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Alpha- Omega: Year One

Last Season……

In the year 2025…..a mass cataclysm occurred which nearly wiped out the entire human race. The most dominant species on earth is now the dead. The Dead outnumber the living and with each death their numbers increase. Government officials hide underground while others barricade themselves into well-fortified cities. The Archangel Corporation is one example of how man tried to survive, they tried to barricade themselves from the undead. The Japanese tried to control the undead but their success only delayed the inevitable…. Now to understand the future of the human race… we must take a look at the birth of this new world…

Loading Screen

“ Dead Silence…….Static…….Mechanical Noises………..”

 

Ravaged [ 2025]

413361102-contaminating-blurry-industria

Location China

1 weeks after “END DAY”

The Map takes place in an industrial plant in China. The year is 2025 it has been 1 week since the entire world seemed to suddenly collapse. Pollution in this area of china is sky high as the bodies of the dead were burned in huge piles to avoid infection. However this only released smog into the air and as the city was engulfed in Fumes. Most of the people in this area have either been evacuated or consumed by the growing hoards of the undead. Some civilians ended up getting lost in the smog only to be greeted by the hungry undead. Others succumbed to poisoning from the air.

The industrial plant was a has 5 Areas to Explore and 4 Basic Perks

The forest: A Dark and Misty forest. This is the starting area and while pretty basic it is the very center of the map. The Heart. When you first spawn you will see something moving around in the forest. It will not approach …..yet. You can go in 4 different directions. Each direction leading you somewhere new.

The Warehouse:  a warehouse filled with crates. Nothing much of interest here. Mind your step though. The crates can be broken with your knife for a chance to get something cool. From a few clips of ammo, to a free perk. The higher the round is the more likely it is you will get something really good out of the crates. Within the warehouse there is a mostly empty room which was once filled by many trucks. However only a few remain now. Some of those trucks are carrying zombies as cargo being delivered for extermination. While it can be safe to train in this area it can also be dangerous because the door to the trucks could burst open at any time and unleash a large amount of zombies into the area

The Plant is a basic industrial plant. However after “ End Day” the plant stopped it’s normal functions and was converted into a body burning plant. Dark corridors and the sound of machinery make up the atmosphere of this area. Bodies on the ground may not actually be dead and can stand up at any time. Broken conveyer belts struggle to keep moving but dead bodies are stacked over them. The plant has another gate which can be opened which leads to the warehouse. Power can be turned on within the actual plant by taking some stairs down into the basement where the generators lie. However it is not as easy as it sounds. The generators run on Gas. Collect gas cans from all 4 areas surrounding the forest and use them on the generator. Power will begin to turn on all around the map. There is also a third floor to the plant containing pictures of the dead and other variants that are currently known to exist around the world and how to deal with them. Pictures of nova crawlers ( Don't shoot, they explode) Magma Zombies ( Kill from a distance ), Smoggers ( Remains are Toxic ) and more. You also get a few pictures of some Arcana lying around inside folders. The wall of the 3rd floor is completely collapsed so you can use the cable to zipline from the 3rd floor down to the starting room.

The Mountain: Not exactly a traditional mountain. This is in fact a mountain of bodies burning in the night. Some of the dead are still active and will reach out to you but cannot move due to the weight. You are literally walking on a mountain of the dead. This area can be hazardous at times. Unlike the warehouse which provides one huge threat which only happens once every few rounds, the mountain is risky to even step on. Zombies might still be alive beneath your feet and grab you when you aren’t paying attention. It only takes a single jump to free yourself but when you are running away one grab is all it could take to be overrun.

The Zombie Pens: Zombies were kept in pens during this mass extermination. The normal routine was for trucks to collect the dead and bring them to the plant for disposal. Trucks would then arrive and dump the dead into pens were they could be kept until it was their turn to die. However due to everyone clearing out when it got too bad the pens were left full of undead. The pens form a small labyrinth with some useful things lying around at the dead ends. There is a Hazard though. When the power is activated all the gates will open. This releases all the captured dead into the map resulting in more zombies being on the map at any one time during the rest of the game. 1.5x more zombies on the map.

 Perks: The 4 original perks are available in each location. Quick revive is not in the starting room. Perk locations is determined through randomizer making this map very similar to shi no numa in layout and positions.

Pack a Punch: In each location there is a switch that needs to be pressed. Once all buttons are pressed the Pack a Punch will rise from the murky sludge puddle which can be found in the starting room area. It will only be around for a short time before it sinks again so be quick. Once it sinks it will take 2 rounds before the buttons can be pressed again.

 

 

Zombies

Industrial Worker

Hazmat Zombie

Civilian Zombie

Homeless Zombie

Refugee Zombies

Mutilated Zombie

 

Special Enemies and Bosses

Number 13 Death: Death is a mechanical creature that resembles a pure black Praying Mantis with glowing red eyes. It is too tall to enter buildings so it will lurk outside waiting for players. Death absorbs the Fumes and Gases in the air and emits them through it’s mouth killing players that are unable to avoid the sudden exhaust of Gasses. Whenever a new area is opened Death will break through the ceiling and poke it’s head through the hole. It can cause an entire area to be filled with Gas making the area unusable for the entire round.

Smoggers: A strange Zombie that appears every 5 rounds. They are completely covered in Black Sludge and they emit toxic fumes that are poisonous to inhale. These zombies will sometimes shoot sludge bombs at you from their open mouths. When a Smogger is killed the sludge surrounding the body will begin to fall off leaving behind only a skeleton lying on top of a puddle of Sludge which is emits unbreathable fumes

Paradime Soldiers: Soldiers from somewhere far away. They are not here to help you. They will kill you on sight if you are not careful. When a Paradime round is about to begin you will hear the sound of helicopters overhead. Soon the helicopters will drop a rope and soldiers will be deployed. Soldiers will kill anything that moves. This includes zombies. Which while this seems fine will also end rounds without you earning a single point from zombie kills. Thus leaving you unequipped and low on points for the next wave of stronger and more numerous undead. Zombies can overrun the paradime as well however if they do so then you will get no bonus. Killing a paradime soldier rewards you with 100 points per soldier and if all soldiers are killed by players instead of zombies they drop a supply crate.

Supply Crates contain weapons from the mystery box. Which weapons is unknown until you open it. The weapons are available for all players to grab if they wish to. This drop does not include wonder weapons.

Special Weapons

Wrench: The wrench is the new melee weapon and can be used as a regular knife.

The Crowbar: The Bowie Knife equivalent. Does more damage and not only kills the undead but all zombies killed will have their heads smashed to pieces whenever you use the weapon.

Special "wonder" weapon

The Sludge Bomb: This weapon can be found in the box and when obtained can be used to shoot explosive rounds of sludge. The sludge is corrosive and can melt the undead right to the bone giving us a grisly animation. More ammo can be obtained through max ammo drops or by collecting sludge dropped by smoggers.

Ending: Helicopters arrive and stop Death by using shock charges. The Paradime Soldiers begin attaching thick wires and cables to Death and prepare to transport it away. The 4 characters are brought forwards. The soldiers raise their weapons and execute them. The undead begin to close in as the Paradime Soldiers give a signal and the helicopters fly away carrying The Unearthly Machine away.

 

Characters

You play as 4 refugees who end up passing through the industrial plant on their way out of the city. Their names are unimportant however they all wear civilian attire.

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Death sounds pretty creepy and I want him in a map. The ending is really cool too, but what I want to know is why they took Death away and did not kill him.

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