reward ups will help each character in a special way, and every participating character gets to chose ONE. But no 2 can pick the same: 

Heart+ Get more health. 

Amo+ Gain more carry capacity for amo.

Keychain+ Gain more room for carrying bonus room keys. 

Hack+ Hack slightly faster. 

All 4 rewards will be awarded after every boss, as well as a key-card to use the area's teleporter. 

 

Eventually you'll work your way through all the areas, meeting the fallowing mid-bosses, bosses, and areas: 

Area- Midboss - Boss

 

Sewer - Mutant rat - Killer Smile (a mutated crocodile that wants your meat, you can't kill him but feed him zombie bodies to make him go away. 

 

Factory- Unlike most levels the factory can be fought on 3 different levels. Use ladders to ascend to other planes, NOTE: You can not shoot upwards. - Midboss: Chaine: A zombie with a chain-saw, avoid contact at all costs, one touch is death. - Boss: The machine; A multi-level robot that requires one to blast each section's barrier off one by one. 

 

Grave-yard- Zombies can come from the ground here. - Midboss: Whichet: A necromancer by himself, he actually does nothing more then heal the zombies around him. This can be BAD news for you though. Take him out fast. Glitches: This battle is a bit of a mind-f. At first it will appear the game is broken and restarted, but don't be fooled, you spawn back in with no weapons, making you totally defenseless. To get by, simply let the zombies kill you. You will then fight glitches on the game-over screen. Simply fire your weapon at his large eye that keeps appearing everywhere. Once dead, push "resume" and you'll be transported back to the area you fought glitcher. 

 

Swamp: There are ooze-pits in which one can be slowed. Midboss: Isn't so much as a mid-boss as rather a simple task of fighting the vines coming to wrap themselves around you. Boss: Witch: Will toss potions at you and transform into a cat to attack you, simply keep beating it! 

 

 

Snow Forest: Cold winds will slow you here. Be mindful of frozen-zombies, if touched or shot will unleash another zombie to kill. 

Midboss: Yeti: It's a yeti, just shoot it. 

Boss: Ice wall: At this point, the player's primary will be replaced with a hair dryer. The hair dryer will progressively melt the wall, but you will need to switch to another weapon to fight the zombies that will un-freeze out of it!

 

 

Beach: Zombies will typically emerge from the ocean, so watch out for that. 

Mid-boss: This mid-boss is special, and requires one to find it's top-secret area. When accessed, one can find a  mysterious black entity possess the body of none other then the famed cosmic silverback! Kill it to gain an extra Reward-up

Boss: boat level: Fight zombies from climbing onto the boat that's being ransacked. 

 

 

Castle: The final level, make sure to check places for booby-traps and other horrors. 

Mid-boss: At one point the floor will give way, and the walls will come in with spikes to crush you. You will need to find a way to stop the walls from closing while fighting off zombies as well. 

Boss: Who would you expect? Doctor Necro-man himself! He's in a robotic suit however so be wary! His attacks are simple, but keep shooting him to end it. 

 

 

After defeating Doctor Necro, the 4 celebrate as he's brought into custody. Unfortunately, it's not over yet. Lightning strikes as the dark figure that possessed the cosmic silverback emerges from the body of Doctor Necro. He then blasts the 5 all the way back to town. The 5 then look as the zombies all run even more rabid and a dark tornado takes root in the center of  the far-off castle. 

 

You now have the achievement: "The frankenstein complex" which allows one to play as Doctor Necro. Should one finish the game with doctor necro in their party doctor necro will at first be wearing a simple mustache-and-glasses disguise. Once you kill him during the final fight doctor necro will release who he really is. Then who you thought was doctor necro was actually the dark entity. 

 

Now, complete the game again consecutively to find that bosses are a bit harder and zombies are a bit more difficult as well.  Once you reach the end however, you fight the dark one in doctor-necro's robot suit. Once defeated the dark one will open up the final world: The Nega realm. 

 

The nega realm has obstacles from all 8 of the other areas, tread carefully. The midboss is yet another cosmic silverback boss. The final boss involve the team killing the dark entity as he teleports around them and summons zombies. After being somewhat-killed he will transform into a massive dark creature with the same abilities, only now he can crush you by dashing into you. (CO-op only) Last he transforms one last time into a dark duplicate of your team. You will not be able to harm your evil self, so it's vital you attack your friend's evil selves to take them down. (Solo and CO-op) The entity will disintegrate and explode leaving the 5 in the center of the castle again where they all put forth their final "F*** YEAH" pose. 

 

 

75GS: New game plus: Defeat the evil entity. 

 

The game at this point would completely end and your time completed, stages completed, gems collected, coins collected, deaths, and power-ups collected would be displayed and put into the leaderboards. 

Edited by Stop mocking me0
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