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Timeskip [Salvaged Concept]


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Note: After adventuring the Lost temple of Playthegame I have managed to recover an ancient artifact. I tis a map concept I made sometime before the forums were attacked by the AR3 and the Hurtlocker and Emperor Benn. So without further ado please enjoy this concept which I have managed to salvage. It is called Timeskip and it is one of the things that eventually led to me making the hit game mode concept for AW Cyborg Mode. 

 

         You are a scientist. You are part of a team who is ready to take the next step in scientific history. The first time travel devices have been produced. So you and your companions in this test are strapped down into these 4 chairs. The next thing you see is the time stream and within the time stream you see figures in the distance. Perhaps people from your past or from another universe all together…. You arrive 2 hours in the past but when you come to you realize that there is not color in the world. Everything has become grey and there are chalk outlines on the wall. The time travel test has been successful but…..the past is deserted. You investigate the room and open a door to exit the chamber. When you open the door there are zombies eating the facility. The zombies have red eyes but the rest of their bodies are in black and white.Unlike the zombies in previous maps these zombies are clean. No blood and no bite marks. Not even a rip in their clothes. They look perfectly healthy except for the fact that they are zombies and their eyes are glowing red.  Their red eyes are the only things in the map that are in color…..for now. As you run away you arrive at the main lobby and you lock the door……..

 

       In the spawn room you will find the usual M14 and the Olympia on the walls. The room resembles the bus depot in transit However there are no Broken windows. Behind you is a revolving door and behind the revolving door is the pack a punch. You cannot get to the pack a punch at the moment but you will later. In the starting room there is one buyable door and above that there is a clock. In fact there are clocks all around the map and they are stuck on a certain hour. Once you buy the first door the map gains a little bit of color but then goes back to being black and white. You will also notice that a few minutes have past in the clock. Whenever you buy a Door time will start again then stop.

 

      The next room is a giant convention room where they hold meetings and discuss any new inventions they have made. This room is also destroyed and partially eaten. In this room you will find a window which you can look through. However there is nothing outside. It appears that the outside world is non-existant and has been replaced with absolute Darkness. Soon this facility will also become part of that darkness and cease to exist. For the zombies are the keepers of time and whenever today becomes yesterday they dispose of yesterday the most efficient way they can. They eat it and then devour themselves till there is nothing. The zombies do not bleed or stay on the ground upon death. Instead they evaporate into black smoke. If you shoot a zombie in the arm the arm then only the arm will evaporate into smoke.

 

       The convention Room has the remington available for you to use. There is also a new door which you need to buy. On the ground right in front of the podium there is a huge rip on the ground. Instead of a Box you have a rip in time. The rip can only bring forth weapons if light is shining out of it. Instead of teddy bears the crack will flicker on and of and shock the player that just bought it. It will then switch locations. Behind the main stage there is a door which needs to be opened. Once purchased time will move forward for a brief moment.

 

       Now imagine this next area are to look similar to the labs in five. But imagine it less bloody and there are no living specimens here. In this room you will find the M16 and claymores for sale. There is also another crack on the ground facing the M16. This lab has a fire trap which can be activated by pressing the action button while standing next to a bunch of flammable liquids. The activation of the trap costs 1500 points.  There is a wall which can be bought instead of a door. This wall will crumble and the crumbs will fall into the nothingness.  This forms a gap which you must jump over. It's an easy jump even without running but if you run without noticing the gap you will fall into the nothing and cease to exist.

      Once you have made the jump you will have entered into the testing chamber.  On the wall you will find the bowie knife and right in the center of the room you will find 4 chairs facing different directions. Each chair faces north south east and west but none of the chairs are facing each other. The chairs are hooked up to a device on the wall which is the power switch for the map. There are computers all over the walls which keep displaying a group of numbers in a loop. There is a big clock on the ground near the entrance to the room. Now it is time to turn on the power.

      BOOM! You begin to notice color coming back to the map. You see shadowy figures walking past you but not effected by zombies or gunfire. They walk around the room and tinker with the equipment then suddenly they vanish and the map loses all its color again. The clock on the ground has moved forward. You now know what you must do. In order to find your way home you must catch up with the present in order to escape the past and avoid being devoured by the zombies. However now you will begin to notice that the map has changed quite a bit from before the power was on. All the wall weapons have been changed except for the starting room weapons and equipment. The M16 has turned into the an-94 and the remington shotgun has become the Pdw. Even weapons in the rooms you have not yet entered have changed. The most important change though is that the perks have materialized around the map. You will find speed cola in the convention room, doubletap in the starting room, quick revive in the testing chamber and a few more perks in other rooms beyond the test chamber.  The boss zombies will now spawn every now and then alongside the zombies

         You will need to unlock all remaining doors to begin the easter egg. There are 3 more areas in this facility. You will notice in the test chamber that there are 2 doors. The first door will lead you to a huge outdoor testing area. When you look at the sky it is black and you can see that the surrounding buildings are starting to crumble as zombies eat what’s left of the past.  In fact this area used to be a domed location but zombies have already devoured the dome. This are somewhat resembles the greenhouse on moon however there is less greenery and more electronic machines. There is also a water fountain which is leaking water next to a bunch of canisters that contain dead monkeys from previous time travel tests. On the ground underneath some rubble and debris there is a broken cyborg which resembles the terminator. It’s eyes flicker between red , blue, yellow, and orange in a constant loop.  Zombies will phase in from the ground in this area and sometimes they will fall from the sky. In the background you will see a bunch of zombies which are not part of any round or special event. They are just there eating time as you play the game. Most of them are there for atmospheric effect.  There are a few things to buy in this area. You can activate a trap if you first blow up the water fountain. It is an electric trap which costs 1000 points. This area will also feature the wunderfizz which will always stay in the same location however after it is used a few times will need to recharge for 2 rounds. The wunderfizz is crucial since it is the only place where you can buy juggernog. Juggernog will not spawn on the map at all and needs to be bought using the wunderfizz. A good strategy to get jug is to buy 3 perks before using the wunderfizz. This narrows down the amount of perks in rotation and gives you a better chance of landing on juggernog. However this is a double edged sword because you will now be running around with 3 perks and no jug meaning that if you get hit only twice you will go down and lose all the perks and the points used to buy the perks. There is a scorpion on the wall for you to buy for 2000 points.

        

        If you chose to open the second door inside the testing chamber you will enter a maze made up of animal cages. This is a place where you kept monkeys and rats and pretty much any animal that can be used for testing. This maze is like the one on buried and will be different every time you enter it. Sometimes you will find a hole on the ground and zombies climbing into the map through them. However in a few minutes the hole is gone and it’s somewhere else now. There is an SVU on the wall and the galva knuckles. They switch location every game. If once you manage to maneuver the animal cages you will arrive at the entrance to the final room. Buy the door and you will enter the final area of the map.

             Imagine a room where only chunks of it remain intact. There are numerous holes on the ground, on the walls and on the ceiling. There is a short staircase leading up to a plateau like section which has a huge generator that is sparking  madly. Objects are floating in the air and once you jump you will realize that this room has moon gravity.  You can find a crack on the ground next to the generator and a brand new perk called Timey Wimey Wine. Timey Wimey Wine is a new perk which is floating in the room and constantly bouncing off the walls. You will need to jump towards it and press the action button at the right time in order to buy the drink. The animation when buying this drink is different. Instead of just drinking the perk the fanciest bottle of wine bursts in your face and your vision becomes soaked for a few moments. Once your vision comes back you will notice that some objects on the map now have color. These objects can now be manipulated and moved around. As an added bonus if you go down you can get yourself back up however you will return back to the same location you were 5 minutes before you went down. When you drink the perk your eyes will start glowing and golden energy will start flowing from your body. In this state you cannot fall down into the nothing if you walk over a hole in the ground. You can manipulate colored objects by using the D-pad to bring up your hands like in afterlife mode. You can speed up time and make certain objects deteriorate or you can make time go backwards to repair damaged parts of the map.

       

       The final door will lead you back to the starting room where you can now pack a punch. If your team mate has timey wimey wine they can use it on the revolving door to move forward time and make it move. Up to 2 players can go pack a punch for 30 seconds before the door brings you back into the map. Upgraded weapons have a glow to them instead of a regular pack a punch camo and the bullets they shoot are now emitting a gold whisp.  However all is not fine and dandy since a new enemy is ready to make life a living hell.

         

       The time keepers are a group of pure black shadowy creatures with red eyes that run around the map in a group. They will find a location and begin to devour it. They can form holes on the ground, eat perk machines and deactivate traps. Sometimes they will even devour other zombies if they get in the way. These zombies will not follow players so they are impossible to train. They will focus only on devouring as much of the map as they can before they are killed. Killing them will reward you with a max ammo. If you manage to kill all of them before they start manage to devour anything you will be rewarded with a max ammo and a Baric-aid. The barric-aid is like a riot shield made up of pure time energy which evaporates zombies when you use them. This is similar to the death machine since it’s a weapon that comes in a drop. After 30 seconds the baric-aids will vanish.  A New wunder weapon is available from the rip which is called the time turner. This weapon is like a shotgun that shoots out a whisp of time energy. If it hits a zombie the zombie will start gaining color and shrivel up from old age and deterioration. Now it is time for the easter egg.

 

Step 1- turn on the power

Step 2 – open all doors

Step 3 –Buy timey wimey wine

Step 4 – Use the powers of the perk to clear the debris on top of the cyborg

Step 5 – Find a hidden gem located in the labs and insert it into the cyborg

Step 6 –One player gives all their points to the cyborg and it will activate

Step 7 – The cyborg needs directions and until you insert them he will wander around the map

Step 8 – Find 3 blue eyed zombies outside of the map with your sniper rifle and kill them.

Step 9 – Killing all 3 zombies will activate the easter egg song and one of the zombies will drop a microchip into the map.

Step 10 – find the randomly spawning microchip and insert it into the cyborg

Step 11- the cyborg will begin order 115 which is to enter the test chamber and begin to alter the machines which will now display the illuminati symbol.

Step 12 – Make sure you have an upgraded time turner and wait for the Time keepers to show up

Step 13 – This step may take some time since you need to kill 20 timekeepers inside the test chamber . You will need to allow them to feed and then wait for them to enter the room.

Step 14 – Killing them will now begin to speed up time around you and color will once again return and the map will violently shake.

Step 15 – The map will begin to go from colored to black and white over and over again and you will now see figures walking around.

Step 16 – Go around the map and find your personal shadows and start tracing theirs steps.

Step 17 – Eventually all 4 ghosts will reunite and go into the test chamber. The 4 ghosts will begin to sit down in their respective chairs but the map will go grey before they can do it.

Step 18 – You need more time energy. One player must go to the generator room and power up the generator using time energy. This player must have the Timey Wimey Wine in order to do this and this person must do it alone.

Step 19 – Zombies will begin to spawn again but this time walking slowly but at their same strength. The player powering the generator must not go down while moving time forward.

Step 20 – the remaining 3 players will follow their ghost and sit down on the chairs

Step 21……. All 3 remaining players will go into spectator mode and watch the last player deal with a map that has turned into no mans land. Zombies and time keepers will spawn infinitely and devour what’s left of the map and eventually the 4th player…

Ending- In the end 3 scientists have made it back home but one of them stayed behind and fell into the nothingness. The experiment is considered a failure and all 3 scientists have no recollection of what occurred. The fourth scientist is erased from history and never existed and life goes on as usual… never knowing of what really happened that day……never knowing of the time skip.

 

The easter egg song is afterlife by avenged seventhfold

 

The perks in the wunderfizz are as follows

 

Juggernog

Timey wimey wine

Speed cola

Double tap

Quick revive

Deadshot

Electric cherry

PHD ( extremely rare )       

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Posted

Interesting idea, I would like to see the characters developed on as the story sounds really intriguing. 

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