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Exo-zombies: Rebirth- Final DLC:


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Here's how I think Exo-zombies is going to go for it's final map. Believe it or not, there's a lot of story to cover here: 

 

It's the final map takes place where it all began... New Baghdad. 

The map takes place in an Atlas Lock-down facility. 

The story goes that Oz is killed and the 4 get into the submarine seen at the end of carrier. 
This submarine would eventually find its way to New Baghdad. Upon arrival against land, Linnox gets out and declares it's now mission to take down the atlas associates here. Upon breeching the base, they find a group of scientists and a woman named Edna McCalvitch. She's the voice heard at the end of outbreak. She will also shoot Linnox on the spot. She tells a story of how the regenerative project came about, and how it had been perfected to the point in which the dead can "be made as alive as you..." She will then pull a switch, dousing a coffin in green goo. It's here that we discover the truth. 

Out of the coffin comes none other then the biggest baddy himself Resnov Menindas Steiner Dragovich Kravchinco Vonderhar ObamIRONS IT'S IRONS! 

Jonothan Irons  (Kevin Spacey) comes out of the coffin a mess, and quickly dresses himself in a suit. In a panic, it's revealed Linnox isn't dead, achieving the same regenerative properties as Khan, Lillith, Decker, and Irons did from the original strand of manticore. He then stands up and fires at irons, who simply laughs it off, takes his gun, and then raises his hands forcing the now-breaching zombies to heel. It appears to be the end for all 4 of them, before Oz appears, and thus causes the zombies to begin to go into a frenzy to figure out which master to fallow.  In this bit, chaos breaks loose, Edna disappears into a door which she locks, Irons and Oz are separated by the hordes, and Lillith, Khan, Decker, and Linnox are then left to defend themselves. 

 

The gameplay mechanic for this map is actually to control who is in power. If you let Johnothan Irons take control, certain parts of the map behave in specific ways. Meanwhile, letting Oz back into control will do the opposite. You will need to utilize both to succeed. 

 

To make matters easier to understand. There are now two NPCs: Oz and Irons. Oz will not harm you, but he can't be responsible for controlling the zombies. Where as Irons will go to great lengths to get you 4 out of the way. But will attack zombies regularly. Simply kill the character you want to fail at that period of time. It's fairly simple, they take about as much hits as a goliath each, but have no armor. As for attacks Oz will simply cause zombies to go crazy. Not his fault and he forgives you because you're just killing him to get what you want. Irons on the other hand will be fallowed by his personal Atlas force security guards that will continue to slowly spawn in until he's killed or in power. 

 

Exo-perks: 

There's but one new perk: Exo bolt- This perk allows one to recover from EMP blasts faster, and not take damage from electric traps. 

 

New weapons: 

-The grapple: This fancy little number can be used as a part of your exo suit to fly across the map with ease. It's a grenade-tacticle with unlimited uses. 

-The Lazarus: A powerful weapon, it  does a few things: 1- It can revive team mates from afar. 2- It works a bit like the VR-11 which turns zombies into humans which will then become destruction survivors. 3- If one toggles the weapon to "over-charge" one can use the weapon a bit better. It shoots out lines like a taser or the grapple, which then remain live until the player moves, zapping zombies that touch it. 

-Cannon-bomb: A large classic black-bomb with a fuse. It's reusable however, just throw it (tactical grenade) and you can retrieve it over and over.

 

Zombies: 

Grapple zombie- A basic zombie, only it can grapple to you over long distances. 

Goliath: Released if Oz gains control.  No biggie. 

Sentinel officers: Guard Irons. Simply enough, they'll keep spawning back over and over. But they don't get harder until round 30 when an occasional Goliath human spawns with them. 

Purple eyed cloak zombies: These will occasionally turn invisible if shot, but they can still be seen quite well. 

Dogs, Hosts,EMP, Angry, explosive, and Armored zombies are also seen again. 

New map: 
The map is pretty basic, but it's actually decided into 2 sections: The top of the tower which is only accessible by grapple or teleporter, and the bottom, where most of the shit goes down. 

 

The easter egg goes that you've got to find the real cure for this process. Atlas of course keeps a spare in case of emergencies. You'll need to do numerous things, such as using a paint-set to write on walls. Then lead Irons past the wall and he'll give you information on what to do next., or using the grapple to pull out specific levers on a wall, or using a weapons disposal machine to obtain parts to a defibrillator used to revive a guard you killed with the Lazarus. 

The map ends when the players simontaniously drop the cure-goo on top of both Oz and Irons. Irons will start to break down and fall apart in a grotesque manner. Lilith, Khan, and Decker morn the death of Oz, who actually turns out to be OK. 

Months later, Sentinel discovers the cure to the strand of Manticore. From this Oz, Lillith, Khan, and Decker all survive and are about to be removed from intensive care to return to their normal lives.... That is... Until the other 3 walk away, leaving Decker alone, who reveals he's kept a vial of Manticore with him this whole time.... (Cuts to black, please wait 2 more years for eco-zombies to return) 

 

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Posted

Thats pretty cool and its a really cool idea, especially the coffin thing but I have one problem. The code name for Carrier was Ark. People then speculated this to be on a boat because of what the next map was called in the code. This map was named H2O which means the map is probably going to be underwater or linked with water in a big way. This is a really really cool idea though. I know you probably aren't interested in making a version of this with that kind of premise but this is still really good and if the map is not anything close to this mechanics wise then I will be very disappointed. 

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