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Continuation concept


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Posted

Ok, I was going to design a map around this for the interactive series, but the way THAT's going, it'll never happen. 

 

So here's the idea:

 

Imagine, that after completing one map's easter egg, should your group have all the next DLC available, you are instantly traversed to the next map in the sequence. SO, say you finished transit's easter egg. Well at the end of that, they give you an option to end the game. Should you do so, you're instantly moved to Die rise, then if your team beets that, you're moved to buried. (Not MOTD! That's a different story entirely). 

 

Would we want that in a game? Also, lets assume the easter egg will have an ending regardless, the difference is we traverse to the next map after. 

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Posted

It would depend on if the maps were finished by then for it to work really, if the maps could be beat in one day you would need all maps done on day one.

Posted

I meant as the games release. So when DLC 1 drops you can move from the disc map to the next one without needing to return to the lobby. Obviously the map would only let you access what's available at the time. 

Posted

Oh, actually thats an interesting idea and it kind of sounds a bit like what I did in Dystopia where you have connected maps that you get to by completing a goal.

Posted

Yep, thats what my thinking was when I made the idea of switching maps, its definitely something 3arch should test out.

Posted

Then I was thinking there could be a "party mode" alongside public match and private match, which sets up a group of custom games: 

 

-Mystery Mode: Would send 4 players into a game mode with chosen custom changes (headshots only, perks disabled, first room only, ect.). To be played against each other. Of course, there wouldn't be a leaderboard for this. 

 

-Tournament: Would be like Mystery mode, only using continuation it brings your group through 4 different games with different customizations. Each time a different player would pick the customizations: 

Round 1: Host picks 

Round 2: Blue picks

3 -> Yellow

4-> Green 

Should a player leave or there only be 3 players, then the cycle simply starts again. 

 

There would be 4 choseable options: 

- To what round (this depicts how high the rounds go, after the desired round, it's game over) -10, 15, 20. If one was to have their whole team die out before that round, it'd make that round stop right there. 

 

-A pick 3 drop ability (chosing 3 drops that will appear regardless of the map) _max amo, Carpenter, fire-sale, double points, instal-kill, nuke. 

 

-Then 2  random options between: 

-Perks disabled

-Wonderfizz disabled

-Box only

Box disabled. 

No wonder weapons

No boss zombies

Dogs

Headshots only. 

No magic

Posted

You should add that into the OP dude, so that it doesnt get lost in the comments.

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