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Turned: 2.0: Fallen


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Posted

Ok so here's my idea of a new turned gameplay option called: Fallen

It works a lot like turned only different.  

 

The goal of the game is to have the most kills, a zombie kill is worth 1 kill, and a human kill is worth 10. Killing a turned human rewards 2. 

 

You start off with 8 players this time. At first you don't have access to any wall weapons or the box (no perks). Eventually, someone will die. 

Once this happens every player that's still alive will be rewarded the ability to obtain weapons from the box and wall. The person who's died is now a zombie. 

 

The zombified player will gain super speed, the same health as surrounding zombies, and only require one or two hits to "Steal" your life. If a player manages to swipe you, a human, down they will become human and re-spawn with the weapons they went down with. The swiped player will then be a zombie. 

It is desirable to be a human as they can accumulate points a lot faster then a zombie.

The game ends when every player has died to a NORMAL zombie. This can take a while, but once one player has 7 player zombies chasing after him, things will get hectic. 

 

 

The top 3 players will receive a win for the match. 4th place will receive no win or loss but instead get a "Draw" which does not effect their rank. And 5th player and down will get a loss for the match. Players who lag out or leave receive an "Incomplete"  which does not lower one's rank or strengthen it. All stats boosted during the game are lost and thus the match does not matter anymore. This means they don't rank up, but it also means they don't lose their chances at a rank as well.

 

Furthermore downs only count in this game if they come from a real zombie. 

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Posted

really interesting! 

I was thinking more like "turned 2.0" being more like a the infection mode in mw3 but no tomehawks. (instead of humans with knife just zombies with more health)

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